After years of conflict, the Allies are finally on the brink of victory. Cowering behind the walls of the Kremlin, the Soviets decide to turn to one last act of desperation - the use of an experimental time travel device. The mission: to go back in time to eliminate Albert Einstein before he creates the technologies that will lead the Allies to ultimate victory.
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Blog RSS Feed Report abuse Latest News: [ Generals Evolution ] Thank you

About Command And Conquer : Generals Evolution with 6 comments by ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ on Dec 15th, 2014


C&C : Generals Evolution : Thank you!

Hey guys, it's me again, a guy who uses same preset for every news! It's me Gunship Mark II, i've decided to make this little uptade for everyone who voted for GenEvo for MOTY 2014 awards. I do realise that i won't win it, or even be in top 10 by any circumstances, so i cut a little slice of planned huge update again and decided to post a "thank you" message.

Today i'll show you some of my latest WIP VFX work for GenEvo, nothing is final yet, and something might change or get fixed ( especially depth fighting alpha based particle emmiters ) and some of the special powers in motion. Let's vut all other crap and go straight to business!

I must give a huge thank you to Jafhar for helping me in the making of footage for 3 hours, happy times!

Ah yes, before you tell me "BOO HOOU VFX AGAIN, WHERE'S DA REAL DEEl!111№11@#1"11!!" I will tell you that "real deal" is a part of final piece of update, and i am excited to see it myself as you are.

[ Generals Evolution ] Thank you[ Generals Evolution ] Thank you
[ Generals Evolution ] Thank you[ Generals Evolution ] Thank you
[ Generals Evolution ] Thank you[ Generals Evolution ] Thank you

Aaand here's the video for you, don't take it too serious, something went wrong with my imagination


You know, MOTY is still going on, so these guys might be a more positive about winning it, so vote for them if you want! If they don't care about it i am sure your votes is a great mood booster. So consider helping them out.

Once again, thank you everyone for your support, i will try to post more news/answer more questions if i can, for now this is all.

Gunship Mark II, Signing Out.



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C&C The Ultimate Collection FIXED LAUNCHERS
C&C: Red Alert 3

C&C The Ultimate Collection FIXED LAUNCHERS

Nov 21, 2014 C&C: Red Alert 3 Patch 1 comment

DESCRIPTION: This is a bunch of fixed launchers for Command & Conquer The Ultimate Collection. REQUIREMENTS: - Command & Conquer The Ultimate Collection...

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Note: I decided to forgo Ver. 1.0 because some new mechanics are only complete in this version. Have fun! The author of this mod, Lengyue, expresses that...

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Oct 15, 2014 Jonny's Superior AI Full Version 3 comments

Another update, an all around improvement, no particular focus really.

Old version Source Code
C&C: Red Alert 3

Old version Source Code

Jun 30, 2014 Mod Technology Laboratory(Alice - HD) Source Code 1 comment

A old thing for this mod.I hope the mod learner can learn something from it.Enjoy it!

Jonny's Superior AI 1.05
C&C: Red Alert 3

Jonny's Superior AI 1.05

Nov 10, 2013 Jonny's Superior AI Full Version 3 comments

Over a year since last update! 42 new personalities, many changes have been made. Enjoy my possibly last update for my AI mod!

BasicAIMod Source
C&C: Red Alert 3

BasicAIMod Source

Apr 20, 2013 BasicAIMod Source Code 10 comments

This is my un-compiled mod for people who wish to learn the basic structure of AI modding.

Post comment Comments  (230 - 240 of 244)
Aydynbek
Aydynbek Aug 3 2008, 10:25pm says:

The developers say that the multiplayer matches should be like 30 minutes long, but when I played my first match, within 40 seconds I had engineers in my base. Too bad.

+3 votes     reply to comment
LifeStar
LifeStar Sep 11 2008, 5:21pm replied:

Thats because you didn't prepare any proper base defense...
It's not just like this for Red Alert 3 you know...the past 2 Red Alerts were like that too.

+2 votes     reply to comment
FlyingFreak
FlyingFreak Aug 3 2008, 10:07pm says:

I am skeptical of RA3's third side and even RA3 in general.

+4 votes     reply to comment
stevealmighty
stevealmighty Aug 30 2008, 6:42am replied:

third side?
didnt they do this with command and conquer 3 and make them REALLY overpowering?

+2 votes     reply to comment
LifeStar
LifeStar Sep 11 2008, 5:23pm replied:

True, but I feel they somehow managed to balance everything out.
(eg. No overpowered "hero" units,or a strong *** bomber.)

+1 vote     reply to comment
Aydynbek
Aydynbek Jul 31 2008, 1:48pm says:

This game went interesting. I dont like the art style of Soviets, and the Japan doesnt look "millitarish". But for gameplay, different build mechanic, secondary abilities, and co-op campaign I would give 85%:).

+3 votes     reply to comment
stevealmighty
stevealmighty Jul 22 2008, 4:48pm says:

i still play red alert 2 and yuri's revenge
this is by far the best command and conquer universe
i thought people were lying when they said this would be made
i thought they were just hoping
its great that its true

+1 vote     reply to comment
yaik7a
yaik7a Jul 21 2008, 9:11pm says:

IM GOING TO MAKE A MOD FOR THIS GAME CONTACT yaik7a@yahoo.ca

+1 vote     reply to comment
Carnage17
Carnage17 Jul 16 2008, 11:40pm says:

*** Is going to mod the **** out of this game ***

+1 vote     reply to comment
cnc95fan
cnc95fan Jul 13 2008, 11:32am says:

It can go two ways.

+1 vote     reply to comment
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C&C: Red Alert 3
Platforms
Windows, X360
Developer & Publisher
Electronic Arts
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Official Page
Commandandconquer.com
Release Date
Released Oct 27, 2008
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Community Rating

Average

8.6

409 votes submitted.

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Ratings closed.

Highest Rated (11 agree) 10/10

Awesome game but the unit scaling needs some fixing
as for the mods,there are too many of them with uprising units
We need more mods that adds completely new things. Look at Shockwave, Tib Essence, and Paradox, they are doing it right.

Jan 20 2011, 12:31am by HOPE1134

Lowest Rated (2 agree) 1/10

Worst RA game ever.
With each subsequent non-westwood CnC EA shoves through its lower intestines...they get worse and worse. RA3 was bad...though not as bad as CnC3..that would get a -5 if possible.

Jan 20 2011, 2:31pm by kidfox

Style
Genre
Real Time Strategy
Theme
War
Players
Single, Multiplayer & Co-Op
Project
AAA
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Sequels
C&C: Red Alert 3, Released Oct 27, 2008
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C&C: Red Alert 2, Released Oct 3, 2000
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C&C: Red Alert, Released Nov 24, 1996
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Expansions
Red Alert 3: Uprising, Released Mar 12, 2009
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C&C: Red Alert 3
Statistics
Rank
90 of 26,228
Last Update
3 weeks ago
Watchers
453 members
Mods
55
Addons
31
Files
123
News
164
Features
8
Tutorials
6
Reviews
42