Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.
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Blog RSS Feed Report abuse Latest News: Deep Impact Update 13

About Deep Impact with 6 comments by Zeke_Dlyoung on Oct 1st, 2014

Infantry Update 1

Hello once again, and welcome to another DI update. This update is all something that I've been trying to avoid for as long as possible due to it being a total pain in the ass to do: New Infantry Models! W00t! So without further ado, let's get on with the update!

WEA Legionaire

Named in reference to the members of the feared ancient Roman legions as well as due to their intensive training with the Foreign Legion, the Legionnaires hold up to their name. They are the basic infantry of the WEA and are most commonly armed with light machine guns linked to their integrated HUD systems (hailing from past European combat systems such as the F√ČLIN), which they can effortlessly wield due to their armoured exo-suit. Additionally, in urban battles and when their commander sees fit, Legionnaires can be issued grenade launchers with incendiary grenades to effectively damage and clear buildings. Additionally they are equipped state of the art military grade laptops, that allow them to hack into and capture enemy structures.

WEA Phalanx

WEA Railgun technology has seen many breakthroughs in recent years, and their most recent breakthrough places this technology directly in the hands of their infantry. When WEA High Command demanded updated dedicated anti-tank weaponry, many came to showcase their designs, but ZTech took the cake with their portable rail-rifle concept. After refining the railgun to be as light and cheap as possible, the so-called "Railrifle X-4" was introduced to the grunts of the WEA AT division in 2043, and thus the Phalanx was born. The technology advancements of the Phalanx don't just stop at their weapon, their battlesuits are an advanced project by the Cynopolies Nano-Engineering division, developed as an alternative to exosuits. Equipped with special nano-fibers capable of augmenting the trooper's physical strength, it allows them to carry the still relatively heavy railrifle, without the bothersome feeling normally associated with wearing an exosuit. In addition, the Nano-fiber cape they wear is designed to act as a shield against shell explosions and shrapnel, giving Phalanxes a far greater survivability against tank gun fire then regular grunts. While their hooded appearance and long rifles makes them look like snipers, Phalanx soldiers lack the marksmanship training making them ineffective against infantry and aircraft.

WEA Lancer

As aircraft become more and more advanced, so do the weapons built to eliminate these "pests of the sky". The Lancer Missile System is the latest "man-portable sam site" developed by the WEA. After going through a few failed prototypes, including AA photon cannons, Ztech enginners stuck with a design made up of an oversized missile fired from a simple shoulder mounted launcher coupled with an advanced miniature radar and targeting system worn like a backpack. As usual, WEA infantry exo-suits allow the "Lancers", as they've been called, to carry these monsters and their ammunition with ease, and the explosives packed into one Lancer missile offer quite an explosive punch against aircraft.

Well that's all we have for this update.

Want more info? Head to our website!

Comments and suggestions? Post them in the forums!

Want to help out, but can't mod? Make us popular!

and we'll see you in the next update.

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Enhanced OST (No Mod Required)
C&C Generals: Zero Hour

Enhanced OST (No Mod Required)

Oct 19, 2014 C&C Generals Zero Hour : Enhanced Music 0 comments

This is a selection of tracks from the Enhanced OST, but modified to work with vanilla Zero Hour (and most other mods). Just copy the "Audio" folder (make...

GLA Modification
C&C Generals: Zero Hour

GLA Modification

Oct 17, 2014 Armageddon - The Final Hour Patch 1 comment

The GLA faction has been altered in order for the AI to build different units and structures, so as to provide for a challenge. Note that the main download...

Middle East Conflict 2 one Link
C&C Generals: Zero Hour

Middle East Conflict 2 one Link

Oct 16, 2014 Middle East Conflict 2 Full Version 4 comments

I re-upload the Mod as one rar File ... just open and start the Game .!!

Middle East Conflict 2
C&C Generals: Zero Hour

Middle East Conflict 2

Oct 16, 2014 Middle East Conflict 2 Installer Tool 0 comments

Sorry moddb I cant upload the game again so i upload file containing the links .!

Condition Zero Beta Patch Version0.5.5
C&C Generals: Zero Hour

Condition Zero Beta Patch Version0.5.5

Oct 15, 2014 Command and Conquer: Condition Zero Patch 2 comments

Does not requires version 0.51, but you must have version 0.5 first

Armageddon v0.6.4
C&C Generals: Zero Hour

Armageddon v0.6.4

Oct 12, 2014 Armageddon - The Final Hour Full Version 4 comments

The mod is currently at version 0.6.4 of the Beta Phase, with no final release date anticipated. It is compatible only with Command & Conquer Generals...

Post comment Comments  (580 - 590 of 668)
Mingming47 Sep 20 2008, 10:15am says:

Hey guys? Can anyone tell me the major mods of this game? Aside from Shockwave, Light of Five Stars, Global Crisis. I want to know the other popular mods of this game.

Can any help me?

+1 vote     reply to comment
nidmeister Sep 24 2008, 11:07am replied:

Cold War Crisis, Vietnam: Glory Obscured, Contra.

And Core: Conflict Omega, by rights, should be popular, just started out really, though so it doesn't have all the attention it needs, or deserves.

+1 vote     reply to comment
iambryan1234 Aug 22 2008, 1:27pm says:

this mod for generals(YES IT CAN BE CONSIDERED A MOD) is a piece of ****!

+1 vote     reply to comment
moosomething Aug 11 2008, 3:47am says:

Poor Halogen

+1 vote     reply to comment
Robots! Jul 30 2008, 10:43am says:

"Gleny2416 Apr 9 2008, 3:58pm replied:
Halo can be done, its just Microsoft/Bungie had to stop it because they were releasing HALO Wars but then again, no one was making profit from it at all and it would have been something fun to do while we waited for HALO wars to come out anyways."

i was just on the halowars forums complaining about that.

+1 vote     reply to comment
Draggons Jul 25 2008, 12:34am says:

Well Game Super Works

+1 vote     reply to comment
rebel28 Sep 15 2008, 5:38am replied:


+1 vote     reply to comment
rebel28 Sep 15 2008, 5:39am replied:

go to for the downloads:
(I'm not a member so add www to that link)

+1 vote     reply to comment
(2142)Gen.Reaper Jun 12 2008, 5:58pm replied:

Mideast Crisis
Rise of the Reds
Global Crisis

+1 vote     reply to comment
lattimore17 Jun 10 2008, 3:40am replied:

Cold War Crisis

+1 vote     reply to comment
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C&C Generals: Zero Hour
Developer & Publisher
Electronic Arts
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Release Date
Released Sep 25, 2003
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969 votes submitted.

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Highest Rated (18 agree) 10/10

From modder's perspective, Zero Hour is the C&C game with the best modding capability and it's also easy to learn. It have a lot of nice additions from the classic C&C Generals.

Mar 9 2012, 8:49am by n5p29

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