Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.
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Blog RSS Feed Post news Report abuse Latest News: Frontline Chaos - June 2015 Update

About Frontline Chaos with 0 comments by Dutchygamer on Jun 11th, 2015

As promised in last updates, I had some things that were almost ready for showcase.

Today I present to you two Revenant structures.

The structures we will discuss today are the Revenant version of the good ol' War Factory, and the secondary eco structure. First the War Factory, or as it is known for the Revenant, the Weapons Assembly Depot (WAD for short).

The Weapons Assembly Depot is as said the place where you produce all your vehicles. While initially having a design like all War Factories have (big large factory looking... factory), it was redesigned into a large semi-open garage design, which fits the Revenant theme more.

The Chem Plant is Revenant's secondary eco structure. Like all secondary eco structures in Frontline Chaos (a whopping two), they will have a build limit of one, but besides providing income they also have an additional effect. In case of the Chem Plant, it gives a permanent 25% income boost for Harvesters.

Revenant Weapons Assembly Depot

The Weapons Assembly Depot is the primary way Revenant commanders acquire vehicles on the battlefield. Comparable with a large open garage or assembly warehouse, it is crewed by engineers and mechanics which assemble any vehicle needed for the war effort. While not as advanced as its Legion or M-Tec counterparts, its experienced crew combined with an arsenal of tools are almost as efficient as a fully robotic assembly line.

Revenant Chem Plant

As the Revenant Litenium processing technology was based on stolen tech from M-Tec, it contains some flaws and impurities. To solve this problem, Revenant scientists came up with a complex process of chemicals to purify and refine harvested Litenium even better. As this process was too expensive to install in all Refineries, it was decided it would be focussed into a single structure, the Chem Plant.

A Chem Plant slowly generates income by continuously processing Litenium, and permanently boosts the income from harvested Litenium by 25%. The downside is that the chemical refinement process uses various corrosive agents that will contaminate the surrounding area upon destruction of a Chem Plant. Due to the technologies involved, only 1 Chem Plant is allowed per commander.

And with that, this update is concluded. It's a rather short update, text wise, but I may sneak in another update before this month's end if I can find the time. Dutchygamer signing off.

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Blast Out  Beta 0.01 Test
C&C Generals: Zero Hour

Blast Out Beta 0.01 Test

Jun 27, 2015 CnC Blast Out Demo 12 comments

This is pre. beta release more like a teaser all other info is in Read me file inside

Condition 2nd Proper Fix V069
C&C Generals: Zero Hour

Condition 2nd Proper Fix V069

Jun 8, 2015 Command and Conquer: Condition Zero Patch 13 comments

There's log inside the files and also, if you download the previous patch, do delete it AND GRAB this one isntead This patch fix various issssues and...

C&C Generals: Zero Hour


Jun 7, 2015 Recent battle_Union Modelling Tool 0 comments

This patch will repair several errors in any mod and helps to solve the problem of slow the game and has a number of advantages

ConditionKlutz Hotfix
C&C Generals: Zero Hour

ConditionKlutz Hotfix

May 12, 2015 Command and Conquer: Condition Zero Patch 8 comments

Missing files, hopefully Im not forgetting anything

Condition Zero - 0.6 Full Uguu Final
C&C Generals: Zero Hour

Condition Zero - 0.6 Full Uguu Final

May 11, 2015 Command and Conquer: Condition Zero Full Version 39 comments

Few stuff that need to be mention out. Uguuuuguuuuguuuguuuguuuguuuguuuuguuuu

Generals2 MOD beta v1.5[EN]
C&C Generals: Zero Hour

Generals2 MOD beta v1.5[EN]

Apr 30, 2015 Command & Conquer: Generals 2 Full Version 40 comments

[Command & Conquer: Generals 2] MOD beta v1.5 1.5 is the general subfaction version, total of 12 generals (three base camps of traditional general +9...

Post comment Comments  (500 - 510 of 752)
xANARCHYx Apr 14 2010, 7:43pm says:

You know, I think a mod-development team should create an African mod pitting South Africa against Angola! SUID AFRIKA FOREVER!

+1 vote     reply to comment
Solaire Apr 19 2010, 3:16am replied:


+2 votes     reply to comment
MandaloreTheGuardian Apr 1 2010, 2:48am says:

Anyone know some good Realistic G:ZH Mods?

+1 vote     reply to comment
Evan Apr 1 2010, 10:58pm replied:

=] my favorite so far..........highly recommended.

+2 votes     reply to comment
star_gun_destroyer Mar 7 2010, 7:02am says:

would you plz slow down on the mac sh!t and return to zip. files or some other filles that pc is compatible with. cuz mac is sh!t and pc is all for gamers.

-2 votes     reply to comment
PForever Mar 9 2010, 4:15pm replied:

I never used Macintosh OS!
and don't know how to work with it

+2 votes     reply to comment
Crusher98 Mar 1 2010, 6:43pm says:

My Dad used to work in Westwood but he is one of the staff members that lasted and he now Works for EA he says that EA games are good but not good enough like Westwoods.

+7 votes     reply to comment
Gedio Mar 20 2010, 9:54pm replied:

I can't agree more with you.

0 votes     reply to comment
cronos35 Mar 4 2010, 8:34am replied:

then your dad must know a lot about the cnc game series. and your dad is right. EA made everything worse for us gamers.

+2 votes     reply to comment
cronos35 Mar 14 2010, 9:24am replied:

oh come on!! what's with the -1???

+2 votes     reply to comment
MandaloreTheGuardian Mar 26 2010, 5:08am replied:

+Rep, F*ck you, EA Fanatics!!

-1 votes     reply to comment
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C&C Generals: Zero Hour
Developer & Publisher
Electronic Arts
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Released Sep 2003
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Highest Rated (19 agree) 10/10

From modder's perspective, Zero Hour is the C&C game with the best modding capability and it's also easy to learn. It have a lot of nice additions from the classic C&C Generals.

Mar 9 2012, 8:49am by n5p29

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