Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.
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Blog RSS Feed Report abuse Latest News: Rise of the Reds Blog Update 15

About Rise of the Reds with 7 comments by The_Hunter649 on Aug 7th, 2014


Originally designed for the British Royal Engineers, the Warhound is a combat engineering vehicle used by the European Continental Army. Rapidly deployable thanks to its light weight of just over 30 tons, this versatile machine can be used for a variety of purposes. Its armament consists of a short 140mm cannon, which is typically loaded with high-explosive demolition shells, and a co-axial .50 calibre machine gun. The cannon, while devastating against static targets, infantry and light vehicles, cannot be fired on the move due to the relatively simplistic fire control systems, and requires the vehicle to be deployed in place. In that state, the Warhound can also be used to repair nearby buildings in a small radius around itself. Finally, the vehicle can use its powerful digging instruments to escavate a small pit to hide explosives in, which can be detonated on a manual command to surprise enemies. In combat, the Warhound has quickly proven itself as a worthy supplement to any defensive strongpoint as well as a helpful force multiplier in urban and mountainous battlespaces since the famous ECA campaigns in North Africa.


The Field Quarters is a handy new vehicle that we've added for the Russian Federation. It is part of a modification that was done to the Rank 3 Conscript Paradrop power. Now known as Conscript Reserves, the unlock will grant you access to the Conscript Paradrop that we all know and love, as well as the Field Quarters, which can be produced at the Russian Supply Depot. You can also individually refit your Supply Wartrucks into these vehicles to get some additional use out of them in the later period of the game. Once deployed, the Field Quarters serves as a kind of mobile barracks which can only produce Conscripts, thus allowing you to deploy basic infantry units closer to the battle and help maintain offensive pressure or defensive opposition against your opponent.

As always, we would like to remind all of you out there that there will be another stream on this Sunday:

Countdown until the stream starts

Also, in case you missed last week's stream, you can check it out on our Youtube channel here

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Enhanced Beta Non-Installer Version 0.9.1
C&C Generals: Zero Hour

Enhanced Beta Non-Installer Version 0.9.1

Aug 23, 2014 C&C Generals Zero Hour : Enhanced Full Version 16 comments

Edited by VectorIV: This is basically the mod with all the previous updates (29/07/2014) included. Credits also to A-Vladimir1994 for uploading it here...

Operation Firestorm Russian
C&C Generals: Zero Hour

Operation Firestorm Russian

Aug 1, 2014 Operation: Firestorm Patch 2 comments

Russian Translation for Beta01 (text only) by DenGresh Installation instructions included in the download.

Enhanced Beta Installer Version 0.9.1
C&C Generals: Zero Hour

Enhanced Beta Installer Version 0.9.1

Jul 24, 2014 C&C Generals Zero Hour : Enhanced Full Version 119 comments

This is the final full release of the mod. I hope nothing goes wrong here or else it's a re-upload or instant day one patch. Edited: Day one patch. Wow...

Peace Mission Patch No.994
C&C Generals: Zero Hour

Peace Mission Patch No.994

Jul 23, 2014 Peace Mission Patch 28 comments

How to use the patch? Take all of file and folder into your game path and replace the file of the same name. Coexistence of 00PMBeta994,00PMBeta995, 00PMBeta996,00PMBeta997,00PMBeta998...

Enhanced OST
C&C Generals: Zero Hour

Enhanced OST

Jul 21, 2014 C&C Generals Zero Hour : Enhanced Music 5 comments

This is obviously an original soundtrack for C&C Generals Zero Hour Enhanced. These are composed by Charlie Lockwood.

C&C Generals Zero Hour World Builder Enhanced
C&C Generals: Zero Hour

C&C Generals Zero Hour World Builder Enhanced

Jul 19, 2014 C&C Generals: Zero Hour Mapping Tool 6 comments

Just a little modification to C&C Generals Zero Hour World Builder, which enables textures with resolutions higher than 512 by 512, up to 2000 by...

Post comment Comments  (480 - 490 of 647)
PedobearNED
PedobearNED Sep 18 2009, 2:15pm says:

we must stop EA -- and get westwood back lol

+2 votes     reply to comment
ctdf
ctdf Sep 14 2009, 9:03am says:

The best mode for C&C Generals Zero Hour is Contra (curent 007)

+1 vote     reply to comment
Un_Nem
Un_Nem Sep 17 2009, 7:04am replied:

Contra 007 and Shockwave (contra have better units upgrades etc... and shockwave have better balanced special powers/super weapons)

+1 vote     reply to comment
cronos35
cronos35 Sep 20 2009, 8:25pm replied:

there's also cnc european conflict mod for zero hour. it's a promising mod. it might be one of the best mods for zh when it gets released.. there's also generation x. it's like a cnc3 themed mod. it will be out this christmas. you guys gotta check it out it's really cool. it's gonna be one of the best mods for zh.

+1 vote     reply to comment
cronos35
cronos35 Sep 20 2009, 5:07am replied:

i agree. contra v.007 and shockwave is te best known mod or zh so far.

+1 vote     reply to comment
sev......
sev...... Oct 5 2009, 6:21pm replied:

i think so to

+1 vote     reply to comment
ShEsHy
ShEsHy Sep 24 2009, 5:12pm replied:

Partialy agree. While Shockwave is downright awesome, Contra on the other hand, has too many units/structures crammed in without any proper balancing or actual need of the unit/structure (the triple set of Patriot defenses comes to mind). Plus, the before mentioned upgrades aren't well placed (for example the SuperWeapon General receives the EMP Patriot upgrade extremely late in the game tech-wise). And even though I think Jason Statham is an excellent actor, his picture instead of "Col. Burton" isn't enough for it to be a great mod.

The other mods that have high potential are the Rise of the Reds mod and the European Conflict mod. Although the RotR mod only has 3 playable factions at the moment and the EC hasn't been released yet, the videos, screenshots, ideas and storylines speak for themselves.

+1 vote     reply to comment
cronos35
cronos35 Oct 2 2009, 6:47pm replied:

i totally agree. EC is a quite potent mod. release date isn't determined yet but i guess the EC guys need to buy some time..

+1 vote     reply to comment
cronos35
cronos35 Sep 11 2009, 7:44am says:

is light of five stars really Chinese? if that's the case, please make an english patch for lofs!! pleeeezzzz pleeezzzz pleeezzz pleeezz pleezzz.......

+1 vote     reply to comment
solid_snake_tr
solid_snake_tr Sep 9 2009, 8:31am says:

please please release a english patch for lıght of five stars.pleeaseeeeeeeeeeeeeeee!!!!!!!!!

+1 vote     reply to comment
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C&C Generals: Zero Hour
Platform
Windows
Developer & Publisher
Electronic Arts
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Official Page
Ea.com
Release Date
Released Sep 25, 2003
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9.4

967 votes submitted.

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Highest Rated (18 agree) 10/10

From modder's perspective, Zero Hour is the C&C game with the best modding capability and it's also easy to learn. It have a lot of nice additions from the classic C&C Generals.

Mar 9 2012, 8:49am by n5p29

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
Project
AAA
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