After years of conflict, the Allies are finally on the brink of victory. Cowering behind the walls of the Kremlin, the Soviets decide to turn to one last act of desperation - the use of an experimental time travel device. The mission: to go back in time to eliminate Albert Einstein before he creates the technologies that will lead the Allies to ultimate victory.
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Blog RSS Feed Report abuse Latest News: [ Generals Evolution ] Sgor00 Update

About Command And Conquer : Generals Evolution with 8 comments by ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ on Dec 30th, 2014


C&C : Generals Evolution : Sgor00 Update!

Hey guys, it's me again, once again with my favorite news preset. But hey, what's that cool artwork on it? Who made it you may ask? My answer is my good old friend Sgor00.

This update i decided to dedicate to him, because he deserves a lot more recognition than now. He's responsible for all GenEvo artwork, it includes : Game Menu Interface, In-Game interface, Unit Icons, Minimaps, Generals Icons, Web Artwork, pretty much every game interface is his humble work, even parts of my site is his art edits. On top of that he's also an amazing Map Designer, 90% of maps were made by him, and i am satisfied with each and every one, his attention to details is amazing, the amount of effort and love he puts into his work is just beyond extreme.

You know what's the coolest thing? I never asked for his assistance. We met 2 or 3 years ago, as far as i remember he was a fan of my C&C Generals work, even though i never released any mod to public. In the meantime i've seen a potential is his art skills, particularly in effort and love he puts into his maps and old C&C Lego videos, even though everyone seen them as average. When he saw me making RC1 of GenEvo he wanted to join me with any help possible. Usually i don't accept such requests, but this time it was special, i liked the guy, and i gladly accepted his request. At first he helped me with maps for RC1 while i was busy coding/porting stuff, then he evolved into art designer and started making unit icons, slight texture edits. Months and days passed by and finally Sgor00 is evolved into extremely talanted and passionate Art and Map designer. He's capable of any task given. On top of that he's an extremely friendly and nice, sometimes i don't even need to ask to do something, he does it by himself. If i ask him something, he'll gladly help me out almost instantly. At some point we even were making an Android game, i'll put some screenshots bellow. He's not just a team member or generic internet friend, he's an amazing friend for my entire life.

So, let's go to media then. Those beauties are all brand new and shiny in-game GUI for America, China and GLA, done by your's truly Sgor00.

[ Generals Evolution ] Sgor00 Update Images
[ Generals Evolution ] Sgor00 Update Images
[ Generals Evolution ] Sgor00 Update Images

Here's brand new Main Menu interface, once again, made by Sgor00!

[ Generals Evolution ] Sgor00 Update Images

"Gee, what a guy, if only he could do 3D stuff, that'll be cool!" - you may tell, well, he's also learning 3D modelling too! Here's his first own GenEvo unit, Car bomb!

[ Generals Evolution ] Sgor00 Update Images

You've pretty much seen almost all the maps by this point, there's few left, but i will leave them for next update c:

And here's our work while we was trying something new, an Android game which i called CyberBlood, it's unreleased, sadly, i planned to make it free, but since i am broke as hell i cannot afford a licence for an engine it's build on, so enjoy?

CyberBlood in-game screenshotsCyberBlood in-game screenshotsCyberBlood in-game screenshots
CyberBlood in-game screenshotsCyberBlood in-game screenshots

So here it is, my New Year's gift to Sgor00, while it may mean nothing to you, i am certain it will mean a huge deal to him. Our cooperation through all this years proven to be one of the most satisfying. So whenever you see new artwork or i mention his name on any content, give him a huge virtual hug, he made GenEvo and my life a lot better.

Gunship Mark II, Signing Out.



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Post comment Comments  (230 - 240 of 245)
bigtom11
bigtom11 Aug 10 2008, 6:49pm says:

the first 2 redalerts were better...

+5 votes     reply to comment
Aydynbek
Aydynbek Aug 3 2008, 10:25pm says:

The developers say that the multiplayer matches should be like 30 minutes long, but when I played my first match, within 40 seconds I had engineers in my base. Too bad.

+3 votes     reply to comment
LifeStar
LifeStar Sep 11 2008, 5:21pm replied:

Thats because you didn't prepare any proper base defense...
It's not just like this for Red Alert 3 you know...the past 2 Red Alerts were like that too.

+2 votes     reply to comment
FlyingFreak
FlyingFreak Aug 3 2008, 10:07pm says:

I am skeptical of RA3's third side and even RA3 in general.

+4 votes     reply to comment
stevealmighty
stevealmighty Aug 30 2008, 6:42am replied:

third side?
didnt they do this with command and conquer 3 and make them REALLY overpowering?

+2 votes     reply to comment
LifeStar
LifeStar Sep 11 2008, 5:23pm replied:

True, but I feel they somehow managed to balance everything out.
(eg. No overpowered "hero" units,or a strong *** bomber.)

+1 vote     reply to comment
Aydynbek
Aydynbek Jul 31 2008, 1:48pm says:

This game went interesting. I dont like the art style of Soviets, and the Japan doesnt look "millitarish". But for gameplay, different build mechanic, secondary abilities, and co-op campaign I would give 85%:).

+3 votes     reply to comment
stevealmighty
stevealmighty Jul 22 2008, 4:48pm says:

i still play red alert 2 and yuri's revenge
this is by far the best command and conquer universe
i thought people were lying when they said this would be made
i thought they were just hoping
its great that its true

+1 vote     reply to comment
yaik7a
yaik7a Jul 21 2008, 9:11pm says:

IM GOING TO MAKE A MOD FOR THIS GAME CONTACT yaik7a@yahoo.ca

+1 vote     reply to comment
Carnage17
Carnage17 Jul 16 2008, 11:40pm says:

*** Is going to mod the **** out of this game ***

+1 vote     reply to comment
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C&C: Red Alert 3
Platforms
Windows, X360
Developer & Publisher
Electronic Arts
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Official Page
Commandandconquer.com
Release Date
Released Oct 27, 2008
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Community Rating

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8.6

412 votes submitted.

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Highest Rated (11 agree) 10/10

Awesome game but the unit scaling needs some fixing
as for the mods,there are too many of them with uprising units
We need more mods that adds completely new things. Look at Shockwave, Tib Essence, and Paradox, they are doing it right.

Jan 20 2011, 12:31am by HOPE1134

Lowest Rated (2 agree) 1/10

Worst RA game ever.
With each subsequent non-westwood CnC EA shoves through its lower intestines...they get worse and worse. RA3 was bad...though not as bad as CnC3..that would get a -5 if possible.

Jan 20 2011, 2:31pm by kidfox

Style
Genre
Real Time Strategy
Theme
War
Players
Single, Multiplayer & Co-Op
Project
AAA
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Sequels
C&C: Red Alert 3, Released Oct 27, 2008
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C&C: Red Alert 2, Released Oct 3, 2000
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C&C: Red Alert, Released Nov 24, 1996
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Expansions
Red Alert 3: Uprising, Released Mar 12, 2009
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Last Update
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126
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165
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42