Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.
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Blog RSS Feed Report abuse Latest News: Rise of the Reds Blog Update 22

About Rise of the Reds with 7 comments by The_Hunter649 on Feb 27th, 2015

This week, we've got some more visual enhancements to show you.

Since the Oil Derricks now have a much greater importance (due to them being repairable as of 1.85) we decided to vary them up as well.

As always, we would like to remind all of you out there that there will be another stream on this Sunday:

Countdown until the stream starts

Also, in case you missed last week's stream, you can check it out on our Youtube channel here

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Small Update
C&C Generals: Zero Hour

Small Update

Feb 23, 2015 Hold the Assault Patch 0 comments

Here is a small update fix some bugs and it contains 1)Remove the unusable GLA Assault General rebel ambush instead add the chinese Artillery Barrage...

GLA1 Homeland Defense
C&C Generals: Zero Hour

GLA1 Homeland Defense

Feb 21, 2015 Hold the Assault Patch 0 comments

Well as it seem that the campaign may take mush longer to complete so I will upload the finished mission, anyway the story of the GLA Campaign is to create...

UAN Beta Patched No Launcher Version
C&C Generals: Zero Hour

UAN Beta Patched No Launcher Version

Feb 17, 2015 Deep Impact Demo 14 comments

UAN Beta + Patch with No Launcher. This version is for those who can't get the launcher to work, or those who simply want more control in running the...

General 2 MOD Beta v1.0 fixPatch 2
C&C Generals: Zero Hour

General 2 MOD Beta v1.0 fixPatch 2

Feb 6, 2015 Command & Conquer: Generals 2 Patch 6 comments

General 2 MOD Beta v1.0 fixPatch 2 2015.02.05 Amended: 1. fixes some problems in terms of balance. 2. Update the latest skirmish AI scripts. 3. Update...

Hold the Assault V2
C&C Generals: Zero Hour

Hold the Assault V2

Jan 30, 2015 Hold the Assault Full Version 7 comments

At last the USA Assault General is finally here you can use this general for the short rush attacks will enjoy

C&CGZH; Slth&AirF;
C&C Generals: Zero Hour

C&CGZH; Slth&AirF;

Jan 29, 2015 Stealth and Air Force Full Version 0 comments

Stealth and Air Force mod (original files) V 1.2 Tested on Lan

Post comment Comments  (560 - 570 of 710)
MandaloreTheGuardian
MandaloreTheGuardian Jul 24 2009, 5:00am says:

In about 15 Hours, C&C 4 Is about to be Released.
All Eyes are on the Timer...
http://www.commandandconquer.com/cnc4/index.html

-SWAT

-4 votes     reply to comment
BorgComander
BorgComander Jul 25 2009, 11:16am replied:

OMG that will be C&C 4 ??? !@#$ EA !! All ppl on the earth were waiting for somthing like C&C Generals ..... damn the world gone crazy or at least EA gone crazy...

+2 votes     reply to comment
skittle
skittle Jul 25 2009, 1:37am replied:

Say what? And stop signing your posts, it's what your username is for.

+2 votes     reply to comment
MandaloreTheGuardian
MandaloreTheGuardian Jul 26 2009, 3:07am replied:

Shut the Hell up,
I can do whatever the Hell I want to you little (B4st4rd!)

-SWAT

-1 votes     reply to comment
skittle
skittle Aug 1 2009, 3:44am replied:

If looking ridiculously stupid is in your plans, then by all means Mr. SWAT.

-el oh el kewl ghai52

+1 vote     reply to comment
MandaloreTheGuardian
MandaloreTheGuardian Aug 8 2009, 1:07am replied:

**** you, Retard.

-SWAT

+1 vote     reply to comment
Hunterzombie
Hunterzombie Aug 17 2009, 4:26pm replied:

Im Loling to death, Ha!

+1 vote     reply to comment
sev......
sev...... Oct 5 2009, 6:35pm replied:

left 4 dead rocks!!!

+1 vote     reply to comment
Burg3r_King
Burg3r_King Aug 15 2009, 3:07pm replied:

HAHA CALM DOWN

+1 vote     reply to comment
skittle
skittle Aug 13 2009, 11:20pm replied:

Stay cool MAN.

-el oh el kewl ghai52

+2 votes     reply to comment
TotalSnappy
TotalSnappy Jul 6 2009, 5:17pm says:

just wondering, how many polies should each unit have maximum?
not that im planning on modddeling new units or anything :)

+1 vote     reply to comment
Samster01
Samster01 Jul 15 2009, 8:43am replied:

Well ideally, each unit should have between 800-1000 poly's maximum. Of course the lower the poly count the better.

ZH can handle up to around 2300 poly's. Although if a unit is above 3000 with a high res skin, the game will crash on high graphics settings. :P

Hope that helps you, Trak888.

- Sam

+1 vote     reply to comment
MandaloreTheGuardian
MandaloreTheGuardian Jul 16 2009, 1:53am replied:

Beacuse EA was too lazy to Work harder on ZH...

-SWAT

+1 vote     reply to comment
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C&C Generals: Zero Hour
Platform
Windows
Developer & Publisher
Electronic Arts
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Official Page
Ea.com
Release Date
Released Sep 25, 2003
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Community Rating

Average

9.4

985 votes submitted.

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Highest Rated (19 agree) 10/10

From modder's perspective, Zero Hour is the C&C game with the best modding capability and it's also easy to learn. It have a lot of nice additions from the classic C&C Generals.

Mar 9 2012, 8:49am by n5p29

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
Project
AAA
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C&C Generals: Zero Hour
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10 of 28,356
Last Update
6 days ago
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688 members
Mods
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Files
500
News
540
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112