Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.

Report article How to make the AI build Units in C&C Generals World Builder

You know how in the C&C Generals campaigns the mission creators got the enemy to build units and structures? well, Im gonna teach you how to do that today. Pictures Included to make it easy!

Posted by DrDanthrax99 on Jan 2nd, 2009 digg this super bookmark
Intermediate Mapping/Technical.


First off, start Worldbuilder.
If you have never used it before or even played the game, don't read any further.

For this, I extracted the map Alpine Assault and am making a SP mission with it, so I'm gonna teach you how to make the GLA build attacks, but the process is the same for the USA and China as well, just select diffrent sides and diffrent units.

IMPORTANT: Make sure your AI has the preresquites required to build the unit and has enough money, or it won't work.

Ill teach you how to extract maps, in another tutorial.
Alright. Lets get going.

First, open the map, and familarize yourself with it.

Make a script that allows the AI to build units.
it should be
"Allow to build units."
that's it for that.

This is for the GLA, but the same methods apply to all factions.

Follow my instructions TO THE LETTER here.
Go to the "teams menu" and select "SkirmishGLA"
and click "Add New Team"
Click the three dot button next to a slot.
Click "GLA"
Select "GLAVehicleScorpion"

Now put "3" in the min and max fields.
Your done with the team for now.

Now go into "Scripts"
Click "New Script\"
Click off "Deactivate on Success"
and click on "Script is Subroutine."
this is the script that will make the team attack once it is made completly.
Leave the condition as it is.
Now, edit "Action if True"
edit the action to "Set team to attack another team"
and click on the links.
make them say:
"Team  begin attack on TeamSkirmishAmerica"
Your done with the action.
Should look like this:

Now the build script.

Click on new script
and click "Script is Subroutine" again.

Now, you can leave the condition as it is or change to when you want it to build the team.
Now, in the action menu, click
"Build a team"
edit it to say "Build Team "
If you did it right it should look like this:


Now that's done, go back to the "Teams" menu and go back to the team you made earlier.
We named the script for building the team "Built" and action afte built, "action."
Now, click in the drop-down menu for Production Condtion, click the "Built" script.
If you did it right, it should look like this:


Now go to "Behavior" and on the "On Create" dropdown menu, click the "action" script.
You're done!
Your enemy should now build units in-game.
Save your map and play it to see if you did it right.

Well, that about does it for this tut, hoped it helped.

Comments
Atus
Atus Jan 3 2009, 3:49am says:

Nice one, I'm working with WB too, some things in this tut are very useful to me... I want to help you making tut's if you want to, just drop a PM with the deatils...

+1 vote     reply to comment
Mingming47
Mingming47 Jan 3 2009, 6:39am says:

Good tutorial, maybe in college I will try one.

+1 vote     reply to comment
General_Atrox
General_Atrox Jan 3 2009, 9:55am says:

Awesome! Please keep up the great work and help out the ZH community :)

+1 vote     reply to comment
agostinho
agostinho Jan 17 2009, 12:32pm says:

how did you get the official maps to the world buider?

+1 vote     reply to comment
dannywingate
dannywingate Jan 17 2009, 2:44pm says:

a video of this would be best. i lose track of what you are saying. VIDEO PLEASE!

+1 vote     reply to comment
dannywingate
dannywingate Jan 17 2009, 6:25pm says:

My computer guys dont move in the skirmish map that i made
HELP

+1 vote     reply to comment
RTSOverlord
RTSOverlord Feb 13 2009, 5:27pm says:

I was wondering how to accomplish this, thanks for the help

+1 vote     reply to comment
sonny07
sonny07 Feb 23 2009, 7:59am says:

ah.. boong lo semua
cuih...

+1 vote     reply to comment
Brunez
Brunez Apr 8 2009, 1:15pm says:

This is a good Tutorial, thanks!

+1 vote     reply to comment
aidas2
aidas2 Apr 19 2009, 4:13am says:

There's is an easier way.

+1 vote     reply to comment
DrDanthrax99
DrDanthrax99 Apr 30 2009, 12:02pm says:

And that is what? downloding AI scripts? This is how to make it custom to yourself.

+1 vote     reply to comment
aidas2
aidas2 May 17 2009, 4:25am replied:

Check out my tutorial it doesnt hawe any scripting and Ai works fine

+1 vote     reply to comment
Chrissie_McC
Chrissie_McC Jun 22 2009, 10:11am says:

just got to say, about 2 years ago i wondered how to do this and i tried and i tried and couldn't find out. BLODDY H... THANKS DUDE!

+1 vote     reply to comment
DrDanthrax99
DrDanthrax99 Jul 18 2009, 11:26pm says:

Somthing else to take note of, guys and gals. Make sure you add a script that has "AI is able to build units" as one of the actions.

+1 vote     reply to comment
madiba127
madiba127 Dec 12 2009, 7:17pm says:

so everyone knows aidas2 tutorial is for MULTIPLAYER not single player missions as this one is.

+1 vote     reply to comment
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C&C Generals: Zero Hour
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Electronic Arts
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Released Sep 26, 2003
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Related Games
C&C: Generals
C&C: Generals
Single & Multiplayer Real Time Strategy
C&C Generals: Zero Hour
C&C Generals: Zero Hour
Single & Multiplayer Real Time Strategy
Related Engines
SAGE (Strategy Action Game Engine)
SAGE (Strategy Action Game Engine)
Proprietary Released Jun 14, 2001
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Electronic Arts
Electronic Arts
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