Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.
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Blog RSS Feed Post news Report abuse Related News: Frontline Chaos - August 2015 Update

About Frontline Chaos with 3 comments by Dutchygamer on Aug 30th, 2015

Today's update is two fold: first someone is having an anniversary,

and second I have some more vehicles to show.


First of all, in case you didn't know, on 31st of August 1995 the first Command & Conquer was officially released. This means that the C&C series is officialy 20 years old today (or yesterday, depending on when this news post gets released)! Three cheers to the old man called Command & Conquer :P

Second of all, back to the usual bunch of renders I have for you guys. I can announce that pretty much all constructable Revenant vehicles are done model-wise. Some small changes here and there may be made, but unless I get some different ideas the renders below are the last Revenant vehicle models for now.

Besides creating / updating models, other things also have been done for the mod. Not everything is as interesting as the other, but among others, the following has been done

  • removed a lot of unused vGenerals / vZH weapons, projectiles, armors, upgrades, Generals powers and unlocks
  • started work on Revenant infantry (more of that in future updates)
  • changed infantry to no longer slow down when heavily damaged
  • updated several particles / effects / sound effects
Revenant Baron Anti-Air Vehicle

When Cobras and Vanguards are not enough to take down Legion's air forces, the Barons step in. Speedy, medium armoured and armed with a high-velocity 20mm gattling gun, the Baron empathized the Revenant ideology of being able to deal a lot of damage and retreat when superior forces come in. Comparable in speed and armour to a Cobra truck, the Baron trades anti-armour capabilities with the ability to fill the air with projectiles in a moment´s notice.

The large calibre weapon is the larger brother of the one carried by Vanguards, and is combined with a targeting computer and a large supply of ammunition. It excels at taking down enemy aerial units, but can also be lowered to engage ground targets. Especially the Legion infantry divisions learned to fear the tearing sound a Baron makes when it has gotten time to spin its gun up.

Revenant Pandora Armoured Carrier

The Pandora is the closest to a main battle tank the Revenant have. More closely related to an IFV then a real tank, it is armed with a 90mm cannon which has a high rate of fire due to an autoloader. While lacking the armour and firepower to effectively engage dedicated main battle tanks in equal numbers, it is faster and nimbler then them. Additionally, a Pandora can carry two soldiers inside its armoured hull.

The Pandora's role is therefore more of an armoured transport which can also engage tanks, can provide covering fire for its unloaded cargo, and take out heavier targets before these can deal serious damage.

Revenant Raden Tank Destroyer

The Raden is Revenant's answer to the superior armoured forces of Legion and M-Tec. Armed with a large 155mm cannon, it can out-range and out-damage most of the opposition and destroy them before they know what hit them. To complement the vehicle's role of a dedicated tank destroyer, Revenant engineers sacrificed a turreted design for a casemate design. The result is that the Raden has a lower silhouette, and the weight saved from the lack of a turret was re-invested into heavier armour. The end result is a vehicle that quickly becomes the bane of every armoured vehicle on the battlefield.

For increased armour penetration, the Raden fires special APFSDS projectiles. The downsides of these projectiles is that they are much less effective against soft targets like infantry or structures compared to normal tank shells. This restricts the Raden's usage to dedicated tank hunting, leaving other units to take out other targets.

Revenant Construction Crane

For base construction and maintenance, Revenant forces rely on their fleet of Construction Cranes to do the heavy work. The vehicles are a combination of an heavy-duty 8x8 chassis designed to haul heavy loads on rough terrain, and a telescopic crane with a 360 degrees reach. Piloted by a mix of civilian contractors, Revenant engineers and other volunteers, they form the backbone of each Revenant base.

And with that, this slightly later update has been concluded. Who knows what next update will bring?
Tune in next time to see. Dutchygamer signing off.
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Now have the Disminer Dozer To Help You Clear The Battlefield From The Mines So Use It Wisely Or Not Go Nuts Do What You Like To Do With IT

ZERO HOUR Stations MOD V 1.2

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Aug 24, 2015 Zero Hour Stations Demo 0 comments

1:all the credits are for ZOMBATAR! (ME) ZERO HOUR Stations MOD V 1.2 2:This mod adds hospitals(Thats have the propoganda tower abillity) GLA dosent have...

ZERO HOUR Stations MOD V 1.1

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Advanced AI mod 0.98 improved by AEI v2.8

Advanced AI mod 0.98 improved by AEI v2.8

Aug 22, 2015 Advanced AI mod for Zero Hour improved by AEI Full Version 11 comments

This is the AdvancedAIMod0.98 /by Lion & r42/, updated and improved by AEI /version 2.8/. The aim of the mod and my improvements is to create the greatest...

Post comment Comments  (610 - 620 of 754)
MandaloreTheGuardian
MandaloreTheGuardian Jul 24 2009 says:

In about 15 Hours, C&C 4 Is about to be Released.
All Eyes are on the Timer...
http://www.commandandconquer.com/cnc4/index.html

-SWAT

-4 votes     reply to comment
BorgComander
BorgComander Jul 25 2009 replied:

OMG that will be C&C 4 ??? !@#$ EA !! All ppl on the earth were waiting for somthing like C&C Generals ..... damn the world gone crazy or at least EA gone crazy...

+2 votes     reply to comment
skittle
skittle Jul 25 2009 replied:

Say what? And stop signing your posts, it's what your username is for.

+2 votes     reply to comment
MandaloreTheGuardian
MandaloreTheGuardian Jul 26 2009 replied:

Shut the Hell up,
I can do whatever the Hell I want to you little (B4st4rd!)

-SWAT

-1 votes     reply to comment
skittle
skittle Aug 1 2009 replied:

If looking ridiculously stupid is in your plans, then by all means Mr. SWAT.

-el oh el kewl ghai52

+1 vote     reply to comment
MandaloreTheGuardian
MandaloreTheGuardian Aug 8 2009 replied:

**** you, Retard.

-SWAT

+1 vote     reply to comment
Hunterzombie
Hunterzombie Aug 17 2009 replied:

Im Loling to death, Ha!

+1 vote     reply to comment
sev......
sev...... Oct 5 2009 replied:

left 4 dead rocks!!!

+1 vote     reply to comment
Burg3r_King
Burg3r_King Aug 15 2009 replied:

HAHA CALM DOWN

+1 vote     reply to comment
skittle
skittle Aug 13 2009 replied:

Stay cool MAN.

-el oh el kewl ghai52

+2 votes     reply to comment
TotalSnappy
TotalSnappy Jul 6 2009 says:

just wondering, how many polies should each unit have maximum?
not that im planning on modddeling new units or anything :)

+1 vote     reply to comment
Samster01
Samster01 Jul 15 2009 replied:

Well ideally, each unit should have between 800-1000 poly's maximum. Of course the lower the poly count the better.

ZH can handle up to around 2300 poly's. Although if a unit is above 3000 with a high res skin, the game will crash on high graphics settings. :P

Hope that helps you, Trak888.

- Sam

+1 vote     reply to comment
MandaloreTheGuardian
MandaloreTheGuardian Jul 16 2009 replied:

Beacuse EA was too lazy to Work harder on ZH...

-SWAT

+1 vote     reply to comment
darkmessenger
darkmessenger Jun 22 2009 says:

Hi! How can I fix the ZH starting problem if I have Windows SP3? or somebody knows what is the main reason? Once I exit the game I can't start it again except if I reboot.... It try to load the game but doesen't reach the black screen. It stay at the desktop. Pls help! Thx!

+1 vote     reply to comment
Samster01
Samster01 Jul 15 2009 replied:

Unfortunately I've never heard of that problem.

I have Windows XP service pack 3 and my ZH runs just fine.

Have you tried completely un-installing and then installing ZH? (Of course you'll need the disc and CD key).

Maybe that will fix it. It's probably worth a try.

- Sam

+1 vote     reply to comment
Flotsam150
Flotsam150 Jun 20 2009 says:

I have a Bug.
I have CWC and SW installed.
The units are Black and Pink?
How do I fix it?

-Flot

+1 vote     reply to comment
1stchannel
1stchannel Jun 20 2009 says:

@flotsam

if u have the ZH standalone, then u have to update to v.1.04
you can search it by googling or log on to ea.com (at this rate, dont apply the noCD, cause its need the old files/the original generals.exe)

after that, search the noCD fix at gamecopyworld.com

search the noCD fix for ZH v.1.04
extract the files to your ZH files Dir.

thats all, run the game.

+1 vote     reply to comment
Flotsam150
Flotsam150 Jun 20 2009 replied:

Ok, Thanks.

-Flot

+1 vote     reply to comment
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C&C Generals: Zero Hour
Platform
Windows
Developer & Publisher
Electronic Arts
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Release Date
Released 2003
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Highest Rated (20 agree) 10/10

From modder's perspective, Zero Hour is the C&C game with the best modding capability and it's also easy to learn. It have a lot of nice additions from the classic C&C Generals.

Mar 9 2012 by n5p29

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War
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