Bringing a new and visually stunning 3D engine to the RTS genre is C&C: Generals. Play as the USA, China or the GLA with a large selection of tanks troops and air units, as well as unique general abilities to help you turn the tide of war. C&C: Generals puts your trigger finger on the pulse of modern warfare. Prepare your forces, General!
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Blog RSS Feed Report abuse Latest News: Mod Rome 3 units ok

About ROME with 5 comments by COLONELWOG on May 2nd, 2010

I caught up with the delay of having to redo the Roman units. Indeed, I ask permission Rise of Rome (Kelso) for permission to use his models and I have never been answered, so I took that as a yes, I was wrong because Kelso is thus shown, asking me to remove the models of his team because I did not even mention their name serious error on my part (especially since been forgotten in the mod I completely forget) is actually done. my apologies Rise of Rome very good mod for BFME and BFME II.
So I try to catch up by creating my own models. It remains for me to reedit the farm and I could go away or I had to stop me... Here are some pictures visible Gallery ModDB.



Thank's all to follow me.

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General Enhanced version 0.1 Beta
C&C: Generals

General Enhanced version 0.1 Beta

May 8, 2013 General Enhanced Full Version 2 comments

Hope you enjoy this small preview, these days I wasn't sick so I was able to mod a bit. Offcourse new and improved versions will be out in the future...

An Act of War v1.1 alpha for Generals Zero Hour
C&C: Generals

An Act of War v1.1 alpha for Generals Zero Hour

Jan 21, 2013 CnC: An Act of War Demo 3 comments

Mod Description: (One new side, The United States) 1. New installer 2. New, cleaner format 3. Fixed all known bugs from V1.0 4. Removed Stryker, Guard...

General Enhanced version 0.1 Alpha
C&C: Generals

General Enhanced version 0.1 Alpha

Dec 29, 2012 General Enhanced Full Version 17 comments

Hope you enjoy this small preview, these days I wasn't sick so I was able to mod a bit. Offcourse new and improved versions will be out in the future...

WarZone 2
C&C: Generals

WarZone 2

Sep 2, 2012 WarZone 2 Full Version 1 comment

This is and will be the FIRST and FINAL version of this mod.

An Act of War v1.5 alpha for Generals Zero Hour
C&C: Generals

An Act of War v1.5 alpha for Generals Zero Hour

Jul 17, 2012 CnC: An Act of War Demo 8 comments

Since the AAOW team has been slowed down by RealLife, they decided to release their latest working version of An Act of War. It includes an almost complete...

CnC Europe 1.02 patch
C&C: Generals

CnC Europe 1.02 patch

Jul 17, 2012 CnC Europe Patch 3 comments

Corrections : - Fixed Stein's War Factory's price. - Fixed research time for "Long Range Artillery Shells" - Fixed Sterling's cruise missile strike ...

Post comment Comments  (10 - 20 of 111)
macacos2
macacos2 Jun 29 2011, 8:04pm says:

EA, do a remake of this ******* great game.

+4 votes     reply to comment
OverlordThanatos
OverlordThanatos Mar 18 2011, 3:55pm says:

a great game.
i had no complains at all with the system it used. loved it. i really liked that each faction has a way of geting free $.
i loved everything about it.
the promotion was worked that players had to choose what they really wanted.

+2 votes     reply to comment
F4l1nd10
F4l1nd10 Jun 8 2011, 10:10am replied:

even the bugs? XD

+3 votes     reply to comment
darkmessenger
darkmessenger Jun 30 2010, 3:15pm says:

I don't understand why all of the best mods are created to ZH which has epic fail coding... The game is aggravatingly unplayable on bigger maps (and filled with obstacles) with many players, while the basic Generals runs smoothly and flawlessly in the same situation. Or do you guys know something secret solution for this???

+5 votes     reply to comment
Bomb_Tank
Bomb_Tank Jul 4 2011, 6:36am replied:

Very much agree with that. Zero Hour, despite being a bigger game, is bloated with unfinished and redundant coding. What's worst, it gives me random crashes where the original never did.

Most people mod for it because they think Zero Hour has more potential, which I think is odd since most mods could easily be done on Generals. Surely it's better to start with a stable game and build upon that, as opposed to spending a large amount of time going through all the unfinished junk..

+4 votes     reply to comment
king_ghidorah93
king_ghidorah93 Mar 24 2011, 9:16pm replied:

EA kinda rushed in developing Generals. It, in truth, is only showcasing around 40% of its potential. This game could have been EPIC.

+4 votes     reply to comment
Flippons
Flippons Jun 24 2010, 5:08am says:

What happened to most of the mods? They seem to have disappeared (or was Moddb just cleaning up the "dead" ones?).

+2 votes     reply to comment
feillyne
feillyne Jun 14 2011, 5:37am replied:

Do you have "Home" or "PC" platform selected at the top of the page? If you have something different, some mods could have "disappeared" (made invisible) for you.

+1 vote     reply to comment
mgs2
mgs2 Mar 31 2009, 11:39pm says:

how do u install terminator mod

+2 votes     reply to comment
BeelzebossErik
BeelzebossErik Mar 9 2009, 2:08pm replied:

Actually this game requires a ton more skill than RA3 for example while beeing far less spammy than Star craft. Only thing i dont like is the lack of overview due to low zoom level. And btw: Dozers >>> MCV build system. And wth imagine someone using a MOAB after 2 minutes of gaming luls

+7 votes     reply to comment
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C&C: Generals
Platform
Windows
Developer & Publisher
Electronic Arts
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Official Page
Ea.com
Release Date
Released Feb 8, 2003
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9

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Highest Rated (2 agree) 10/10

Honest to god most played game on my last PC.

Mar 10 2011, 2:45am by zwedizhfizh

Style
Genre
Real Time Strategy
Theme
Fighter
Players
Single & Multiplayer
Project
AAA
Boxshot
Boxshot
Sequels
C&C Generals 2, Coming Q4 2013
Logo
C&C: Generals, Released Feb 8, 2003
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Statistics
Rank
226 of 12,234
Last Update
4 months ago
Watchers
149 members
Mods
50
Addons
6
Files
33
News
7
Features
2
Tutorials
3
Reviews
20