Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.
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Blog RSS Feed Post news Report abuse Latest News: Frontline Chaos - June 2015 Update

About Frontline Chaos with 0 comments by Dutchygamer on Jun 11th, 2015

As promised in last updates, I had some things that were almost ready for showcase.

Today I present to you two Revenant structures.

The structures we will discuss today are the Revenant version of the good ol' War Factory, and the secondary eco structure. First the War Factory, or as it is known for the Revenant, the Weapons Assembly Depot (WAD for short).

The Weapons Assembly Depot is as said the place where you produce all your vehicles. While initially having a design like all War Factories have (big large factory looking... factory), it was redesigned into a large semi-open garage design, which fits the Revenant theme more.

The Chem Plant is Revenant's secondary eco structure. Like all secondary eco structures in Frontline Chaos (a whopping two), they will have a build limit of one, but besides providing income they also have an additional effect. In case of the Chem Plant, it gives a permanent 25% income boost for Harvesters.

Revenant Weapons Assembly Depot

The Weapons Assembly Depot is the primary way Revenant commanders acquire vehicles on the battlefield. Comparable with a large open garage or assembly warehouse, it is crewed by engineers and mechanics which assemble any vehicle needed for the war effort. While not as advanced as its Legion or M-Tec counterparts, its experienced crew combined with an arsenal of tools are almost as efficient as a fully robotic assembly line.

Revenant Chem Plant

As the Revenant Litenium processing technology was based on stolen tech from M-Tec, it contains some flaws and impurities. To solve this problem, Revenant scientists came up with a complex process of chemicals to purify and refine harvested Litenium even better. As this process was too expensive to install in all Refineries, it was decided it would be focussed into a single structure, the Chem Plant.

A Chem Plant slowly generates income by continuously processing Litenium, and permanently boosts the income from harvested Litenium by 25%. The downside is that the chemical refinement process uses various corrosive agents that will contaminate the surrounding area upon destruction of a Chem Plant. Due to the technologies involved, only 1 Chem Plant is allowed per commander.

And with that, this update is concluded. It's a rather short update, text wise, but I may sneak in another update before this month's end if I can find the time. Dutchygamer signing off.

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Generals2 MOD beta v1.5[EN]
C&C Generals: Zero Hour

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Apr 30, 2015 Command & Conquer: Generals 2 Full Version 46 comments

[Command & Conquer: Generals 2] MOD beta v1.5 1.5 is the general subfaction version, total of 12 generals (three base camps of traditional general +9...

Post comment Comments  (610 - 620 of 750)
TotalSnappy Jul 6 2009, 5:17pm says:

just wondering, how many polies should each unit have maximum?
not that im planning on modddeling new units or anything :)

+1 vote     reply to comment
Samster01 Jul 15 2009, 8:43am replied:

Well ideally, each unit should have between 800-1000 poly's maximum. Of course the lower the poly count the better.

ZH can handle up to around 2300 poly's. Although if a unit is above 3000 with a high res skin, the game will crash on high graphics settings. :P

Hope that helps you, Trak888.

- Sam

+1 vote     reply to comment
MandaloreTheGuardian Jul 16 2009, 1:53am replied:

Beacuse EA was too lazy to Work harder on ZH...


+1 vote     reply to comment
darkmessenger Jun 22 2009, 4:01pm says:

Hi! How can I fix the ZH starting problem if I have Windows SP3? or somebody knows what is the main reason? Once I exit the game I can't start it again except if I reboot.... It try to load the game but doesen't reach the black screen. It stay at the desktop. Pls help! Thx!

+1 vote     reply to comment
Samster01 Jul 15 2009, 8:47am replied:

Unfortunately I've never heard of that problem.

I have Windows XP service pack 3 and my ZH runs just fine.

Have you tried completely un-installing and then installing ZH? (Of course you'll need the disc and CD key).

Maybe that will fix it. It's probably worth a try.

- Sam

+1 vote     reply to comment
Flotsam150 Jun 20 2009, 10:40pm says:

I have a Bug.
I have CWC and SW installed.
The units are Black and Pink?
How do I fix it?


+1 vote     reply to comment
1stchannel Jun 20 2009, 5:37am says:


if u have the ZH standalone, then u have to update to v.1.04
you can search it by googling or log on to (at this rate, dont apply the noCD, cause its need the old files/the original generals.exe)

after that, search the noCD fix at

search the noCD fix for ZH v.1.04
extract the files to your ZH files Dir.

thats all, run the game.

+1 vote     reply to comment
Flotsam150 Jun 20 2009, 7:36pm replied:

Ok, Thanks.


+1 vote     reply to comment
ShEsHy Jun 19 2009, 11:10am says:

Does anyone know of any Zero Hour Total Conversion Mod managers? I've found 2, but they were only for the .big files.

+1 vote     reply to comment
Flotsam150 Jun 10 2009, 4:45am says:

How come when I Re-Installed ZH,
I Didn't get to Play It?
I get an Error saying, ''Wrong CD-ROM Entered,Select OK and Restart the Application''.


+1 vote     reply to comment
scouto2124 Jun 15 2009, 7:09pm replied:

the CD is Corrupt or has missing files on it. :(

+1 vote     reply to comment
Flotsam150 Jun 20 2009, 7:37pm replied:

Hmm, Probably.


+1 vote     reply to comment
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C&C Generals: Zero Hour
Developer & Publisher
Electronic Arts
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Release Date
Released Sep 2003
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Highest Rated (19 agree) 10/10

From modder's perspective, Zero Hour is the C&C game with the best modding capability and it's also easy to learn. It have a lot of nice additions from the classic C&C Generals.

Mar 9 2012, 8:49am by n5p29

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