A study of the plausibility of implementing base building skirmish AI into C&C95. (hint: It Can't Be Done)
base building in c&c95 skirmish
Command & Conquer (a.k.a. Command & Conquer: Tiberian Dawn or simply C&C/C&C1; the game is also often unofficially called Command & Conquer 64 for the Nintendo 64 port) is a 1995 real-time strategy video game produced by Westwood Studios for MS-DOS and released internationally by Virgin Interactive. It was the first of twelve games to date to be released under the title Command & Conquer; six subsequent titles having since continued the story set as sequels with one acting as a prequel, along with the production of several spin-off games. Met with universal acclaim by consumers and critics, Command & Conquer was released for seven separate platforms along with becoming the initiator of the Command & Conquer franchise, and today generally is considered as the title which originally defined and popularized the modern real-time strategy genre.
Let's take a look under the hood, and see how this old C&C game's engine block can be tweaked. Warning. Huge walls of text ahead.
a thorough look inside the options of the new setup tool
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