Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.
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Blog RSS Feed Report abuse Latest News: Deep Impact Update 13

About Deep Impact with 8 comments by Zeke_Dlyoung on Oct 1st, 2014


Infantry Update 1

Hello once again, and welcome to another DI update. This update is all something that I've been trying to avoid for as long as possible due to it being a total pain in the ass to do: New Infantry Models! W00t! So without further ado, let's get on with the update!

WEA Legionaire

Named in reference to the members of the feared ancient Roman legions as well as due to their intensive training with the Foreign Legion, the Legionnaires hold up to their name. They are the basic infantry of the WEA and are most commonly armed with light machine guns linked to their integrated HUD systems (hailing from past European combat systems such as the FÉLIN), which they can effortlessly wield due to their armoured exo-suit. Additionally, in urban battles and when their commander sees fit, Legionnaires can be issued grenade launchers with incendiary grenades to effectively damage and clear buildings. Additionally they are equipped state of the art military grade laptops, that allow them to hack into and capture enemy structures.

WEA Phalanx

WEA Railgun technology has seen many breakthroughs in recent years, and their most recent breakthrough places this technology directly in the hands of their infantry. When WEA High Command demanded updated dedicated anti-tank weaponry, many came to showcase their designs, but ZTech took the cake with their portable rail-rifle concept. After refining the railgun to be as light and cheap as possible, the so-called "Railrifle X-4" was introduced to the grunts of the WEA AT division in 2043, and thus the Phalanx was born. The technology advancements of the Phalanx don't just stop at their weapon, their battlesuits are an advanced project by the Cynopolies Nano-Engineering division, developed as an alternative to exosuits. Equipped with special nano-fibers capable of augmenting the trooper's physical strength, it allows them to carry the still relatively heavy railrifle, without the bothersome feeling normally associated with wearing an exosuit. In addition, the Nano-fiber cape they wear is designed to act as a shield against shell explosions and shrapnel, giving Phalanxes a far greater survivability against tank gun fire then regular grunts. While their hooded appearance and long rifles makes them look like snipers, Phalanx soldiers lack the marksmanship training making them ineffective against infantry and aircraft.

WEA Lancer

As aircraft become more and more advanced, so do the weapons built to eliminate these "pests of the sky". The Lancer Missile System is the latest "man-portable sam site" developed by the WEA. After going through a few failed prototypes, including AA photon cannons, Ztech enginners stuck with a design made up of an oversized missile fired from a simple shoulder mounted launcher coupled with an advanced miniature radar and targeting system worn like a backpack. As usual, WEA infantry exo-suits allow the "Lancers", as they've been called, to carry these monsters and their ammunition with ease, and the explosives packed into one Lancer missile offer quite an explosive punch against aircraft.

Well that's all we have for this update.

Want more info? Head to our website!

Comments and suggestions? Post them in the forums!

Want to help out, but can't mod? Make us popular!

and we'll see you in the next update.

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GLA Modification (Update)
C&C Generals: Zero Hour

GLA Modification (Update)

Oct 23, 2014 Armageddon - The Final Hour Patch 0 comments

The GLA faction has been altered in order for the AI to build different units and structures, so as to provide for a challenge.

Zero Hour Reborn 6.25 Fix
C&C Generals: Zero Hour

Zero Hour Reborn 6.25 Fix

Oct 20, 2014 C&C Generals: Zero Hour Patch 2 comments

Fixed Version of Zero Hour Reborn 6.25 The Change log are below

Enhanced OST (No Mod Required)
C&C Generals: Zero Hour

Enhanced OST (No Mod Required)

Oct 19, 2014 C&C Generals Zero Hour : Enhanced Music 0 comments

This is a selection of tracks from the Enhanced OST, but modified to work with vanilla Zero Hour (and most other mods). Just copy the "Audio" folder (make...

Middle East Conflict 2 one Link
C&C Generals: Zero Hour

Middle East Conflict 2 one Link

Oct 16, 2014 Middle East Conflict 2 Full Version 9 comments

I re-upload the Mod as one rar File ... just open and start the Game .!!

Middle East Conflict 2
C&C Generals: Zero Hour

Middle East Conflict 2

Oct 16, 2014 Middle East Conflict 2 Installer Tool 0 comments

Sorry moddb I cant upload the game again so i upload file containing the links .!

Condition Zero Beta Patch Version0.5.5
C&C Generals: Zero Hour

Condition Zero Beta Patch Version0.5.5

Oct 15, 2014 Command and Conquer: Condition Zero Patch 2 comments

Does not requires version 0.51, but you must have version 0.5 first

Post comment Comments  (500 - 510 of 667)
PedobearNED
PedobearNED Sep 18 2009, 2:15pm says:

we must stop EA -- and get westwood back lol

+2 votes     reply to comment
ctdf
ctdf Sep 14 2009, 9:03am says:

The best mode for C&C Generals Zero Hour is Contra (curent 007)

+1 vote     reply to comment
Un_Nem
Un_Nem Sep 17 2009, 7:04am replied:

Contra 007 and Shockwave (contra have better units upgrades etc... and shockwave have better balanced special powers/super weapons)

+1 vote     reply to comment
cronos35
cronos35 Sep 20 2009, 8:25pm replied:

there's also cnc european conflict mod for zero hour. it's a promising mod. it might be one of the best mods for zh when it gets released.. there's also generation x. it's like a cnc3 themed mod. it will be out this christmas. you guys gotta check it out it's really cool. it's gonna be one of the best mods for zh.

+1 vote     reply to comment
cronos35
cronos35 Sep 20 2009, 5:07am replied:

i agree. contra v.007 and shockwave is te best known mod or zh so far.

+1 vote     reply to comment
sev......
sev...... Oct 5 2009, 6:21pm replied:

i think so to

+1 vote     reply to comment
ShEsHy
ShEsHy Sep 24 2009, 5:12pm replied:

Partialy agree. While Shockwave is downright awesome, Contra on the other hand, has too many units/structures crammed in without any proper balancing or actual need of the unit/structure (the triple set of Patriot defenses comes to mind). Plus, the before mentioned upgrades aren't well placed (for example the SuperWeapon General receives the EMP Patriot upgrade extremely late in the game tech-wise). And even though I think Jason Statham is an excellent actor, his picture instead of "Col. Burton" isn't enough for it to be a great mod.

The other mods that have high potential are the Rise of the Reds mod and the European Conflict mod. Although the RotR mod only has 3 playable factions at the moment and the EC hasn't been released yet, the videos, screenshots, ideas and storylines speak for themselves.

+1 vote     reply to comment
cronos35
cronos35 Oct 2 2009, 6:47pm replied:

i totally agree. EC is a quite potent mod. release date isn't determined yet but i guess the EC guys need to buy some time..

+1 vote     reply to comment
cronos35
cronos35 Sep 11 2009, 7:44am says:

is light of five stars really Chinese? if that's the case, please make an english patch for lofs!! pleeeezzzz pleeezzzz pleeezzz pleeezz pleezzz.......

+1 vote     reply to comment
solid_snake_tr
solid_snake_tr Sep 9 2009, 8:31am says:

please please release a english patch for lıght of five stars.pleeaseeeeeeeeeeeeeeee!!!!!!!!!

+1 vote     reply to comment
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C&C Generals: Zero Hour
Platform
Windows
Developer & Publisher
Electronic Arts
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Official Page
Ea.com
Release Date
Released Sep 25, 2003
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Highest Rated (18 agree) 10/10

From modder's perspective, Zero Hour is the C&C game with the best modding capability and it's also easy to learn. It have a lot of nice additions from the classic C&C Generals.

Mar 9 2012, 8:49am by n5p29

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War
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