Dark experiments have permanently altered time. Or have they? Now, Soviet tanks crush city after city while Allied cruisers shell bases. Spies lurk, land mines wait, and strange new technologies aid both sides in their struggle for ultimate control. Einstein was a brilliant mind, but he did not comprehend the consequences of his actions until it was too late... Command & Conquer: Red alert gives you the opportunity to be more devious, cunning and ruthless than ever before. Easy to play and highly addictive, Red alert puts the fate of the world in your hands!

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Blog RSS Feed Post news Report abuse Latest News: Playtest 20150808

7 comments by Milanium on Aug 8th, 2015

We are pleased to announce the second playtest on the road to our next stable release. We have now entered the feature freeze phase, which means that we have stopped adding new features and instead focus on fixing any bugs that you might find. That means that we need your help with testing, testing, and some more testing! Please report any bugs or problems you encounter on our bug tracker. Thank you for helping to improve OpenRA!

We are happy to announce that we have finally addressed a few long-standing performance issues that caused significant lag spikes in the mid to late game. As part of this work, the AI has become a lot smarter about base building, uses support powers more reliably, and harvesters are less likely to become stuck.

Music playback has received quite a lot of changes. Map authors now have much greater control over music, including the ability to specify default (starting) music as well as custom victory and defeat tracks.

Other changes include:

  • Spies in the Red Alert mod have received a major overhaul, making them much more useful.
  • Paratroopers can now be selected and given orders before they land.
  • Two new single-player missions have been added, Soviets 04a and 04b.
  • Single-player missions have been polished, and Allies 05 has received a new ultra-hard difficulty.
  • Mission replays can again be viewed through the replay browser.
  • A warning message is now given when a server admin selects a map with custom rules.
  • Range circles are now visible to allied players and spectators.
  • Players can now hide the in-game UI (using a hotkey, bound to Ctrl+Shift+H by default).
  • We now support installing game content from The First Decade DVD.

Of interest for modders and mappers will be the addition of new Lua API functions. Disguising spies, capturing or infiltrating units and buildings using scripting is now possible. Other newly available functions can be used to play arbitrary sound files, flash the screen, and control the new palette effect trait.

Of course we did not only add new things, but also fixed bugs and annoyances. Here’s a small sample:

  • A number of crashes have been resolved.
  • The score screen can now be closed to have a look at the battlefield after the match.
  • The ‘Options’ button will no longer blink without reason in skirmish maps.
  • The duration bar on chronoshifted units in the Red Alert mod is no longer visible to enemy players.
  • The aircraft and helicopter cruise altitude in the Red Alert mod has been increased again.
  • The unit duplication crate bonus has been removed from the Tiberian Dawn mod.

For all the gritty details check out the full changelog.

Grab the installer for this playtest from our download page and give it a try!

Custom map rule warning

The game will warn players in the lobby when the host selects a map with custom rules. This should help combat the small number of dishonest players who adjusted rules to their advantage.

Veteran unit production after infiltration

Infiltrating an enemy production building with a spy will let you build veteran units.

Observer range circles and hidden gui

Allied players and spectators can now see the range circles from units and buildings.

New Lua API functions can be used to simulate simple weather effects.

Work continues on our Tiberian Sun mod which still isn’t ready for release. Check out these clips from a recorded developer test game!

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C&C The Ultimate Collection FIXED LAUNCHERS

C&C The Ultimate Collection FIXED LAUNCHERS

Nov 21, 2014 Patch 29 comments

DESCRIPTION: This is a bunch of fixed launchers for Command & Conquer The Ultimate Collection. REQUIREMENTS: - Command & Conquer The Ultimate Collection...

Balanced Warfare - V1

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Jul 2, 2013 Balanced Warfare Full Version 0 comments

First release for Balanced Warfare for red alert 1

Low Power Patch for Nuke Mod 1.4

Low Power Patch for Nuke Mod 1.4

Dec 13, 2011 C&c Red Alert Nuke Mod Patch 0 comments

New Update Resolved Issues Did fractions separated units and buildings No more nuclear artillery. SCUD bunker and two Vulcan cannons have Nuclear rocket...

Red Alert Nuke Mod 1.4

Red Alert Nuke Mod 1.4

Dec 11, 2011 C&c Red Alert Nuke Mod Full Version 1 comment

New Update Resolved Issues Did fractions separated units and buildings No more nuclear artillery. SCUD bunker and two Vulcan cannons have Nuclear rocket...

RAlisim Tier 1 Release v1

RAlisim Tier 1 Release v1

Nov 7, 2010 Command & Conquer: Red Alert: RAlisim Full Version 0 comments

RAlism is finally here!! Release 1 contains a complete overhaul of unit damage levels, making combat more realistic, and several other fixes, to make...

Aftermath.ini

Aftermath.ini

Sep 20, 2010 Hyzoran's Rules.ini files Full Version 0 comments

Install this if you have the aftermath expansion. NOTE: Only modifies Expansion units, you still need rules.ini files. Installation: 1. download and Unzip...

Post comment Comments  (0 - 10 of 63)
Scarlat.
Scarlat. Mar 17 2015 says:

Good times. :3

+1 vote     reply to comment
-Dark_Yuki-
-Dark_Yuki- Jul 11 2014 says:

Ouch..... I miss westwood......

+1 vote     reply to comment
Zerran
Zerran Mar 5 2012 says:

Only had this game on the first playstation aww....what a wonderfull game (still is) and the first RTS game i played!

+4 votes     reply to comment
asif_ridwan
asif_ridwan Aug 22 2011 buried:

(buried)

Why was this not made by EA?


-16 votes     reply to comment
Gandbon
Gandbon Oct 10 2011 replied:

this was before ea owned westwood GO BACK TO C&C4!

+16 votes     reply to comment
theshed
theshed Jun 26 2011 says:

EA made this game freeware so how come its not free for PS3 on the PlayStation store?

+4 votes     reply to comment
APB_ICE
APB_ICE Sep 8 2010 says:

New question: Civilian buildings have snow-covered versions for winter theatre.

Is it possible to add snow-covered versions for the other buildings?

I made a snow barracks (barr.sno), and I put it in a snow.mix file, but it doesn't show ingame.
Is it hardcoded or something?

+2 votes     reply to comment
Milanium
Milanium Oct 7 2012 replied:

I am not sure, but you can try Open-ra.org just put your barr.sno in the mods/ra/bits folder.

+1 vote     reply to comment
APB_ICE
APB_ICE Aug 20 2010 says:

Please disregard my previous post.

About 2 weeks ago I figured out how to use XCC Mixer to make all types of SHPs.

+2 votes     reply to comment
APB_ICE
APB_ICE Jun 27 2010 says:

Say, does anyone know a good (free) program to make Red Alert 1 shps (shapefiles)?

I want to make some new infantry/vehicle graphics, but SHP Builder 3.36 corrupts them.

+2 votes     reply to comment
Milanium
Milanium Oct 7 2012 replied:

Try OpenRA.Utility.exe which is a command-line tool documented at Github.com

+1 vote     reply to comment
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C&C: Red Alert
Platforms
Windows, DOS, PS3, PS1, PSP
Developer
Westwood Studios
Publisher
Virgin Interactive
Engine
Westwood 2D
Contact
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Official Page
Westwood.com
Release Date
Released 1996
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9.6

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Highest Rated (7 agree) 10/10

Love RA1! You can tell that the best of the best was put in for this game, despite its graphics compared to now. Then they were very good, plus the cmapaign had a great storyline no matter what, with that great question of "what if..."

Nov 22 2010 by NoblePhoenix8310

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
Project
AAA
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Series
C&C: Red Alert
C&C: Red Alert Single & Multiplayer Real Time Strategy
C&C: Red Alert 2
C&C: Red Alert 2 Single & Multiplayer Real Time Strategy
C&C: Red Alert 3
C&C: Red Alert 3 Single, Multiplayer & Co-Op Real Time Strategy
Statistics
Last Update
2 months ago
Watchers
105 members
Mods
12
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3
Files
19
News
9
Reviews
10