Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.
Image RSS Feed Latest Screens
Command & Conquer Generals: Zero Hour Command & Conquer Generals: Zero Hour Command & Conquer Generals: Zero Hour
Blog RSS Feed Report abuse Latest News: Deep Impact Update 13

About Deep Impact with 8 comments by Zeke_Dlyoung on Oct 1st, 2014


Infantry Update 1

Hello once again, and welcome to another DI update. This update is all something that I've been trying to avoid for as long as possible due to it being a total pain in the ass to do: New Infantry Models! W00t! So without further ado, let's get on with the update!

WEA Legionaire

Named in reference to the members of the feared ancient Roman legions as well as due to their intensive training with the Foreign Legion, the Legionnaires hold up to their name. They are the basic infantry of the WEA and are most commonly armed with light machine guns linked to their integrated HUD systems (hailing from past European combat systems such as the F√ČLIN), which they can effortlessly wield due to their armoured exo-suit. Additionally, in urban battles and when their commander sees fit, Legionnaires can be issued grenade launchers with incendiary grenades to effectively damage and clear buildings. Additionally they are equipped state of the art military grade laptops, that allow them to hack into and capture enemy structures.

WEA Phalanx

WEA Railgun technology has seen many breakthroughs in recent years, and their most recent breakthrough places this technology directly in the hands of their infantry. When WEA High Command demanded updated dedicated anti-tank weaponry, many came to showcase their designs, but ZTech took the cake with their portable rail-rifle concept. After refining the railgun to be as light and cheap as possible, the so-called "Railrifle X-4" was introduced to the grunts of the WEA AT division in 2043, and thus the Phalanx was born. The technology advancements of the Phalanx don't just stop at their weapon, their battlesuits are an advanced project by the Cynopolies Nano-Engineering division, developed as an alternative to exosuits. Equipped with special nano-fibers capable of augmenting the trooper's physical strength, it allows them to carry the still relatively heavy railrifle, without the bothersome feeling normally associated with wearing an exosuit. In addition, the Nano-fiber cape they wear is designed to act as a shield against shell explosions and shrapnel, giving Phalanxes a far greater survivability against tank gun fire then regular grunts. While their hooded appearance and long rifles makes them look like snipers, Phalanx soldiers lack the marksmanship training making them ineffective against infantry and aircraft.

WEA Lancer

As aircraft become more and more advanced, so do the weapons built to eliminate these "pests of the sky". The Lancer Missile System is the latest "man-portable sam site" developed by the WEA. After going through a few failed prototypes, including AA photon cannons, Ztech enginners stuck with a design made up of an oversized missile fired from a simple shoulder mounted launcher coupled with an advanced miniature radar and targeting system worn like a backpack. As usual, WEA infantry exo-suits allow the "Lancers", as they've been called, to carry these monsters and their ammunition with ease, and the explosives packed into one Lancer missile offer quite an explosive punch against aircraft.

Well that's all we have for this update.

Want more info? Head to our website!

Comments and suggestions? Post them in the forums!

Want to help out, but can't mod? Make us popular!

and we'll see you in the next update.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
GLA Modification (Update)
C&C Generals: Zero Hour

GLA Modification (Update)

Oct 23, 2014 Armageddon - The Final Hour Patch 0 comments

The GLA faction has been altered in order for the AI to build different units and structures, so as to provide for a challenge.

Zero Hour Reborn 6.25 Fix
C&C Generals: Zero Hour

Zero Hour Reborn 6.25 Fix

Oct 20, 2014 C&C Generals: Zero Hour Patch 2 comments

Fixed Version of Zero Hour Reborn 6.25 The Change log are below

Enhanced OST (No Mod Required)
C&C Generals: Zero Hour

Enhanced OST (No Mod Required)

Oct 19, 2014 C&C Generals Zero Hour : Enhanced Music 0 comments

This is a selection of tracks from the Enhanced OST, but modified to work with vanilla Zero Hour (and most other mods). Just copy the "Audio" folder (make...

Middle East Conflict 2 one Link
C&C Generals: Zero Hour

Middle East Conflict 2 one Link

Oct 16, 2014 Middle East Conflict 2 Full Version 8 comments

I re-upload the Mod as one rar File ... just open and start the Game .!!

Middle East Conflict 2
C&C Generals: Zero Hour

Middle East Conflict 2

Oct 16, 2014 Middle East Conflict 2 Installer Tool 0 comments

Sorry moddb I cant upload the game again so i upload file containing the links .!

Condition Zero Beta Patch Version0.5.5
C&C Generals: Zero Hour

Condition Zero Beta Patch Version0.5.5

Oct 15, 2014 Command and Conquer: Condition Zero Patch 2 comments

Does not requires version 0.51, but you must have version 0.5 first

Post comment Comments  (490 - 500 of 667)
Chosen-One
Chosen-One Sep 20 2009, 3:40am says:

Yeah..I agree..who can stop them?Only we!

+1 vote     reply to comment
MandaloreTheGuardian
MandaloreTheGuardian Sep 25 2009, 8:29am replied:

Too late...
Since Petroglyph... It was already Too late.
Westwood is gone.
EA ****** up everything...
Our last hope is Activision, Infinity Ward (Creators of CoD), BungIe (HALO)...Etc.

+1 vote     reply to comment
cronos35
cronos35 Oct 7 2009, 8:25am replied:

what's wrong with EA? i don't see a reason why we should hate EA> in fact they made one of my favorite games: prototype.

+1 vote     reply to comment
Samster01
Samster01 Oct 7 2009, 12:19pm replied:

EA? Well they spam out WAY to many game releases or expansions each year.

I mean just look how many Sim's games and expansions they created. Around 28 expansions for two games! That's just stupid IMO.

Or the seemingly endless amounts of FIFA games they appear to create. Same deal with the Madden series.

The need for speed franchise is in the same boat.

They just spam out endless sequels to the game series' they own.

They'd do much better to release a new game in a series every 2-3 years and add in as many features as possible.

If that didn't convince you, have a look at this list, courtesy of Wikipedia. En.wikipedia.org

- Sam

+1 vote     reply to comment
cronos35
cronos35 Oct 10 2009, 5:40am replied:

does EA know this?

+1 vote     reply to comment
cronos35
cronos35 Oct 10 2009, 5:39am replied:

i fear they might do the same thing to RA3 and CNC3.

+1 vote     reply to comment
cronos35
cronos35 Oct 8 2009, 6:02am replied:

come to think of it you're right.. need for speed started out in the 1990's and began to evolve. but the way it evolved was every bit of change made was immediately released when they can put it all in one package. same with sims.

there's also one issue about RA3. some users say that they need to get back west wood and put EA out of the spotlight. EA made RA3 and the result was awesome. but why do the others want EA out? they make pretty good games (an exception for ZH because they did not put that much effort in it which is the reason why modders are doing all they can to make it great). or am i wrong about the issue?

+1 vote     reply to comment
MrTaxikiller
MrTaxikiller Sep 26 2009, 5:46am replied:

Bungie not Bungle

+1 vote     reply to comment
MandaloreTheGuardian
MandaloreTheGuardian Sep 28 2009, 1:56am replied:

It was Capital I not L.

+1 vote     reply to comment
sev......
sev...... Oct 5 2009, 6:19pm replied:

i agree

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
C&C Generals: Zero Hour
Platform
Windows
Developer & Publisher
Electronic Arts
Contact
Send Message
Official Page
Ea.com
Release Date
Released Sep 25, 2003
Game Watch
Track this game
Share
Community Rating

Average

9.4

969 votes submitted.

You Say

-

Ratings closed.

Highest Rated (18 agree) 10/10

From modder's perspective, Zero Hour is the C&C game with the best modding capability and it's also easy to learn. It have a lot of nice additions from the classic C&C Generals.

Mar 9 2012, 8:49am by n5p29

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
Project
AAA
Boxshot
Boxshot
Embed Buttons

Promote C&C Generals: Zero Hour on your homepage or blog by selecting a button and using the HTML code provided (more).

C&C Generals: Zero Hour C&C Generals: Zero Hour
C&C Generals: Zero Hour
Statistics
Rank
8 of 24,876
Last Update
3 days ago
Watchers
644 members
Mods
214
Addons
91
Files
474
News
519
Features
24
Tutorials
8
Reviews
112