After years of conflict, the Allies are finally on the brink of victory. Cowering behind the walls of the Kremlin, the Soviets decide to turn to one last act of desperation - the use of an experimental time travel device. The mission: to go back in time to eliminate Albert Einstein before he creates the technologies that will lead the Allies to ultimate victory. After a successful mission, the Soviets return to the present and find the Allied position weakened. But before they can truly celebrate, they find out their actions have spawned a new threat and global superpower: the mysterious, technologically-advanced Empire of the Rising Sun. Welcome to World War III.

Add addon Report [PACK] Ultimate RA3 Official Map Variations
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A massive pack featuring 255 variations of the offical maps in Red Alert 3. All bundled into an easy installer written specifically for this map pack. With each variation a new challenge awaits you in either MP or SP Skirmish. Are you tired of the same repeatative battles on great detailed official maps? Looking for a more difficult brutal AI? Then this pack is for you! There are a total of 5 variations per official map; 1) No Superweapons; 2) No Superweapons+No Upgrades+No Air Units; 3) No Air Units; 4) Infantry Only; and 5) Tanks Only. Included are the scripts I created plus the art used to create this pack for other mappers/modders interested. Press READ MORE for more details!

[PACK] Ultimate RA3 Official Map Variations

Does this map pack contain any mission maps as well?

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jenkins_08 Author

No sorry, just official MP skirmish maps

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Awesome map pack. Love it so far but, do you know if there is anything available for C&C3; Tiberium Wars or Kanes Wrath just like this?

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jenkins_08 Author

Thanks :) unfortunately these take a long time to put together, even though the scripts are quite straight forward, extracting, loading, injecting scripts, renaming, saving, porting art, testing and bundling into an installer took me almost 2 years to create this pack for RA3... I have a few variations done for CNC3, and for Kanes waffle, plus some ancient ones I created in earlier versions of cnc (I've been doing this for my favourite maps since RA1). I included the scripts in this pack so you can see how it's done. The scripts may not be portable across CNC games, but the way they are created and the principle behind them hasn't changed since 1995 :P

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I'm sorry if i comment on a such old download.

I like you map variation, but i have a problem.

When i entered skirimish, choose Burnt-Out Paradise infantry only map, set all AI's and myself as allies (Cause infantry war is more fun with allies.) poof...

The game closes and comes up with a window "RA3.exe has stopped working.". i REALLY REALLY would want to try your map varations, cause i found them cool.

Windows 7, 64x bites.

Sorry for bad english.

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jenkins_08 Author

Sorry for late reply;

I can't remember exactly but I think Burnt-Out Paradise map is ported from Uprising and the crash might be because of this...

Some Uprising maps may not work as expected, some might not work at all (if EA have updated something inside RA3 then some maps might not load now, where before they loaded at the time of making this pack)

If you come across any other issues please post them here :)


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if in any moment i wanna take out all this maps is in the part of maps or not?

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jenkins_08 Author

Yes you can do this. They are stored in C:\Users\YOURUSERNAME\AppData\Roaming\Red Alert 3\Maps

I cannot provide a list of the internal names compared to their in-game names, as it is quite difficult to obtain such a list.

You will need to figure out which one it is you want to remove/keep by the internal name of the map

E.g; map_mp_2_feasel1_noair = a 2 player, No air unit multiplayer map made originally by Jeremy Feasel (EA map designer)

Their ingame names are stored within the map itself. You will have to install RA3 WorldBuilder, and open the map, and go to Edit > Map Properties to find out the real name of the map.

There is no other faster way without the special list of names


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Should have a 'No SW/Upgrades' variant, just a thought.

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jenkins_08 Author

I thought about it, but it would create too many maps.
There is a limit. By my count, it is around 300-310 maps total. I'm not sure what creates the limit, or why it exists. But I had about 20 custom maps (community created) plus the official maps, plus Uprising ported maps (by Bibber), plus this map pack, and I had to remove the community created ones in order to even play the game.
Any more variations would cause the engine to crash, and I had to make a choice of what variations to keep and which ones to scrap.

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C&C: Red Alert 3
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