Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.
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Blog RSS Feed Report abuse Latest News: Rise of the Reds Patch 1.851 Development Update II

About Rise of the Reds with 7 comments by The_Hunter649 on May 1st, 2015

Hello everyone,
I'd like to report that due to the size of changes of our new patch and the fact that some of our developers have had RL stuff to take care of outside of modding we've experienced a few delays for development of the patch.
Because of this we decided to do another public beta testing round so that we can iron out all the problems (like we did before shortly after the 1.8 release back in 2013).

What does this mean?
Basically everyone on the forum will be able to access a new section in our main forum (when it comes online) in which you can download a "Test Build" of our new patch.
In this new forum you can also post feedback and it will likely receive regular updates every few days to fix errors and adjust gameplay to how we feel is most appropriate.

We've put together a basic FAQ here which we hope would answer most of your questions regarding public testing:

Q: When does this public testing phase begin ?
A: Although we cannot answer exactly when, the expectations are sometime next week (first week of May 2015)

Q: How long will the building beta testing phase be?
A: As long as it takes to iron out most of the problems and ensure that all features are working and used as intended.

Q: Can I still get the Test Builds If i'm not registered on the forum?
A: Technically not but you could always ask someone who is registered to give you a link or download directly. (although we would appreciate if you do register since otherwise you will not be able to give feedback)

Q: Are the Test Builds standalone or do i need any other files ?
A: Although the Test Builds use their own launcher and files it still requires the latest public release of Rise of the Reds V1.85 to work properly.

Q: Will these Test Builds mess up my regular public release of Rise of the Reds?
A: No, they shouldn't do that but as with testing early products there may be some problems that aren't ironed out yet so use it at your own risk.

Q: If I want to play multiplayer will I run into problems because other people will not have the Test Build installed?
A: No, the Test Builds will run on their own separate version of and you will not end up in the same lobby as other people (this version of is temporary and will only be used during this phase)

Q: When the proper version of 1.851 is released do I need to uninstall the Test Build of it?
A: Technically not but its still recommended as its no longer of further use.

Now thats out of the way onto the good stuff for this update:

Introduced in the early 1970s but perpetually modernised over the decades, the Tu-22M serves the Russian Air Force as a strategic strike bomber. Its variable wing geometry and powerful engines allow the Backfire, as it is still called and feared by the Americans and Europeans alike, to reach the battlefield upon a General's request very quickly, where it then delivers its deadly payload of cruise missiles in order to punch a hole into the enemy line. During the first days of the Russo-European War, several squadrons of Backfires, escorted by Berkuts and Sokols, bypassed the inadequate European air defences on the Scandinavian peninsula and raced across the North Sea, towards the strategic port of Rotterdam. What followed was an attack that would attain infamy as the 'European Pearl Harbor', as the Backfires obliterated much of the port together with the multinational fleet that was still preparing itself for deployment: When the Russian planes made their get-away a mere half hour after the first volley of missiles had struck into the French aircraft carrier Villeneuve, the Europeans had effectively lost three of their Sovereign-class battleships, several destroyers, frigates, corvettes and submarines as well as a half dozen supply vessels, painfully proving that the Backfire would remain a force to be reckoned with as the war exploded across Europe.

We actually wanted to give you a visual update for the Backfire with the release of 1.85, but the model was not finished in time. Now, you can expect this beauty to make an appearance in the upcoming patch.

Upon request by the community, we have decided to add these deployable sand bastions to the Worldbuilder. These objects are completely inert and purely cosmetical, but should come in handy for those interested in depicting a large military base on a map of their own design.

Also this upcoming sunday we will be doing a special stream featuring the internal version of Patch 1.851 rather than public games.
We will also likely disscus some details about the public testing we mentioned earlier and you are also welcome to ask questions in the chat regarding it.

Countdown until the stream starts

Also, in case you missed last week's stream, you can check it out on our Youtube channel here and here

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Post comment Comments  (580 - 590 of 744)
ctdf Sep 14 2009, 9:03am says:

The best mode for C&C Generals Zero Hour is Contra (curent 007)

+1 vote     reply to comment
Un_Nem Sep 17 2009, 7:04am replied:

Contra 007 and Shockwave (contra have better units upgrades etc... and shockwave have better balanced special powers/super weapons)

+1 vote     reply to comment
cronos35 Sep 20 2009, 8:25pm replied:

there's also cnc european conflict mod for zero hour. it's a promising mod. it might be one of the best mods for zh when it gets released.. there's also generation x. it's like a cnc3 themed mod. it will be out this christmas. you guys gotta check it out it's really cool. it's gonna be one of the best mods for zh.

+1 vote     reply to comment
cronos35 Sep 20 2009, 5:07am replied:

i agree. contra v.007 and shockwave is te best known mod or zh so far.

+1 vote     reply to comment
sev...... Oct 5 2009, 6:21pm replied:

i think so to

+1 vote     reply to comment
ShEsHy Sep 24 2009, 5:12pm replied:

Partialy agree. While Shockwave is downright awesome, Contra on the other hand, has too many units/structures crammed in without any proper balancing or actual need of the unit/structure (the triple set of Patriot defenses comes to mind). Plus, the before mentioned upgrades aren't well placed (for example the SuperWeapon General receives the EMP Patriot upgrade extremely late in the game tech-wise). And even though I think Jason Statham is an excellent actor, his picture instead of "Col. Burton" isn't enough for it to be a great mod.

The other mods that have high potential are the Rise of the Reds mod and the European Conflict mod. Although the RotR mod only has 3 playable factions at the moment and the EC hasn't been released yet, the videos, screenshots, ideas and storylines speak for themselves.

+1 vote     reply to comment
cronos35 Oct 2 2009, 6:47pm replied:

i totally agree. EC is a quite potent mod. release date isn't determined yet but i guess the EC guys need to buy some time..

+1 vote     reply to comment
cronos35 Sep 11 2009, 7:44am says:

is light of five stars really Chinese? if that's the case, please make an english patch for lofs!! pleeeezzzz pleeezzzz pleeezzz pleeezz pleezzz.......

+1 vote     reply to comment
solid_snake_tr Sep 9 2009, 8:31am says:

please please release a english patch for lıght of five stars.pleeaseeeeeeeeeeeeeeee!!!!!!!!!

+1 vote     reply to comment
solid_snake_tr Aug 27 2009, 11:08am says:


+1 vote     reply to comment
Chosen-One Aug 25 2009, 4:49pm says:

The best mode for C&C Generals Zero Hour is ShockWave (curent 0.951)

-1 votes     reply to comment
cronos35 Sep 20 2009, 8:27pm replied:

and contra(currently 007).

+1 vote     reply to comment
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C&C Generals: Zero Hour
Developer & Publisher
Electronic Arts
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Release Date
Released Sep 25, 2003
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1002 votes submitted.

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Highest Rated (19 agree) 10/10

From modder's perspective, Zero Hour is the C&C game with the best modding capability and it's also easy to learn. It have a lot of nice additions from the classic C&C Generals.

Mar 9 2012, 8:49am by n5p29

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