Command & Conquer (a.k.a. Command & Conquer: Tiberian Dawn or simply C&C/C&C1; the game is also often unofficially called Command & Conquer 64 for the Nintendo 64 port) is a 1995 real-time strategy video game produced by Westwood Studios for MS-DOS and released internationally by Virgin Interactive. It was the first of twelve games to date to be released under the title Command & Conquer; six subsequent titles having since continued the story set as sequels with one acting as a prequel, along with the production of several spin-off games. Met with universal acclaim by consumers and critics, Command & Conquer was released for seven separate platforms along with becoming the initiator of the Command & Conquer franchise, and today generally is considered as the title which originally defined and popularized the modern real-time strategy genre.

Post news Report RSS Release 20150424

We are very pleased to announce the spring release of OpenRA, the Open Source Westwood Studios real-time strategy games engine re-implementation.

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This release a huge step forward for the Dune 2000 mod in particular. It includes just shy of 1000 commits by 53 contributors, the culmination of six months of relentless work. With more than 2000 files and 210,000 changed lines it is one of our busiest development cycles to date.

A large development focus has been on the Dune 2000 mod, which contains the most visible changes. A new sidebar, sandworms and Carryalls are the big new features, which should make any Dune 2000 player feel more at home in our mod. Additionally, the OpenRA.Utility now supports importing maps from the original Dune 2000 game, so we hope that the number of maps and of course the number of players will increase in the near future!

The other mods were not neglected, though. In Red Alert, the standout feature is the support of playable factions such as Russia, England, France, Ukraine and Germany. In both Red Alert and Tiberian Dawn, new single-player missions are available that will keep you occupied.

Of course, we have not only improved the mods themselves. Here is a list of changes that affect the game in general:

  • The server browser shows and allows joining games from any installed mod.
  • It is now possible to disable the “short game” mode that was forced in the past.
  • The player name and colour can now be set up in the settings dialog.
  • When creating a server, the game informs the host about port forwarding issues.
  • Left-click mouse orders have been markedly improved.
  • Some missions now support difficulty levels.
  • A huge number of smaller gameplay fixes and improvements, including:
    • Friendly units blocking the exit of a production building will now move out of the way if needed.
    • Units will no longer hunt cloaked units.
    • The spy plane in Red Alert will no longer lure your anti-air capable units across the map.
    • Planes will no longer collide with helicopters and push them out of the way.
    • Your faction will not be revealed to enemies when you have selected a random faction in the lobby.
    • In sell mode, the tooltip will now show the expected refund value for structures.
    • Harvesters should now no longer block themselves at refineries, and also make use of all available refineries if the nearest ones are occupied.
  • A similarly massive number of performance improvements have been made in this release.
  • Many race conditions and crashes have been fixed across the board.

For the complete list of changes, please visit our changelog page.

A note on key bindings: In the previous release, the key to toggle team chat was changed to ‘Alt’, which, looking back, was an unfortunate decision. It has been reverted to ‘Tab’ in this release, where it serves a double role: on an empty line, it toggles team chat, otherwise it auto-completes player names.

For modders and mappers, there have been quite a few important changes as well. We have introduced a new map format, to which maps running on this release will be updated automatically. All of the shared engine code has been moved into the OpenRA.Mods.Common project, so that third-party mods can drop their dependencies on our game mods. A lot of code has been changed to enable features that will be needed by the Tiberian Sun mod. One important change for Red Alert mappers is that the gem mine has been replaced with a new one. For more details, check out the changelog, as well as the trait and Lua API documentation.

Looking forward, we hope to get the next release out faster than this time around (famous last words!). Feature-wise, you can probably expect the first appearance of the in-game map editor in the next release, in addition to much of the things that are currently in our pull request queue. Beyond that, we will see… If you want to keep track of the development, keep an eye on the release milestone and the development changelog.

We will also try to make more use of our YouTube channel to show off new and little known existing features, provide mission walkthroughs and other content, so watch and subscribe!

Now enough with the talking! Head on over to our download section, grab the installer for your OS, and enjoy the game!

The long awaited sandworms and Carryalls have finally arrived in our Dune 2000 mod!

Playable countriesRed Alert now has playable country factions, and matching choices for random faction selection.

Overhauled server browserThe server browser now lists games from all available mods, and also allows joining games across mods.

Mission difficultySome missions have received support for multiple difficulty levels.

Refund tooltipIn sell mode, the tooltip will now show a structure’s expected refund value.

Tiberian Sun teaserBehind the scenes, the still unreleased, work-in-progress Tiberian Sun mod has received support
for some crucial features. Keep an eye out for more news and media about TS on our Facebook page!

Post comment Comments
TheNodCommander
TheNodCommander - - 1,114 comments

Please do post Tiberian Sun updates on more places than just Facebook, for us that have serious privacy concerns with that site.

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Milanium Author
Milanium - - 453 comments

I suggest you subscribe to Github.com instead then if you care for the full picture. We also post stuff on Google+ and Ppmforums.com occasionally.

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Olku_
Olku_ - - 2,074 comments

How can i report bugs?

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Milanium Author
Milanium - - 453 comments

Go to Bugs.openra.net and click "New Issue".

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TheNodCommander
TheNodCommander - - 1,114 comments

Github is rather confusing for us people who does not do coding or in-depth development of a game. Sure, I can read individual updates here and there, but I assume your Facebook-posts are more directed to people who just plays the game.

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Olku_
Olku_ - - 2,074 comments

I agree. Bug reporting should be simpler too

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bladestorm91
bladestorm91 - - 9 comments

Will you ever add a slider which adjusts the speed of the games?

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Milanium Author
Milanium - - 453 comments

No one is currently working on it. Github.com

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hellodean
hellodean - - 1,451 comments

nice to see dune 2000 gets some improvements, and tib sun is coming on nicely as well

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ApornasPlanet
ApornasPlanet - - 4,117 comments

My spice harvesters got eaten by worms all the time and I didn't see any carryalls.

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Milanium Author
Milanium - - 453 comments

They are not free. You need to build carryalls.

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Templarfreak
Templarfreak - - 6,721 comments

"Crucial Features"

Hm... I see Disk Throwers... Be it the bouncing in projectiles, perhaps...?

(It's a fun mechanic, but it's actually detrimental to the Disk Thrower. xD!)

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TheCall
TheCall - - 260 comments

Get back Command & Conquer Generals to Westwood please

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GraionDilach
GraionDilach - - 451 comments

Congratulations!

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