Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.
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Blog RSS Feed Report abuse Latest News: Rise of the Reds Patch 1.851 Development Update II

About Rise of the Reds with 6 comments by The_Hunter649 on May 1st, 2015

Hello everyone,
I'd like to report that due to the size of changes of our new patch and the fact that some of our developers have had RL stuff to take care of outside of modding we've experienced a few delays for development of the patch.
Because of this we decided to do another public beta testing round so that we can iron out all the problems (like we did before shortly after the 1.8 release back in 2013).

What does this mean?
Basically everyone on the forum will be able to access a new section in our main forum (when it comes online) in which you can download a "Test Build" of our new patch.
In this new forum you can also post feedback and it will likely receive regular updates every few days to fix errors and adjust gameplay to how we feel is most appropriate.

We've put together a basic FAQ here which we hope would answer most of your questions regarding public testing:

Q: When does this public testing phase begin ?
A: Although we cannot answer exactly when, the expectations are sometime next week (first week of May 2015)

Q: How long will the building beta testing phase be?
A: As long as it takes to iron out most of the problems and ensure that all features are working and used as intended.

Q: Can I still get the Test Builds If i'm not registered on the forum?
A: Technically not but you could always ask someone who is registered to give you a link or download directly. (although we would appreciate if you do register since otherwise you will not be able to give feedback)

Q: Are the Test Builds standalone or do i need any other files ?
A: Although the Test Builds use their own launcher and files it still requires the latest public release of Rise of the Reds V1.85 to work properly.

Q: Will these Test Builds mess up my regular public release of Rise of the Reds?
A: No, they shouldn't do that but as with testing early products there may be some problems that aren't ironed out yet so use it at your own risk.

Q: If I want to play multiplayer will I run into problems because other people will not have the Test Build installed?
A: No, the Test Builds will run on their own separate version of and you will not end up in the same lobby as other people (this version of is temporary and will only be used during this phase)

Q: When the proper version of 1.851 is released do I need to uninstall the Test Build of it?
A: Technically not but its still recommended as its no longer of further use.

Now thats out of the way onto the good stuff for this update:

Introduced in the early 1970s but perpetually modernised over the decades, the Tu-22M serves the Russian Air Force as a strategic strike bomber. Its variable wing geometry and powerful engines allow the Backfire, as it is still called and feared by the Americans and Europeans alike, to reach the battlefield upon a General's request very quickly, where it then delivers its deadly payload of cruise missiles in order to punch a hole into the enemy line. During the first days of the Russo-European War, several squadrons of Backfires, escorted by Berkuts and Sokols, bypassed the inadequate European air defences on the Scandinavian peninsula and raced across the North Sea, towards the strategic port of Rotterdam. What followed was an attack that would attain infamy as the 'European Pearl Harbor', as the Backfires obliterated much of the port together with the multinational fleet that was still preparing itself for deployment: When the Russian planes made their get-away a mere half hour after the first volley of missiles had struck into the French aircraft carrier Villeneuve, the Europeans had effectively lost three of their Sovereign-class battleships, several destroyers, frigates, corvettes and submarines as well as a half dozen supply vessels, painfully proving that the Backfire would remain a force to be reckoned with as the war exploded across Europe.

We actually wanted to give you a visual update for the Backfire with the release of 1.85, but the model was not finished in time. Now, you can expect this beauty to make an appearance in the upcoming patch.

Upon request by the community, we have decided to add these deployable sand bastions to the Worldbuilder. These objects are completely inert and purely cosmetical, but should come in handy for those interested in depicting a large military base on a map of their own design.

Also this upcoming sunday we will be doing a special stream featuring the internal version of Patch 1.851 rather than public games.
We will also likely disscus some details about the public testing we mentioned earlier and you are also welcome to ask questions in the chat regarding it.

Countdown until the stream starts

Also, in case you missed last week's stream, you can check it out on our Youtube channel here and here

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Post comment Comments  (480 - 490 of 743)
ManGa.Tail May 6 2010, 9:06pm says:

does genral zero hour works in windows 7 ??

+1 vote     reply to comment
Chosen-One Jun 3 2010, 11:10am replied:

7 ultimate...yes my The first decade is runing )

+1 vote     reply to comment
PForever May 7 2010, 9:12am replied:


+1 vote     reply to comment
cronos35 May 29 2010, 8:55am replied:

in my case, it ran in windows 7 starter, but in win7 ultimate, it didn't. u have any clue why that happened?

+1 vote     reply to comment
[CWO4]Bates Apr 29 2010, 2:36am says:

whats the ediitor used to make mods ould someone tell me

+2 votes     reply to comment
Evan May 14 2010, 2:47am replied:

RenX is the free version of 3dsMax i like it =]

+1 vote     reply to comment
n5p29 Apr 30 2010, 7:13am replied:


+2 votes     reply to comment
[CWO4]Bates Apr 30 2010, 5:28pm replied:

what no to make modles

+1 vote     reply to comment
ʇɐuʞɐʇǝp May 2 2010, 12:30pm replied:

3D's max, :P.

+1 vote     reply to comment
OrangeNero Apr 27 2010, 6:57am says:

does someone know how to get rid off the lag? it starts to play extremely slow. i know its a bug of the ai planing the route for the units but isnt there a patch somewhere?

+2 votes     reply to comment
☦BalkanB☢y☦ Apr 25 2010, 8:27am says:

QUESTION: are the patches 1.05e and 1.06 official, or is the 1.04 latest official patch?????

+1 vote     reply to comment
n5p29 Apr 26 2010, 1:25am replied:

the latest official one is 1.04
1.05e and 1.06 are unofficial patch (AKA balance mod)

+1 vote     reply to comment
plod2 Apr 21 2010, 5:48pm says:

i'm new here, can anyone suggest the best mods for generals zero hour?

+1 vote     reply to comment
PForever Apr 21 2010, 6:19pm replied:
The Best mods until now...
btw there is interesting mods in development.

+1 vote     reply to comment
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C&C Generals: Zero Hour
Developer & Publisher
Electronic Arts
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Release Date
Released Sep 25, 2003
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1002 votes submitted.

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Highest Rated (19 agree) 10/10

From modder's perspective, Zero Hour is the C&C game with the best modding capability and it's also easy to learn. It have a lot of nice additions from the classic C&C Generals.

Mar 9 2012, 8:49am by n5p29

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