Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.
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Blog RSS Feed Post news Report abuse Latest News: Frontline Chaos - June 2015 Update

About Frontline Chaos with 0 comments by Dutchygamer on Jun 11th, 2015

As promised in last updates, I had some things that were almost ready for showcase.

Today I present to you two Revenant structures.

The structures we will discuss today are the Revenant version of the good ol' War Factory, and the secondary eco structure. First the War Factory, or as it is known for the Revenant, the Weapons Assembly Depot (WAD for short).

The Weapons Assembly Depot is as said the place where you produce all your vehicles. While initially having a design like all War Factories have (big large factory looking... factory), it was redesigned into a large semi-open garage design, which fits the Revenant theme more.

The Chem Plant is Revenant's secondary eco structure. Like all secondary eco structures in Frontline Chaos (a whopping two), they will have a build limit of one, but besides providing income they also have an additional effect. In case of the Chem Plant, it gives a permanent 25% income boost for Harvesters.

Revenant Weapons Assembly Depot

The Weapons Assembly Depot is the primary way Revenant commanders acquire vehicles on the battlefield. Comparable with a large open garage or assembly warehouse, it is crewed by engineers and mechanics which assemble any vehicle needed for the war effort. While not as advanced as its Legion or M-Tec counterparts, its experienced crew combined with an arsenal of tools are almost as efficient as a fully robotic assembly line.

Revenant Chem Plant

As the Revenant Litenium processing technology was based on stolen tech from M-Tec, it contains some flaws and impurities. To solve this problem, Revenant scientists came up with a complex process of chemicals to purify and refine harvested Litenium even better. As this process was too expensive to install in all Refineries, it was decided it would be focussed into a single structure, the Chem Plant.

A Chem Plant slowly generates income by continuously processing Litenium, and permanently boosts the income from harvested Litenium by 25%. The downside is that the chemical refinement process uses various corrosive agents that will contaminate the surrounding area upon destruction of a Chem Plant. Due to the technologies involved, only 1 Chem Plant is allowed per commander.

And with that, this update is concluded. It's a rather short update, text wise, but I may sneak in another update before this month's end if I can find the time. Dutchygamer signing off.

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C&C Generals: Zero Hour

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Jun 27, 2015 CnC Blast Out Demo 13 comments

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Generals2 MOD beta v1.5[EN]
C&C Generals: Zero Hour

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[Command & Conquer: Generals 2] MOD beta v1.5 1.5 is the general subfaction version, total of 12 generals (three base camps of traditional general +9...

Post comment Comments  (560 - 570 of 750)
mbob61 Oct 19 2009, 4:28pm says:

European Conflict is happy present our October Mega update which includes 3 renders and our first video :D
Heres a link to our page -


+1 vote     reply to comment
Marine31 Oct 17 2009, 5:40am says:

HEY!!!What the damn hell happen to the mod section here??!!ITS GONE!!!!

+1 vote     reply to comment
cronos35 Oct 17 2009, 7:05pm replied:

what do you mean gone? it's still there..

+1 vote     reply to comment
Marine31 Oct 18 2009, 12:03am replied:

WAIT! Damn it was on x360 panel which should be in PC!!!i dont even remember that i pressed X360. Thats why the mod panel is gone!!!

+1 vote     reply to comment
Samster01 Oct 18 2009, 8:43am replied:

Oh right, easy mistake to make, I guess. :P

- Sam

+1 vote     reply to comment
Bug_WarLord Oct 1 2009, 1:05pm says:

Well.Bungie just destroyed one good mod(I did see and got to beta) was halogen...that was a good mod :( but the morons at microsoft and bungie had to clam copyright when they didn't even make halowars(Halgen was mad before halo wars was begining)So i think bungie should just stop WITH ONLY Compyrighting halo's all good don't really care about them...Activision and and infintiy i do care about...But u forgot one more :).Treyarch!They made those zombies and thats what i really i hate coz they missed up a other good game(Not mod).Age of mytholoy.That was the most funnest game ever.great online play.but they bought out esnbile studios.(Which is robot)But i think robot is makeing a new AOE or AOM.Hopfuly.

+1 vote     reply to comment
Tore29 Oct 3 2009, 5:46pm replied:

uhmm. Bungie loved Halogen.

It was Microsoft which sent the cease and desist order.

+4 votes     reply to comment
cronos35 Oct 7 2009, 8:23am replied:

well then **** you microsoft!!

+5 votes     reply to comment
cronos35 Oct 3 2009, 4:29am replied:

you have a copy of halogen beta?

+1 vote     reply to comment
cronos35 Oct 2 2009, 6:41pm replied:

hmm... if only bungie and microsoft studios didn't stop halogen, it would have made it's way to mod db. i saw the trailer of the mod and it was perfect. units had good texturing, the game also had great particle effects and more. curse you bungie for stopping this mod on it's tracks!

+1 vote     reply to comment
Samster01 Oct 7 2009, 12:09pm replied:

Actually Halogen had an extremely popular moddb page and website. But they had to delete them when Microsoft sent the cease and desist order.

The team that made Halogen started working on a new mod, Asylum.

Here's the official forum the mod uses:

- Sam

+1 vote     reply to comment
cronos35 Oct 10 2009, 5:43am replied:

looks like another promising mod. hope they get here soon.

+1 vote     reply to comment
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C&C Generals: Zero Hour
Developer & Publisher
Electronic Arts
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Release Date
Released Sep 2003
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Highest Rated (19 agree) 10/10

From modder's perspective, Zero Hour is the C&C game with the best modding capability and it's also easy to learn. It have a lot of nice additions from the classic C&C Generals.

Mar 9 2012, 8:49am by n5p29

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