Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.
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Blog RSS Feed Report abuse Latest News: Support units: Airships

About Earth Conflict with 6 comments by ChrPunx on Jul 23rd, 2014

Hi everyone!

so, you wanted "hover-things"...I give you ships e.enot happy yet? well, we can't really have everything we want :p


---- nha nha nha, ok! I'm going to include some hover vehicles for the alien faction, but it's gonna take some time until I actually work on anything for them ;) ---- 


Ok, so...the Airships:

Type-224D Class Destroyer



General characteristics

  • Crew: 16
  • Length: ~140m
  • Powerplant: x2 Type-310 Nuclear reactor(s) -one in each side
  • Maximum speed: Mach  1.2 
  • Service ceiling: 85,000 ft (25,900 m) 
  • Rate of climb: 300 m/s

Armament:

  • 155mm howitzer **(3)**
  • Type 1130C+ CIWS 30×148mm- up to ~10000 rounds per minute **(2)**
  • WS-5N 400mm artillery missiles - up to 300km range **(1)** - Launched from Vertical launch tubes \ Can also be launched against enemies Airships\Spaceships.

DDX-1300NH Class Destroyer

General characteristics

  • Crew: 14
  • Length: ~130m
  • Powerplant: 1 Nuclear reactor - located at the center of the ship
  • Maximum speed: Mach  1
  • Service ceiling: 85,000 ft (25,900 m) 
  • Rate of climb: 275 m/s

Armament:

  • MR185-NG 185mm hyper-velocity(march 4.0) multi-role missile(AA\AG) **(3)**
  • PHALANX-NGX 35x118mm up to 6,500 rounds per minute **(2)**
  • AGM500-NG 500mm artillery missiles - up to 350km range **(1)** - Launched from Vertical launch tubes \ Can also be launched against enemies Airships\Spaceships.

So, remember when I talked about support units? Well, let's call this the "next level" of support units...
Requirement to build those little punching bags are:
USA: Strategy center, Area 51, "New Hope" Science, DDX-1300 upgrade\research at the Area 51
China: Propaganda Center, Foreign tech hack lvl 3, Type-224 upgrade\research at Propaganda Center

And...No, there won't be Airships for ALL factions, just the ones that would actually be able to possess those if the scenarios of this mod happened in real-life...
So, only USA, EU, China and Russia will possess those monsters....besides of course, the aliens which will possess Space-ships....

The other factions will possess other bonuses related to other areas, such as infantry warfare and anti-air weaponary, or something like that....


If I'm able I'll add more than just one ship per faction...

...Well, this is it...for now (>.>)


Suggestions? just leave a comment
Concept art? PM-me and I'll take a look ;)

Corrections of my english? ...well, sorry if there is too many grama errors, its 6:00 am and I haven't slept yet :p

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Enhanced Beta Installer Version 0.9.1
C&C Generals: Zero Hour

Enhanced Beta Installer Version 0.9.1

Jul 24, 2014 C&C Generals Zero Hour : Enhanced Full Version 52 comments

This is the final full release of the mod. I hope nothing goes wrong here or else it's a re-upload or instant day one patch. Edited: Day one patch. Wow...

Peace Mission Patch No.994
C&C Generals: Zero Hour

Peace Mission Patch No.994

Jul 23, 2014 Peace Mission Patch 18 comments

How to use the patch? Take all of file and folder into your game path and replace the file of the same name. Coexistence of 00PMBeta994,00PMBeta995, 00PMBeta996,00PMBeta997,00PMBeta998...

Enhanced OST
C&C Generals: Zero Hour

Enhanced OST

Jul 21, 2014 C&C Generals Zero Hour : Enhanced Music 4 comments

This is obviously an original soundtrack for C&C Generals Zero Hour Enhanced. These are composed by Charlie Lockwood.

C&C Generals Zero Hour World Builder Enhanced
C&C Generals: Zero Hour

C&C Generals Zero Hour World Builder Enhanced

Jul 19, 2014 C&C Generals: Zero Hour Mapping Tool 5 comments

Just a little modification to C&C Generals Zero Hour World Builder, which enables textures with resolutions higher than 512 by 512, up to 2000 by...

Peace Mission Patch No.995
C&C Generals: Zero Hour

Peace Mission Patch No.995

Jul 10, 2014 Peace Mission Patch 17 comments

How to use the patch? Take all of file and folder into your game path and replace the file of the same name. Coexistence of 00PMBeta995,00PMBeta996,00PMBeta997,00PMBeta998...

FinalWave BETA!!!
C&C Generals: Zero Hour

FinalWave BETA!!!

Jun 8, 2014 C & C Generals : FinalWave Demo 4 comments

Just be happy plaing... FinalWave Now Most Powerfull general is American (IF YOU KNOW HOW RENAME GENERAL NAMES Write to Pm) Thank you for testing mod..

Post comment Comments  (550 - 560 of 641)
kirkbak10
kirkbak10 Sep 27 2008, 7:14am says:

i have installed shockwave 1.5 and shockwave1.51 patch thingy but it still wont work , i opened both with WinRAR , can sum1 help me?

+1 vote     reply to comment
Shadow85
Shadow85 Sep 24 2008, 6:37pm says:

Do any of you guys know about the serious errors and how to fix it?

+1 vote     reply to comment
Mingming47
Mingming47 Sep 20 2008, 10:15am says:

Hey guys? Can anyone tell me the major mods of this game? Aside from Shockwave, Light of Five Stars, Global Crisis. I want to know the other popular mods of this game.

Can any help me?

+1 vote     reply to comment
nidmeister
nidmeister Sep 24 2008, 11:26am replied:

I forgot Rise of the Reds as well :P

+1 vote     reply to comment
nidmeister
nidmeister Sep 24 2008, 11:07am replied:

Cold War Crisis, Vietnam: Glory Obscured, Contra.

And Core: Conflict Omega, by rights, should be popular, just started out really, though so it doesn't have all the attention it needs, or deserves.

+1 vote     reply to comment
iambryan1234
iambryan1234 Aug 22 2008, 1:27pm says:

this mod for generals(YES IT CAN BE CONSIDERED A MOD) is a piece of ****!

+1 vote     reply to comment
moosomething
moosomething Aug 11 2008, 3:47am says:

Poor Halogen

+1 vote     reply to comment
Robots!
Robots! Jul 30 2008, 10:43am says:

"Gleny2416 Apr 9 2008, 3:58pm replied:
Halo can be done, its just Microsoft/Bungie had to stop it because they were releasing HALO Wars but then again, no one was making profit from it at all and it would have been something fun to do while we waited for HALO wars to come out anyways."

i was just on the halowars forums complaining about that.

+1 vote     reply to comment
Draggons
Draggons Jul 25 2008, 12:34am says:

Well Game Super Works

+1 vote     reply to comment
rebel28
rebel28 Sep 15 2008, 5:39am replied:

go to for the downloads:
moddb.com/mods/cc-shockwave/downloads
(I'm not a member so add www to that link)

+1 vote     reply to comment
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C&C Generals: Zero Hour
Platform
Windows
Developer & Publisher
Electronic Arts
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Official Page
Ea.com
Release Date
Released Sep 25, 2003
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9.4

963 votes submitted.

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Highest Rated (18 agree) 10/10

From modder's perspective, Zero Hour is the C&C game with the best modding capability and it's also easy to learn. It have a lot of nice additions from the classic C&C Generals.

Mar 9 2012, 8:49am by n5p29

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
Project
AAA
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