Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.
Image RSS Feed Latest Screens
Command & Conquer Generals: Zero Hour Command & Conquer Generals: Zero Hour Command & Conquer Generals: Zero Hour
Blog RSS Feed Post news Report abuse Related News: Frontline Chaos - August 2015 Update

About Frontline Chaos with 3 comments by Dutchygamer on Aug 30th, 2015

Today's update is two fold: first someone is having an anniversary,

and second I have some more vehicles to show.

First of all, in case you didn't know, on 31st of August 1995 the first Command & Conquer was officially released. This means that the C&C series is officialy 20 years old today (or yesterday, depending on when this news post gets released)! Three cheers to the old man called Command & Conquer :P

Second of all, back to the usual bunch of renders I have for you guys. I can announce that pretty much all constructable Revenant vehicles are done model-wise. Some small changes here and there may be made, but unless I get some different ideas the renders below are the last Revenant vehicle models for now.

Besides creating / updating models, other things also have been done for the mod. Not everything is as interesting as the other, but among others, the following has been done

  • removed a lot of unused vGenerals / vZH weapons, projectiles, armors, upgrades, Generals powers and unlocks
  • started work on Revenant infantry (more of that in future updates)
  • changed infantry to no longer slow down when heavily damaged
  • updated several particles / effects / sound effects
Revenant Baron Anti-Air Vehicle

When Cobras and Vanguards are not enough to take down Legion's air forces, the Barons step in. Speedy, medium armoured and armed with a high-velocity 20mm gattling gun, the Baron empathized the Revenant ideology of being able to deal a lot of damage and retreat when superior forces come in. Comparable in speed and armour to a Cobra truck, the Baron trades anti-armour capabilities with the ability to fill the air with projectiles in a moment´s notice.

The large calibre weapon is the larger brother of the one carried by Vanguards, and is combined with a targeting computer and a large supply of ammunition. It excels at taking down enemy aerial units, but can also be lowered to engage ground targets. Especially the Legion infantry divisions learned to fear the tearing sound a Baron makes when it has gotten time to spin its gun up.

Revenant Pandora Armoured Carrier

The Pandora is the closest to a main battle tank the Revenant have. More closely related to an IFV then a real tank, it is armed with a 90mm cannon which has a high rate of fire due to an autoloader. While lacking the armour and firepower to effectively engage dedicated main battle tanks in equal numbers, it is faster and nimbler then them. Additionally, a Pandora can carry two soldiers inside its armoured hull.

The Pandora's role is therefore more of an armoured transport which can also engage tanks, can provide covering fire for its unloaded cargo, and take out heavier targets before these can deal serious damage.

Revenant Raden Tank Destroyer

The Raden is Revenant's answer to the superior armoured forces of Legion and M-Tec. Armed with a large 155mm cannon, it can out-range and out-damage most of the opposition and destroy them before they know what hit them. To complement the vehicle's role of a dedicated tank destroyer, Revenant engineers sacrificed a turreted design for a casemate design. The result is that the Raden has a lower silhouette, and the weight saved from the lack of a turret was re-invested into heavier armour. The end result is a vehicle that quickly becomes the bane of every armoured vehicle on the battlefield.

For increased armour penetration, the Raden fires special APFSDS projectiles. The downsides of these projectiles is that they are much less effective against soft targets like infantry or structures compared to normal tank shells. This restricts the Raden's usage to dedicated tank hunting, leaving other units to take out other targets.

Revenant Construction Crane

For base construction and maintenance, Revenant forces rely on their fleet of Construction Cranes to do the heavy work. The vehicles are a combination of an heavy-duty 8x8 chassis designed to haul heavy loads on rough terrain, and a telescopic crane with a 360 degrees reach. Piloted by a mix of civilian contractors, Revenant engineers and other volunteers, they form the backbone of each Revenant base.

And with that, this slightly later update has been concluded. Who knows what next update will bring?
Tune in next time to see. Dutchygamer signing off.
Media RSS Feed Latest Video
Downloads RSS Feed Upload file Related Downloads
ZERO HOUR Stations MOD V 1.3 The Fixed Version

ZERO HOUR Stations MOD V 1.3 The Fixed Version

Aug 26, 2015 Zero Hour Stations Patch 5 comments

ZERO HOUR Stations MOD V 1.3 The Fixed Version

ZERO HOUR Stations MOD V 1.3

ZERO HOUR Stations MOD V 1.3

Aug 24, 2015 Zero Hour Stations Full Version 7 comments

Now have the Disminer Dozer To Help You Clear The Battlefield From The Mines So Use It Wisely Or Not Go Nuts Do What You Like To Do With IT

ZERO HOUR Stations MOD V 1.2

ZERO HOUR Stations MOD V 1.2

Aug 24, 2015 Zero Hour Stations Demo 0 comments

1:all the credits are for ZOMBATAR! (ME) ZERO HOUR Stations MOD V 1.2 2:This mod adds hospitals(Thats have the propoganda tower abillity) GLA dosent have...

ZERO HOUR Stations MOD V 1.1

ZERO HOUR Stations MOD V 1.1

Aug 24, 2015 Zero Hour Stations Demo 0 comments

a new GLA statue / fixes of some bugs / the buildings now have the crane and the raising from the ground style when in building process



Aug 23, 2015 Zero Hour Stations Demo 2 comments

it's the hospitals and the gla speaker tower now im working on the police station and the un soldiers and the un humvees and the hospitals and the gla...

Advanced AI mod 0.98 improved by AEI v2.8

Advanced AI mod 0.98 improved by AEI v2.8

Aug 22, 2015 Advanced AI mod for Zero Hour improved by AEI Full Version 11 comments

This is the AdvancedAIMod0.98 /by Lion & r42/, updated and improved by AEI /version 2.8/. The aim of the mod and my improvements is to create the greatest...

Post comment Comments  (490 - 500 of 754)
ManGa.Tail May 6 2010 says:

does genral zero hour works in windows 7 ??

+1 vote     reply to comment
Chosen-One Jun 3 2010 replied:

7 ultimate...yes my The first decade is runing )

+1 vote     reply to comment
PForever May 7 2010 replied:


+1 vote     reply to comment
cronos35 May 29 2010 replied:

in my case, it ran in windows 7 starter, but in win7 ultimate, it didn't. u have any clue why that happened?

+1 vote     reply to comment
[CWO4]Bates Apr 29 2010 says:

whats the ediitor used to make mods ould someone tell me

+2 votes     reply to comment
Evan May 14 2010 replied:

RenX is the free version of 3dsMax i like it =]

+1 vote     reply to comment
n5p29 Apr 30 2010 replied:


+2 votes     reply to comment
[CWO4]Bates Apr 30 2010 replied:

what no to make modles

+1 vote     reply to comment
ʇɐuʞɐʇǝp May 2 2010 replied:

3D's max, :P.

+1 vote     reply to comment
OrangeNero Apr 27 2010 says:

does someone know how to get rid off the lag? it starts to play extremely slow. i know its a bug of the ai planing the route for the units but isnt there a patch somewhere?

+2 votes     reply to comment
☦BalkanB☢y☦ Apr 25 2010 says:

QUESTION: are the patches 1.05e and 1.06 official, or is the 1.04 latest official patch?????

+1 vote     reply to comment
n5p29 Apr 26 2010 replied:

the latest official one is 1.04
1.05e and 1.06 are unofficial patch (AKA balance mod)

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

C&C Generals: Zero Hour
Developer & Publisher
Electronic Arts
Send Message
Official Page
Release Date
Released 2003
Game Watch
Track this game
Community Rating



1007 votes submitted.

You Say


Ratings closed.

Highest Rated (20 agree) 10/10

From modder's perspective, Zero Hour is the C&C game with the best modding capability and it's also easy to learn. It have a lot of nice additions from the classic C&C Generals.

Mar 9 2012 by n5p29

Real Time Strategy
Single & Multiplayer
Embed Buttons

Promote C&C Generals: Zero Hour on your homepage or blog by selecting a button and using the embed code provided (more).

C&C Generals: Zero Hour C&C Generals: Zero Hour
C&C Generals: Zero Hour
Last Update
1 month ago
735 members