Bringing a new and visually stunning 3D engine to the RTS genre is C&C: Generals. Play as the USA, China or the GLA with a large selection of tanks troops and air units, as well as unique general abilities to help you turn the tide of war. C&C: Generals puts your trigger finger on the pulse of modern warfare. Prepare your forces, General!
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Command & Conquer Generals Command & Conquer Generals Command & Conquer Generals
Blog RSS Feed Report abuse Latest News: Mod Rome 3 units ok

About ROME with 5 comments by COLONELWOG on May 2nd, 2010

I caught up with the delay of having to redo the Roman units. Indeed, I ask permission Rise of Rome (Kelso) for permission to use his models and I have never been answered, so I took that as a yes, I was wrong because Kelso is thus shown, asking me to remove the models of his team because I did not even mention their name serious error on my part (especially since been forgotten in the mod I completely forget) is actually done. my apologies Rise of Rome very good mod for BFME and BFME II.
So I try to catch up by creating my own models. It remains for me to reedit the farm and I could go away or I had to stop me... Here are some pictures visible Gallery ModDB.

Thank's all to follow me.

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C&C Generals Zero Hour Little Upgrade Mod v1.0
C&C Generals: Zero Hour

C&C Generals Zero Hour Little Upgrade Mod v1.0

Nov 3, 2013 C&C Generals Zero Hour Little Upgrade Mod v1.0 Full Version 2 comments

Little Upgrade Mod V1.0 by JanB This mod strives to improve C&C Generals Zero Hour without changing too much: there is only one new unit and there...

General Enhanced version 0.1 Release Candidate
C&C: Generals

General Enhanced version 0.1 Release Candidate

Sep 6, 2013 General Enhanced Full Version 7 comments

Despite the lack of time in this particular period of my life, I was able to mod a little bit. Here's an RC version, for the changelog read the readme...

MK Game Studio
C&C: Generals

MK Game Studio

Jul 2, 2013 Material Wars Demo 3 comments

Material Wars Version Alpha Juli 2013 Next Faction

real treaht
C&C: Generals

real treaht

May 22, 2013 Zero Hour Malaysian Wars 2 Patch 0 comments

pacth command & conquer generals, new version to windows xp or seven, try, its free.

General Enhanced version 0.1 Beta
C&C: Generals

General Enhanced version 0.1 Beta

May 8, 2013 General Enhanced Full Version 11 comments

Hope you enjoy this small preview, these days I wasn't sick so I was able to mod a bit. Offcourse new and improved versions will be out in the future...

An Act of War v1.1 alpha for Generals Zero Hour
C&C: Generals

An Act of War v1.1 alpha for Generals Zero Hour

Jan 21, 2013 CnC: An Act of War Demo 5 comments

Mod Description: (One new side, The United States) 1. New installer 2. New, cleaner format 3. Fixed all known bugs from V1.0 4. Removed Stryker, Guard...

Post comment Comments  (10 - 20 of 111)
macacos2 Jun 29 2011, 8:04pm says:

EA, do a remake of this ******* great game.

+4 votes     reply to comment
ExzcellionGamma Jul 27 2011, 8:19am replied:

Generals 2. That will be that.

+1 vote     reply to comment
OverlordThanatos Mar 18 2011, 3:55pm says:

a great game.
i had no complains at all with the system it used. loved it. i really liked that each faction has a way of geting free $.
i loved everything about it.
the promotion was worked that players had to choose what they really wanted.

+2 votes     reply to comment
F4l1nd10 Jun 8 2011, 10:10am replied:

even the bugs? XD

+3 votes     reply to comment
darkmessenger Jun 30 2010, 3:15pm says:

I don't understand why all of the best mods are created to ZH which has epic fail coding... The game is aggravatingly unplayable on bigger maps (and filled with obstacles) with many players, while the basic Generals runs smoothly and flawlessly in the same situation. Or do you guys know something secret solution for this???

+5 votes     reply to comment
Bomb_Tank Jul 4 2011, 6:36am replied:

Very much agree with that. Zero Hour, despite being a bigger game, is bloated with unfinished and redundant coding. What's worst, it gives me random crashes where the original never did.

Most people mod for it because they think Zero Hour has more potential, which I think is odd since most mods could easily be done on Generals. Surely it's better to start with a stable game and build upon that, as opposed to spending a large amount of time going through all the unfinished junk..

+4 votes     reply to comment
king_ghidorah93 Mar 24 2011, 9:16pm replied:

EA kinda rushed in developing Generals. It, in truth, is only showcasing around 40% of its potential. This game could have been EPIC.

+4 votes     reply to comment
Flippons Jun 24 2010, 5:08am says:

What happened to most of the mods? They seem to have disappeared (or was Moddb just cleaning up the "dead" ones?).

+2 votes     reply to comment
feillyne Jun 14 2011, 5:37am replied:

Do you have "Home" or "PC" platform selected at the top of the page? If you have something different, some mods could have "disappeared" (made invisible) for you.

+1 vote     reply to comment
mgs2 Mar 31 2009, 11:39pm says:

how do u install terminator mod

+2 votes     reply to comment
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C&C: Generals
Developer & Publisher
Electronic Arts
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Release Date
Released Feb 8, 2003
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272 votes submitted.

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Highest Rated (2 agree) 10/10

Honest to god most played game on my last PC.

Mar 10 2011, 2:45am by zwedizhfizh

Real Time Strategy
Single & Multiplayer
C&C Generals 2, Released Dec 31, 2013
C&C: Generals, Released Feb 8, 2003
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