Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.
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About Rise of the Reds with 7 comments by The_Hunter649 on Aug 7th, 2014


Originally designed for the British Royal Engineers, the Warhound is a combat engineering vehicle used by the European Continental Army. Rapidly deployable thanks to its light weight of just over 30 tons, this versatile machine can be used for a variety of purposes. Its armament consists of a short 140mm cannon, which is typically loaded with high-explosive demolition shells, and a co-axial .50 calibre machine gun. The cannon, while devastating against static targets, infantry and light vehicles, cannot be fired on the move due to the relatively simplistic fire control systems, and requires the vehicle to be deployed in place. In that state, the Warhound can also be used to repair nearby buildings in a small radius around itself. Finally, the vehicle can use its powerful digging instruments to escavate a small pit to hide explosives in, which can be detonated on a manual command to surprise enemies. In combat, the Warhound has quickly proven itself as a worthy supplement to any defensive strongpoint as well as a helpful force multiplier in urban and mountainous battlespaces since the famous ECA campaigns in North Africa.


The Field Quarters is a handy new vehicle that we've added for the Russian Federation. It is part of a modification that was done to the Rank 3 Conscript Paradrop power. Now known as Conscript Reserves, the unlock will grant you access to the Conscript Paradrop that we all know and love, as well as the Field Quarters, which can be produced at the Russian Supply Depot. You can also individually refit your Supply Wartrucks into these vehicles to get some additional use out of them in the later period of the game. Once deployed, the Field Quarters serves as a kind of mobile barracks which can only produce Conscripts, thus allowing you to deploy basic infantry units closer to the battle and help maintain offensive pressure or defensive opposition against your opponent.

As always, we would like to remind all of you out there that there will be another stream on this Sunday:

Countdown until the stream starts

Also, in case you missed last week's stream, you can check it out on our Youtube channelĀ here

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Operation Firestorm Russian
C&C Generals: Zero Hour

Operation Firestorm Russian

Aug 1, 2014 Operation: Firestorm Patch 1 comment

Russian Translation for Beta01 (text only) by DenGresh Installation instructions included in the download.

Enhanced Beta Installer Version 0.9.1
C&C Generals: Zero Hour

Enhanced Beta Installer Version 0.9.1

Jul 24, 2014 C&C Generals Zero Hour : Enhanced Full Version 116 comments

This is the final full release of the mod. I hope nothing goes wrong here or else it's a re-upload or instant day one patch. Edited: Day one patch. Wow...

Peace Mission Patch No.994
C&C Generals: Zero Hour

Peace Mission Patch No.994

Jul 23, 2014 Peace Mission Patch 28 comments

How to use the patch? Take all of file and folder into your game path and replace the file of the same name. Coexistence of 00PMBeta994,00PMBeta995, 00PMBeta996,00PMBeta997,00PMBeta998...

Enhanced OST
C&C Generals: Zero Hour

Enhanced OST

Jul 21, 2014 C&C Generals Zero Hour : Enhanced Music 4 comments

This is obviously an original soundtrack for C&C Generals Zero Hour Enhanced. These are composed by Charlie Lockwood.

C&C Generals Zero Hour World Builder Enhanced
C&C Generals: Zero Hour

C&C Generals Zero Hour World Builder Enhanced

Jul 19, 2014 C&C Generals: Zero Hour Mapping Tool 6 comments

Just a little modification to C&C Generals Zero Hour World Builder, which enables textures with resolutions higher than 512 by 512, up to 2000 by...

Peace Mission Patch No.995
C&C Generals: Zero Hour

Peace Mission Patch No.995

Jul 10, 2014 Peace Mission Patch 17 comments

How to use the patch? Take all of file and folder into your game path and replace the file of the same name. Coexistence of 00PMBeta995,00PMBeta996,00PMBeta997,00PMBeta998...

Post comment Comments  (520 - 530 of 645)
Robots!
Robots! Apr 2 2009, 10:05am says:

how would i go about modding this?

+1 vote     reply to comment
BlackDemon9625
BlackDemon9625 Apr 20 2009, 11:44pm replied:

i need help can some one help me?? i dnt kn how to put mods on my computer games

+1 vote     reply to comment
n5p29
n5p29 Apr 22 2009, 6:37am replied:

mods usually come with a readme file. read them ;)

+1 vote     reply to comment
Robots!
Robots! Apr 23 2009, 11:47am replied:

That comment had nothing to do with what I asked, I want to know how to mod this, to decompile the code, such.

+1 vote     reply to comment
cnc95fan
cnc95fan Jun 15 2009, 9:59am replied:

Get a decompiler then.

+1 vote     reply to comment
n5p29
n5p29 Apr 24 2009, 5:52am replied:

you only need FinalBIG (google it) and Notepad (yes, Notepad)
extract the INIZH.big file in your game directory with FinalBIG, edit those .ini files with notepad, and put them in Data/INI folder.

That's if you want to make a balancing mod

+1 vote     reply to comment
ozi_ben
ozi_ben Feb 3 2009, 6:06am says:

thank you

+1 vote     reply to comment
Nem56
Nem56 Feb 9 2009, 5:56pm replied:

No, thank you.

+1 vote     reply to comment
Da_Dooley
Da_Dooley May 9 2009, 7:23pm replied:

yeah dont 4get the cyborgs!

+1 vote     reply to comment
agostinho
agostinho Jan 22 2009, 9:12am replied:

thank you :)

+1 vote     reply to comment
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C&C Generals: Zero Hour
Platform
Windows
Developer & Publisher
Electronic Arts
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Official Page
Ea.com
Release Date
Released Sep 25, 2003
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9.4

967 votes submitted.

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Highest Rated (18 agree) 10/10

From modder's perspective, Zero Hour is the C&C game with the best modding capability and it's also easy to learn. It have a lot of nice additions from the classic C&C Generals.

Mar 9 2012, 8:49am by n5p29

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
Project
AAA
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C&C Generals: Zero Hour
Statistics
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10 of 23,468
Last Update
1 month ago
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631 members
Mods
211
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88
Files
464
News
512
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24
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8
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111