Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.
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Blog RSS Feed Post news Report abuse Latest News: Frontline Chaos - June 2015 Update

About Frontline Chaos with 0 comments by Dutchygamer on Jun 11th, 2015

As promised in last updates, I had some things that were almost ready for showcase.

Today I present to you two Revenant structures.

The structures we will discuss today are the Revenant version of the good ol' War Factory, and the secondary eco structure. First the War Factory, or as it is known for the Revenant, the Weapons Assembly Depot (WAD for short).

The Weapons Assembly Depot is as said the place where you produce all your vehicles. While initially having a design like all War Factories have (big large factory looking... factory), it was redesigned into a large semi-open garage design, which fits the Revenant theme more.

The Chem Plant is Revenant's secondary eco structure. Like all secondary eco structures in Frontline Chaos (a whopping two), they will have a build limit of one, but besides providing income they also have an additional effect. In case of the Chem Plant, it gives a permanent 25% income boost for Harvesters.

Revenant Weapons Assembly Depot

The Weapons Assembly Depot is the primary way Revenant commanders acquire vehicles on the battlefield. Comparable with a large open garage or assembly warehouse, it is crewed by engineers and mechanics which assemble any vehicle needed for the war effort. While not as advanced as its Legion or M-Tec counterparts, its experienced crew combined with an arsenal of tools are almost as efficient as a fully robotic assembly line.

Revenant Chem Plant

As the Revenant Litenium processing technology was based on stolen tech from M-Tec, it contains some flaws and impurities. To solve this problem, Revenant scientists came up with a complex process of chemicals to purify and refine harvested Litenium even better. As this process was too expensive to install in all Refineries, it was decided it would be focussed into a single structure, the Chem Plant.

A Chem Plant slowly generates income by continuously processing Litenium, and permanently boosts the income from harvested Litenium by 25%. The downside is that the chemical refinement process uses various corrosive agents that will contaminate the surrounding area upon destruction of a Chem Plant. Due to the technologies involved, only 1 Chem Plant is allowed per commander.

And with that, this update is concluded. It's a rather short update, text wise, but I may sneak in another update before this month's end if I can find the time. Dutchygamer signing off.

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Blast Out  Beta 0.01 Test
C&C Generals: Zero Hour

Blast Out Beta 0.01 Test

Jun 27, 2015 CnC Blast Out Demo 12 comments

This is pre. beta release more like a teaser all other info is in Read me file inside

Condition 2nd Proper Fix V069
C&C Generals: Zero Hour

Condition 2nd Proper Fix V069

Jun 8, 2015 Command and Conquer: Condition Zero Patch 13 comments

There's log inside the files and also, if you download the previous patch, do delete it AND GRAB this one isntead This patch fix various issssues and...

C&C Generals: Zero Hour


Jun 7, 2015 Recent battle_Union Modelling Tool 0 comments

This patch will repair several errors in any mod and helps to solve the problem of slow the game and has a number of advantages

ConditionKlutz Hotfix
C&C Generals: Zero Hour

ConditionKlutz Hotfix

May 12, 2015 Command and Conquer: Condition Zero Patch 8 comments

Missing files, hopefully Im not forgetting anything

Condition Zero - 0.6 Full Uguu Final
C&C Generals: Zero Hour

Condition Zero - 0.6 Full Uguu Final

May 11, 2015 Command and Conquer: Condition Zero Full Version 39 comments

Few stuff that need to be mention out. Uguuuuguuuuguuuguuuguuuguuuguuuuguuuu

Generals2 MOD beta v1.5[EN]
C&C Generals: Zero Hour

Generals2 MOD beta v1.5[EN]

Apr 30, 2015 Command & Conquer: Generals 2 Full Version 40 comments

[Command & Conquer: Generals 2] MOD beta v1.5 1.5 is the general subfaction version, total of 12 generals (three base camps of traditional general +9...

Post comment Comments  (520 - 530 of 752)
Commander_ZAR Jan 26 2010, 7:03pm says:

Anyone know where is the best place to download 1.04 patch for Zero Hour?

+3 votes     reply to comment
PForever Jan 29 2010, 10:22am replied:

and here:
patch size is 17.5mb

+3 votes     reply to comment
star_gun_destroyer Feb 18 2010, 3:54am replied:

Can anyone tell me where to put? and or download the patch,/ to and from?

I forgot where i put it in which file?

+2 votes     reply to comment
PForever Feb 19 2010, 9:06am replied:

Use one of those links to download patch. after download open it,
it ask you to patch and you choose yes and your game will update automatic. if it's doesn't work, you need to change instal path of your game to your real address that you instaled the c&c:zh in registry.

+1 vote     reply to comment
Commander_ZAR Jan 29 2010, 3:21pm replied:


+3 votes     reply to comment
Commander_ZAR Jan 24 2010, 9:52pm says:

I just got a 64-bit windows 7 computer and installed C&C Zero Hour on it. The problem is when i launch it, it always crash when the screen goes black at the beginning of the launch, and it never showed any "error" or "warning" messages afterwards. I had it on compatibility mode and I also reinstalled the game but it still didn't work. =(

Do you have any solutions to this problem???

+2 votes     reply to comment
AirborneSn1p3r Feb 17 2010, 2:30pm replied:

it does the same for me but if you have the firs decade it works like a dream... the odd time you may have to press the space bar to start it when it goes into the black screen

+1 vote     reply to comment
Mauserk98 Jan 28 2010, 4:22pm replied:

i like to instal the game on the Xp

+2 votes     reply to comment
Yanivvv Jan 26 2010, 12:54pm replied:

for what windows the comptability mode is?

+2 votes     reply to comment
Commander_ZAR Jan 28 2010, 8:25pm replied:

Windows xp and Windows vista I think

+2 votes     reply to comment
Joakim Jan 19 2010, 1:07pm says:

It's fascinating that ZH still after 7 years attracts so many gamers and in particular modders. "Who will prevail" :D

+4 votes     reply to comment
StrykerCraft Jan 30 2010, 2:58pm replied:

it is one of the most realistic mordern real-time strategy game and it is based in a world we are familiar with. People will find it easier to understand the history and will find it very interesting

+2 votes     reply to comment
dodogod Jan 22 2010, 11:33pm replied:

I agree but sadly i cannot play C&C anymore my Grandpa is being more of an a-hole soon i will sway him to my thoughts btw i'm willing to write stories for WIP mods im a great descriptive writer

+2 votes     reply to comment
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C&C Generals: Zero Hour
Developer & Publisher
Electronic Arts
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Release Date
Released Sep 2003
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Highest Rated (19 agree) 10/10

From modder's perspective, Zero Hour is the C&C game with the best modding capability and it's also easy to learn. It have a lot of nice additions from the classic C&C Generals.

Mar 9 2012, 8:49am by n5p29

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