General Enhanced version 0.1 Beta
May 8, 2013 General Enhanced Full Version 2 commentsHope you enjoy this small preview, these days I wasn't sick so I was able to mod a bit. Offcourse new and improved versions will be out in the future...
About ROME with 5 comments by COLONELWOG on May 2nd, 2010
I caught up with the delay of having to redo the Roman units. Indeed, I ask permission Rise of Rome (Kelso) for permission to use his models and I have never been answered, so I took that as a yes, I was wrong because Kelso is thus shown, asking me to remove the models of his team because I did not even mention their name serious error on my part (especially since been forgotten in the mod I completely forget) is actually done. my apologies Rise of Rome very good mod for BFME and BFME II.
So I try to catch up by creating my own models. It remains for me to reedit the farm and I could go away or I had to stop me... Here are some pictures visible Gallery ModDB.


Thank's all to follow me.
Hope you enjoy this small preview, these days I wasn't sick so I was able to mod a bit. Offcourse new and improved versions will be out in the future...
Mod Description: (One new side, The United States) 1. New installer 2. New, cleaner format 3. Fixed all known bugs from V1.0 4. Removed Stryker, Guard...
Hope you enjoy this small preview, these days I wasn't sick so I was able to mod a bit. Offcourse new and improved versions will be out in the future...
Since the AAOW team has been slowed down by RealLife, they decided to release their latest working version of An Act of War. It includes an almost complete...
Corrections : - Fixed Stein's War Factory's price. - Fixed research time for "Long Range Artillery Shells" - Fixed Sterling's cruise missile strike ...
Highest Rated (2 agree) 10/10
Honest to god most played game on my last PC.
Mar 10 2011, 2:45am by zwedizhfizh
EA, do a remake of this ******* great game.
a great game.
i had no complains at all with the system it used. loved it. i really liked that each faction has a way of geting free $.
i loved everything about it.
the promotion was worked that players had to choose what they really wanted.
even the bugs? XD
I don't understand why all of the best mods are created to ZH which has epic fail coding... The game is aggravatingly unplayable on bigger maps (and filled with obstacles) with many players, while the basic Generals runs smoothly and flawlessly in the same situation. Or do you guys know something secret solution for this???
Very much agree with that. Zero Hour, despite being a bigger game, is bloated with unfinished and redundant coding. What's worst, it gives me random crashes where the original never did.
Most people mod for it because they think Zero Hour has more potential, which I think is odd since most mods could easily be done on Generals. Surely it's better to start with a stable game and build upon that, as opposed to spending a large amount of time going through all the unfinished junk..
EA kinda rushed in developing Generals. It, in truth, is only showcasing around 40% of its potential. This game could have been EPIC.
What happened to most of the mods? They seem to have disappeared (or was Moddb just cleaning up the "dead" ones?).
Do you have "Home" or "PC" platform selected at the top of the page? If you have something different, some mods could have "disappeared" (made invisible) for you.
how do u install terminator mod
Actually this game requires a ton more skill than RA3 for example while beeing far less spammy than Star craft. Only thing i dont like is the lack of overview due to low zoom level. And btw: Dozers >>> MCV build system. And wth imagine someone using a MOAB after 2 minutes of gaming luls