Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.
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Blog RSS Feed Report abuse Latest News: Rise of the Reds Patch 1.851 Development Update II

About Rise of the Reds with 5 comments by The_Hunter649 on May 1st, 2015

Hello everyone,
I'd like to report that due to the size of changes of our new patch and the fact that some of our developers have had RL stuff to take care of outside of modding we've experienced a few delays for development of the patch.
Because of this we decided to do another public beta testing round so that we can iron out all the problems (like we did before shortly after the 1.8 release back in 2013).

What does this mean?
Basically everyone on the forum will be able to access a new section in our main forum (when it comes online) in which you can download a "Test Build" of our new patch.
In this new forum you can also post feedback and it will likely receive regular updates every few days to fix errors and adjust gameplay to how we feel is most appropriate.

We've put together a basic FAQ here which we hope would answer most of your questions regarding public testing:

Q: When does this public testing phase begin ?
A: Although we cannot answer exactly when, the expectations are sometime next week (first week of May 2015)

Q: How long will the building beta testing phase be?
A: As long as it takes to iron out most of the problems and ensure that all features are working and used as intended.

Q: Can I still get the Test Builds If i'm not registered on the forum?
A: Technically not but you could always ask someone who is registered to give you a link or download directly. (although we would appreciate if you do register since otherwise you will not be able to give feedback)

Q: Are the Test Builds standalone or do i need any other files ?
A: Although the Test Builds use their own launcher and files it still requires the latest public release of Rise of the Reds V1.85 to work properly.

Q: Will these Test Builds mess up my regular public release of Rise of the Reds?
A: No, they shouldn't do that but as with testing early products there may be some problems that aren't ironed out yet so use it at your own risk.

Q: If I want to play multiplayer will I run into problems because other people will not have the Test Build installed?
A: No, the Test Builds will run on their own separate version of and you will not end up in the same lobby as other people (this version of is temporary and will only be used during this phase)

Q: When the proper version of 1.851 is released do I need to uninstall the Test Build of it?
A: Technically not but its still recommended as its no longer of further use.

Now thats out of the way onto the good stuff for this update:

Introduced in the early 1970s but perpetually modernised over the decades, the Tu-22M serves the Russian Air Force as a strategic strike bomber. Its variable wing geometry and powerful engines allow the Backfire, as it is still called and feared by the Americans and Europeans alike, to reach the battlefield upon a General's request very quickly, where it then delivers its deadly payload of cruise missiles in order to punch a hole into the enemy line. During the first days of the Russo-European War, several squadrons of Backfires, escorted by Berkuts and Sokols, bypassed the inadequate European air defences on the Scandinavian peninsula and raced across the North Sea, towards the strategic port of Rotterdam. What followed was an attack that would attain infamy as the 'European Pearl Harbor', as the Backfires obliterated much of the port together with the multinational fleet that was still preparing itself for deployment: When the Russian planes made their get-away a mere half hour after the first volley of missiles had struck into the French aircraft carrier Villeneuve, the Europeans had effectively lost three of their Sovereign-class battleships, several destroyers, frigates, corvettes and submarines as well as a half dozen supply vessels, painfully proving that the Backfire would remain a force to be reckoned with as the war exploded across Europe.

We actually wanted to give you a visual update for the Backfire with the release of 1.85, but the model was not finished in time. Now, you can expect this beauty to make an appearance in the upcoming patch.

Upon request by the community, we have decided to add these deployable sand bastions to the Worldbuilder. These objects are completely inert and purely cosmetical, but should come in handy for those interested in depicting a large military base on a map of their own design.

Also this upcoming sunday we will be doing a special stream featuring the internal version of Patch 1.851 rather than public games.
We will also likely disscus some details about the public testing we mentioned earlier and you are also welcome to ask questions in the chat regarding it.

Countdown until the stream starts

Also, in case you missed last week's stream, you can check it out on our Youtube channel here and here

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Post comment Comments  (550 - 560 of 734)
Bug_WarLord Oct 1 2009, 1:05pm says:

Well.Bungie just destroyed one good mod(I did see and got to beta) was halogen...that was a good mod :( but the morons at microsoft and bungie had to clam copyright when they didn't even make halowars(Halgen was mad before halo wars was begining)So i think bungie should just stop WITH ONLY Compyrighting halo's all good don't really care about them...Activision and and infintiy i do care about...But u forgot one more :).Treyarch!They made those zombies and thats what i really i hate coz they missed up a other good game(Not mod).Age of mytholoy.That was the most funnest game ever.great online play.but they bought out esnbile studios.(Which is robot)But i think robot is makeing a new AOE or AOM.Hopfuly.

+1 vote     reply to comment
Tore29 Oct 3 2009, 5:46pm replied:

uhmm. Bungie loved Halogen.

It was Microsoft which sent the cease and desist order.

+4 votes     reply to comment
cronos35 Oct 7 2009, 8:23am replied:

well then **** you microsoft!!

+5 votes     reply to comment
cronos35 Oct 3 2009, 4:29am replied:

you have a copy of halogen beta?

+1 vote     reply to comment
cronos35 Oct 2 2009, 6:41pm replied:

hmm... if only bungie and microsoft studios didn't stop halogen, it would have made it's way to mod db. i saw the trailer of the mod and it was perfect. units had good texturing, the game also had great particle effects and more. curse you bungie for stopping this mod on it's tracks!

+1 vote     reply to comment
Samster01 Oct 7 2009, 12:09pm replied:

Actually Halogen had an extremely popular moddb page and website. But they had to delete them when Microsoft sent the cease and desist order.

The team that made Halogen started working on a new mod, Asylum.

Here's the official forum the mod uses:

- Sam

+1 vote     reply to comment
cronos35 Oct 10 2009, 5:43am replied:

looks like another promising mod. hope they get here soon.

+1 vote     reply to comment
Chosen-One Sep 20 2009, 3:40am says:

Yeah..I agree..who can stop them?Only we!

+1 vote     reply to comment
MandaloreTheGuardian Sep 25 2009, 8:29am replied:

Too late...
Since Petroglyph... It was already Too late.
Westwood is gone.
EA ****** up everything...
Our last hope is Activision, Infinity Ward (Creators of CoD), BungIe (HALO)...Etc.

+1 vote     reply to comment
cronos35 Oct 7 2009, 8:25am replied:

what's wrong with EA? i don't see a reason why we should hate EA> in fact they made one of my favorite games: prototype.

+1 vote     reply to comment
Samster01 Oct 7 2009, 12:19pm replied:

EA? Well they spam out WAY to many game releases or expansions each year.

I mean just look how many Sim's games and expansions they created. Around 28 expansions for two games! That's just stupid IMO.

Or the seemingly endless amounts of FIFA games they appear to create. Same deal with the Madden series.

The need for speed franchise is in the same boat.

They just spam out endless sequels to the game series' they own.

They'd do much better to release a new game in a series every 2-3 years and add in as many features as possible.

If that didn't convince you, have a look at this list, courtesy of Wikipedia.

- Sam

+1 vote     reply to comment
cronos35 Oct 17 2009, 7:07pm replied:

does EA know what they're doing?

+1 vote     reply to comment
cronos35 Oct 10 2009, 5:40am replied:

does EA know this?

+1 vote     reply to comment
cronos35 Oct 10 2009, 5:39am replied:

i fear they might do the same thing to RA3 and CNC3.

+1 vote     reply to comment
cronos35 Oct 8 2009, 6:02am replied:

come to think of it you're right.. need for speed started out in the 1990's and began to evolve. but the way it evolved was every bit of change made was immediately released when they can put it all in one package. same with sims.

there's also one issue about RA3. some users say that they need to get back west wood and put EA out of the spotlight. EA made RA3 and the result was awesome. but why do the others want EA out? they make pretty good games (an exception for ZH because they did not put that much effort in it which is the reason why modders are doing all they can to make it great). or am i wrong about the issue?

+1 vote     reply to comment
MrTaxikiller Sep 26 2009, 5:46am replied:

Bungie not Bungle

+1 vote     reply to comment
MandaloreTheGuardian Sep 28 2009, 1:56am replied:

It was Capital I not L.

+1 vote     reply to comment
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C&C Generals: Zero Hour
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Released Sep 25, 2003
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Highest Rated (19 agree) 10/10

From modder's perspective, Zero Hour is the C&C game with the best modding capability and it's also easy to learn. It have a lot of nice additions from the classic C&C Generals.

Mar 9 2012, 8:49am by n5p29

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