Wielding strange new technologies and hungering for revenge, the Soviet Army invades America. Overwhelmed Allied forces, unprepared for the surprise attack, are decimated. Will freedom be crushed under the heels of Communist aggression. Red Alert 2 is another Real Time Strategy from Westwood the makers of the brilliant Command and Conquer series. This is one of the few RTS that really was modded heavily, and not just limited to new maps and or player models.
We fixed some new, as well as some long-standing issues for this playtest, so hopefully this will be the final release candidate for the upcoming December release. We encourage you to give this release a good try out, especially if you like to play competitively online, because if we don’t hear your balance complaints now then you will be stuck with them for the next few months until our next release! You can report any issues you have by filing a bug or joining our IRC channel.
The focus for this playtest was on:
In particular, we responded to the following issues reported during the last playtest:
In D2k production structures now have a proper “Primary” sign for primary structures, and use the green star to show that they are upgraded.
A bit more polish for the Map Editor - the player color remap on actors such as Cameras and Spawn points was fixed.
The Red Alert 2 mod team has made some progress in finishing up the in-game UI. Westwood 2.5D titles are not yet part of this release though.
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