Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.
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Blog RSS Feed Report abuse Latest News: Deep Impact Update 13

About Deep Impact with 8 comments by Zeke_Dlyoung on Oct 1st, 2014


Infantry Update 1

Hello once again, and welcome to another DI update. This update is all something that I've been trying to avoid for as long as possible due to it being a total pain in the ass to do: New Infantry Models! W00t! So without further ado, let's get on with the update!

WEA Legionaire

Named in reference to the members of the feared ancient Roman legions as well as due to their intensive training with the Foreign Legion, the Legionnaires hold up to their name. They are the basic infantry of the WEA and are most commonly armed with light machine guns linked to their integrated HUD systems (hailing from past European combat systems such as the F√ČLIN), which they can effortlessly wield due to their armoured exo-suit. Additionally, in urban battles and when their commander sees fit, Legionnaires can be issued grenade launchers with incendiary grenades to effectively damage and clear buildings. Additionally they are equipped state of the art military grade laptops, that allow them to hack into and capture enemy structures.

WEA Phalanx

WEA Railgun technology has seen many breakthroughs in recent years, and their most recent breakthrough places this technology directly in the hands of their infantry. When WEA High Command demanded updated dedicated anti-tank weaponry, many came to showcase their designs, but ZTech took the cake with their portable rail-rifle concept. After refining the railgun to be as light and cheap as possible, the so-called "Railrifle X-4" was introduced to the grunts of the WEA AT division in 2043, and thus the Phalanx was born. The technology advancements of the Phalanx don't just stop at their weapon, their battlesuits are an advanced project by the Cynopolies Nano-Engineering division, developed as an alternative to exosuits. Equipped with special nano-fibers capable of augmenting the trooper's physical strength, it allows them to carry the still relatively heavy railrifle, without the bothersome feeling normally associated with wearing an exosuit. In addition, the Nano-fiber cape they wear is designed to act as a shield against shell explosions and shrapnel, giving Phalanxes a far greater survivability against tank gun fire then regular grunts. While their hooded appearance and long rifles makes them look like snipers, Phalanx soldiers lack the marksmanship training making them ineffective against infantry and aircraft.

WEA Lancer

As aircraft become more and more advanced, so do the weapons built to eliminate these "pests of the sky". The Lancer Missile System is the latest "man-portable sam site" developed by the WEA. After going through a few failed prototypes, including AA photon cannons, Ztech enginners stuck with a design made up of an oversized missile fired from a simple shoulder mounted launcher coupled with an advanced miniature radar and targeting system worn like a backpack. As usual, WEA infantry exo-suits allow the "Lancers", as they've been called, to carry these monsters and their ammunition with ease, and the explosives packed into one Lancer missile offer quite an explosive punch against aircraft.

Well that's all we have for this update.

Want more info? Head to our website!

Comments and suggestions? Post them in the forums!

Want to help out, but can't mod? Make us popular!

and we'll see you in the next update.

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Zero Hour Reborn 6.25 Fix
C&C Generals: Zero Hour

Zero Hour Reborn 6.25 Fix

Oct 20, 2014 C&C Generals: Zero Hour Patch 0 comments

Fixed Version of Zero Hour Reborn 6.25 The Change log are below

Enhanced OST (No Mod Required)
C&C Generals: Zero Hour

Enhanced OST (No Mod Required)

Oct 19, 2014 C&C Generals Zero Hour : Enhanced Music 0 comments

This is a selection of tracks from the Enhanced OST, but modified to work with vanilla Zero Hour (and most other mods). Just copy the "Audio" folder (make...

GLA Modification
C&C Generals: Zero Hour

GLA Modification

Oct 17, 2014 Armageddon - The Final Hour Patch 1 comment

The GLA faction has been altered in order for the AI to build different units and structures, so as to provide for a challenge. Note that the main download...

Middle East Conflict 2 one Link
C&C Generals: Zero Hour

Middle East Conflict 2 one Link

Oct 16, 2014 Middle East Conflict 2 Full Version 6 comments

I re-upload the Mod as one rar File ... just open and start the Game .!!

Middle East Conflict 2
C&C Generals: Zero Hour

Middle East Conflict 2

Oct 16, 2014 Middle East Conflict 2 Installer Tool 0 comments

Sorry moddb I cant upload the game again so i upload file containing the links .!

Condition Zero Beta Patch Version0.5.5
C&C Generals: Zero Hour

Condition Zero Beta Patch Version0.5.5

Oct 15, 2014 Command and Conquer: Condition Zero Patch 2 comments

Does not requires version 0.51, but you must have version 0.5 first

Post comment Comments  (530 - 540 of 668)
darkmessenger
darkmessenger Jun 22 2009, 4:01pm says:

Hi! How can I fix the ZH starting problem if I have Windows SP3? or somebody knows what is the main reason? Once I exit the game I can't start it again except if I reboot.... It try to load the game but doesen't reach the black screen. It stay at the desktop. Pls help! Thx!

+1 vote     reply to comment
Samster01
Samster01 Jul 15 2009, 8:47am replied:

Unfortunately I've never heard of that problem.

I have Windows XP service pack 3 and my ZH runs just fine.

Have you tried completely un-installing and then installing ZH? (Of course you'll need the disc and CD key).

Maybe that will fix it. It's probably worth a try.

- Sam

+1 vote     reply to comment
Flotsam150
Flotsam150 Jun 20 2009, 10:40pm says:

I have a Bug.
I have CWC and SW installed.
The units are Black and Pink?
How do I fix it?

-Flot

+1 vote     reply to comment
1stchannel
1stchannel Jun 20 2009, 5:37am says:

@flotsam

if u have the ZH standalone, then u have to update to v.1.04
you can search it by googling or log on to ea.com (at this rate, dont apply the noCD, cause its need the old files/the original generals.exe)

after that, search the noCD fix at gamecopyworld.com

search the noCD fix for ZH v.1.04
extract the files to your ZH files Dir.

thats all, run the game.

+1 vote     reply to comment
Flotsam150
Flotsam150 Jun 20 2009, 7:36pm replied:

Ok, Thanks.

-Flot

+1 vote     reply to comment
ShEsHy
ShEsHy Jun 19 2009, 11:10am says:

Does anyone know of any Zero Hour Total Conversion Mod managers? I've found 2, but they were only for the .big files.

+1 vote     reply to comment
Flotsam150
Flotsam150 Jun 10 2009, 4:45am says:

How come when I Re-Installed ZH,
I Didn't get to Play It?
I get an Error saying, ''Wrong CD-ROM Entered,Select OK and Restart the Application''.

Help?
Flot

+1 vote     reply to comment
scouto2124
scouto2124 Jun 15 2009, 7:09pm replied:

the CD is Corrupt or has missing files on it. :(

+1 vote     reply to comment
Flotsam150
Flotsam150 Jun 20 2009, 7:37pm replied:

Hmm, Probably.

Thanks,
Flot

+1 vote     reply to comment
pmk104
pmk104 Jun 7 2009, 8:20am says:

when i put any mod of c&c zero hour after that when i start the game it shows that some technical error so what can i do for that pls inform me o k


thanks general

+1 vote     reply to comment
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C&C Generals: Zero Hour
Platform
Windows
Developer & Publisher
Electronic Arts
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Release Date
Released Sep 25, 2003
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Highest Rated (18 agree) 10/10

From modder's perspective, Zero Hour is the C&C game with the best modding capability and it's also easy to learn. It have a lot of nice additions from the classic C&C Generals.

Mar 9 2012, 8:49am by n5p29

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