Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.
Image RSS Feed Latest Screens
Command & Conquer Generals: Zero Hour Command & Conquer Generals: Zero Hour Command & Conquer Generals: Zero Hour
Blog RSS Feed Report abuse Latest News: Deep Impact Update 13

About Deep Impact with 8 comments by Zeke_Dlyoung on Oct 1st, 2014

Infantry Update 1

Hello once again, and welcome to another DI update. This update is all something that I've been trying to avoid for as long as possible due to it being a total pain in the ass to do: New Infantry Models! W00t! So without further ado, let's get on with the update!

WEA Legionaire

Named in reference to the members of the feared ancient Roman legions as well as due to their intensive training with the Foreign Legion, the Legionnaires hold up to their name. They are the basic infantry of the WEA and are most commonly armed with light machine guns linked to their integrated HUD systems (hailing from past European combat systems such as the F√ČLIN), which they can effortlessly wield due to their armoured exo-suit. Additionally, in urban battles and when their commander sees fit, Legionnaires can be issued grenade launchers with incendiary grenades to effectively damage and clear buildings. Additionally they are equipped state of the art military grade laptops, that allow them to hack into and capture enemy structures.

WEA Phalanx

WEA Railgun technology has seen many breakthroughs in recent years, and their most recent breakthrough places this technology directly in the hands of their infantry. When WEA High Command demanded updated dedicated anti-tank weaponry, many came to showcase their designs, but ZTech took the cake with their portable rail-rifle concept. After refining the railgun to be as light and cheap as possible, the so-called "Railrifle X-4" was introduced to the grunts of the WEA AT division in 2043, and thus the Phalanx was born. The technology advancements of the Phalanx don't just stop at their weapon, their battlesuits are an advanced project by the Cynopolies Nano-Engineering division, developed as an alternative to exosuits. Equipped with special nano-fibers capable of augmenting the trooper's physical strength, it allows them to carry the still relatively heavy railrifle, without the bothersome feeling normally associated with wearing an exosuit. In addition, the Nano-fiber cape they wear is designed to act as a shield against shell explosions and shrapnel, giving Phalanxes a far greater survivability against tank gun fire then regular grunts. While their hooded appearance and long rifles makes them look like snipers, Phalanx soldiers lack the marksmanship training making them ineffective against infantry and aircraft.

WEA Lancer

As aircraft become more and more advanced, so do the weapons built to eliminate these "pests of the sky". The Lancer Missile System is the latest "man-portable sam site" developed by the WEA. After going through a few failed prototypes, including AA photon cannons, Ztech enginners stuck with a design made up of an oversized missile fired from a simple shoulder mounted launcher coupled with an advanced miniature radar and targeting system worn like a backpack. As usual, WEA infantry exo-suits allow the "Lancers", as they've been called, to carry these monsters and their ammunition with ease, and the explosives packed into one Lancer missile offer quite an explosive punch against aircraft.

Well that's all we have for this update.

Want more info? Head to our website!

Comments and suggestions? Post them in the forums!

Want to help out, but can't mod? Make us popular!

and we'll see you in the next update.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
GLA Modification (Update)
C&C Generals: Zero Hour

GLA Modification (Update)

Oct 23, 2014 Armageddon - The Final Hour Patch 0 comments

The GLA faction has been altered in order for the AI to build different units and structures, so as to provide for a challenge.

Zero Hour Reborn 6.25 Fix
C&C Generals: Zero Hour

Zero Hour Reborn 6.25 Fix

Oct 20, 2014 C&C Generals: Zero Hour Patch 1 comment

Fixed Version of Zero Hour Reborn 6.25 The Change log are below

Enhanced OST (No Mod Required)
C&C Generals: Zero Hour

Enhanced OST (No Mod Required)

Oct 19, 2014 C&C Generals Zero Hour : Enhanced Music 0 comments

This is a selection of tracks from the Enhanced OST, but modified to work with vanilla Zero Hour (and most other mods). Just copy the "Audio" folder (make...

Middle East Conflict 2 one Link
C&C Generals: Zero Hour

Middle East Conflict 2 one Link

Oct 16, 2014 Middle East Conflict 2 Full Version 8 comments

I re-upload the Mod as one rar File ... just open and start the Game .!!

Middle East Conflict 2
C&C Generals: Zero Hour

Middle East Conflict 2

Oct 16, 2014 Middle East Conflict 2 Installer Tool 0 comments

Sorry moddb I cant upload the game again so i upload file containing the links .!

Condition Zero Beta Patch Version0.5.5
C&C Generals: Zero Hour

Condition Zero Beta Patch Version0.5.5

Oct 15, 2014 Command and Conquer: Condition Zero Patch 2 comments

Does not requires version 0.51, but you must have version 0.5 first

Post comment Comments  (550 - 560 of 667)
agostinho Jan 19 2009, 1:23pm says:

can anyone tell me if it is available in europe? i am having a bad time without zero hour because i want to play shockwave and other mods

+1 vote     reply to comment
General_Atrox Jan 22 2009, 7:45am replied:

Should be :)

The German edition comes free with a rolling ball insted of the Suicide Bomber/Truck xD!

+1 vote     reply to comment
Da_Dooley May 9 2009, 7:23pm replied:

yeah dont 4get the cyborgs!

+1 vote     reply to comment
agostinho Jan 22 2009, 9:12am replied:

thank you :)

+1 vote     reply to comment
BcForCe Jan 12 2009, 9:59pm says:

is this harder then starcraft or what? like wats more complex as far as game play?

+1 vote     reply to comment
michiakylee Jan 5 2009, 6:57pm says:

wow can someone help me. i am trying to get shockwave mod for C&C generals zero hour. i am clueless on the newest mod and how to get it on. plz someone help me!

+1 vote     reply to comment
agostinho Jan 9 2009, 3:43pm replied:

to get that game you must download it. after that you must patch your game with v1.06(Zero Hour), then enjoy:)

+1 vote     reply to comment
michiakylee Jan 11 2009, 9:26pm replied:

ok then do i have to copy it anywhere or do anythign else

+1 vote     reply to comment
Comr4de Jan 14 2009, 7:19am replied:

You can ask either at the actual modDB profile or go on our forums at

Hope it helps =)

+1 vote     reply to comment
Da_Dooley Apr 12 2009, 4:29pm replied:

hey c0mr4de i love rotr and sw

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

C&C Generals: Zero Hour
Developer & Publisher
Electronic Arts
Send Message
Official Page
Release Date
Released Sep 25, 2003
Game Watch
Track this game
Community Rating



969 votes submitted.

You Say


Ratings closed.

Highest Rated (18 agree) 10/10

From modder's perspective, Zero Hour is the C&C game with the best modding capability and it's also easy to learn. It have a lot of nice additions from the classic C&C Generals.

Mar 9 2012, 8:49am by n5p29

Real Time Strategy
Single & Multiplayer
Embed Buttons

Promote C&C Generals: Zero Hour on your homepage or blog by selecting a button and using the HTML code provided (more).

C&C Generals: Zero Hour C&C Generals: Zero Hour
C&C Generals: Zero Hour
8 of 24,875
Last Update
3 days ago
644 members