How to use the patch? Take all of file and folder into your game path and replace the file of the same name. Coexistence of 00PMBeta997,00PMBeta998 and...
Apologies for lack of updates! The team, especially CoLT, has been very busy these past months. However, I (InsurgentCeLL) discussed with the rest of the team, and we've decided to update you guys on the current changes in Lore and models.
First of all, I don't believe we properly introduced the new member of our team (Though he's been active for the past year or so): Kalga.
Kalga is our writer, and has since re-written most of the lore of Reischmarch. If you have any questions on the story, he'll be happy to answer them.
The 20th century could be rightly called "the century that Germany shaped", for no other country affected the fate of the world as much as the nation of Germany did. Through fair means and foul, the Germans managed to carve the largest empire the world has ever seen, stretching from the Atlantic to the Pacific, from the frozen wastes of then tundra to the deserts of Africa, the German empire fears no power under the sun.
The early 1930s were a terrible of the nation of Germany, its economy wrecked by the fallout from the American stock market crash and saddled with reparations that it could not possibly pay. The streets were filled with fighting between right and left wing gangs. The country needed a savior, someone who is not from the current crop of old politicians and generals who lead the country into the ruin that it is in now.
What the German people got was far different than that.
On June 5 of that year, the country woke up to the sudden news of a coup. In the days and weeks that followed, the full story came out: that a cabal of industrialists, supported by certain units of the army and police, had overthrown the government and established themselves as the new head of the German state. Promising order, stability, and prosperity, the cabal, now calling itself the Hierarchy, laid out their plan for the German people. Acceptability was not that easily achieved, however and riots and gang clashes continued right through the year, but as the Hierarchy repel each attack on their authority and came out stronger each time, the German people gradually came to accept their new overlords.
As 1933 came, the Hierarchy began their long term plan to revitalize the German nation. Even at that point in time they never had any intention to raise the living standards of the German people or anything noble like that, as they were simply trying to expand German, and thus their own, power and influence. Very quickly however, they were forced to face the reality of their situation; that they have to give at least a token gesture of raising the standards of living lest the people themselves decide to align with the Communists or other fringe political parties. So slowly, the country hobbled back to a semblance of prosperity. The recovery was still too slow for the likes of the Hierarchy, but barring a miracle, it appears that there is no other option.
Then, in 1939, a miracle was delivered.
The project itself, a fusion of Human Mobility Mechanism Project 771 and Trans-life Activity Project 616, was undertaken at the request of the Hierarchy to find another source of labor that is not from the citizen population. While the individual projects were only partial successes, a fusion of the two projects in 1938 under the direction of Dr. Spieler made the combined project into a success. Now the Hierarchy has a source of labor that needs no rest, no food, no entertainment, no [political] voice yet works tirelessly 24 hours a day, 7 days a week, and 365 days a year.
The Hierarchy's grand plan can begin in full now.
Quietly, factory workers were laid off all over the country as the MPK (Marionette Puppe Körper) fills their places. To deal with the rising unemployment, the Hierarchy drafted all able bodied men into the Wehrmacht and promoted the Kinder, Küche, Kirche concept among the German womenfolk. Despite the blatant violations of the Treaty of Versailles, the western democracies failed to act militarily or economically, as they were too mired into their own economic problems to deal with what they perceived as a group of upstarts. By 1940, the German GDP was largest it has ever seen in its history and the army was larger than the combined militarizes of all its neighbors. Now with an army larger than even the most rabid general could have dreamed of, and a labor force that will never tire or revolt.
Germany is ready to seize her destiny on the world stage.
Standard Tactical Defense (STD) Emplacement: In modern times almost all of the Wehrmacht’s defenses for forward field bases rely on these simply emplacements. While the basic emplacement appears to be little more than a reinforced concrete foundation, underneath the structure lies a 4.5 generation MPK assisted computer, which can be connected to various different weapon systems. This system allows for the rapid construction and deployment of a variety of defenses for complete defense against modern combine arms tactics.
– Anti-infantry turret mount: Armed with two MG42 7.9mm machineguns, the Anti-infantry turret can shred mass concentrations of infantry in a matter of minutes. However, the weapon is near useless against most armored vehicles and cannot target aircraft effectively due to its light frame and mounting, as well as the lack of advance guidance systems.
– 8.8cm Anti-vehicle/anti-air turret mount: composed of an update of the fabled 8.8cm FlaK cannon fitted with autoloader and advance range finding equipment, the Anti-vehicle/anti-air turret can dispatch most vehicles and aircrafts with ease. Be advised, due to the nature of the autoloader and the types of ammunition involved, the turret cannot engage both aircraft and ground targets at the same setting. Switching between anti-air/anti-ground settings takes approximately five seconds, during which the turret cannot fire at any targets.
- 12.8cm Anti-vehicle/anti-air turret mount: Similar to the 8.8cm FlaK turret, with the main difference in the mounting of a modernized 12.8 cm FlaK 40. The 12.8 cm FlaK 40 can destroy the heaviest bombers and tanks with ease. The 12.8cm FlaK 40 turret has the same disadvantage as its lighter counterpart, mainly the amount of time (seven seconds) it takes to switch between anti-air/anti-ground roles.
SdKfz 205 Panzerkampfwagen VIII Ausf.D Maus: First produced during the waning days of WW II, the SdKfz 205 has for over five decades served as the hammer of the Heer, used in cases of breakthrough or mobile defense. Even, today, the Maus is still the largest combat vehicle in the Heer. Always receiving the latest upgrades, the current model of the Maus, SdKfz 205 Panzerkampfwagen VIII Ausf.D, saw a massive improvement over previous incarnations with additional reactive armor, a completely new engine rated at 2800hp, a new transmission, updated suspensions, a new 15cm gun with autoloader (which led to the deletion of the 7.5cm coaxial cannon), a full computer assistance suite, a dual 12.7mm machinegun auto turret, and a full mini-kitchen (located in the hull between the driver’s compartment and the engine). One thing that has not changed over the decades were the sheer expense in the construction of these mammoth tanks, therefore their presence on the battlefield is rather limited, their arrival usually signaling the most intense part of a battle is about to begin. While the upgrades were able to improve the Maus’s top speed to 30km per hour, it is still one of the slowest vehicles in the modern Wehrmacht’s inventory.
Thank you all for following this mod. Remember that we are still hiring. We are still looking for people to perform the following:
- Dedicated uvmapper
- Texture artist
- Concept artist
- Voice actor
- Build compiler
Highest Rated (16 agree) 10/10
From modder's perspective, Zero Hour is the C&C game with the best modding capability and it's also easy to learn. It have a lot of nice additions from the classic C&C Generals.
Mar 9 2012, 8:49am by n5p29