Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.
although i'm a girl.. i don't know why i'm falling love to this game since first time i play it UNTIL NOW !!! 2012 !!! already 7 to 8 years..omg! sometimes.. i also feel shy and weird to myself that a fan of pc games/RTS games which usually favored by men.. :)
kudos to EA
[Talk about one late-*** review, but hey!]
Storyline - 7/10:
Not the best conclusion to the vanilla game. Cliched in several aspects but hey, at least it's a decent effort that doesn't involve green crystals, psychic powers or time machines.
Gameplay - 9/10:
Arguably the most solid out of all the C&C games. Most C&C games often degenerate into spam-fests, but this doesn't really apply to ZH. Spam and you'll feel the pain; assuming your opponent isn't a complete dummy.
The addition of 9 sub-faction generals might seem to create a balancing issue (and as a matter of fact, it does if unpatched) but patches, in particular 1.06 can change this drastically, forcing players to be innovative with and against different generals. You won't find the balance of StarCraft: Brood War in ZH, but it's still pretty solid overall.
Visuals - 8/10:
ZH didn't really bring many graphical enhancements to Generals (it's an expansion pack after all). It's not too impressive when you compare it to WarCraft III, its competitor at the time. There are small graphical issues and strange effects at times, but a FPS adjuster for multiplayer games is nice. The musical tracks are composed nicely and fit well into their respective factions, so that's a plus at least. Although some sound effects do sound like they were recorded with a tape recorder, the voiceovers for many of the units are of absolute quality.
Moddability - 9/10:
Just like its 2D predecessors, ZH is a treasure trove for modders since almost everything in the game can be so easily modified with just a text editor; you won't need a fancy SDK to add a new faction or unit in-game. To make matters even better, there's a lot of unused prototype and alpha content that came along with ZH that wasn't previously accessible in the vanilla game. So really, it's no suprise as to why mods are still being made for ZH to this day, despite being almost a decade old.
Hardcoded limits do dampen the modding scene abit though