Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.
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Blog RSS Feed Report abuse Latest News: Deep Impact Update 13

About Deep Impact with 8 comments by Zeke_Dlyoung on Oct 1st, 2014

Infantry Update 1

Hello once again, and welcome to another DI update. This update is all something that I've been trying to avoid for as long as possible due to it being a total pain in the ass to do: New Infantry Models! W00t! So without further ado, let's get on with the update!

WEA Legionaire

Named in reference to the members of the feared ancient Roman legions as well as due to their intensive training with the Foreign Legion, the Legionnaires hold up to their name. They are the basic infantry of the WEA and are most commonly armed with light machine guns linked to their integrated HUD systems (hailing from past European combat systems such as the F√ČLIN), which they can effortlessly wield due to their armoured exo-suit. Additionally, in urban battles and when their commander sees fit, Legionnaires can be issued grenade launchers with incendiary grenades to effectively damage and clear buildings. Additionally they are equipped state of the art military grade laptops, that allow them to hack into and capture enemy structures.

WEA Phalanx

WEA Railgun technology has seen many breakthroughs in recent years, and their most recent breakthrough places this technology directly in the hands of their infantry. When WEA High Command demanded updated dedicated anti-tank weaponry, many came to showcase their designs, but ZTech took the cake with their portable rail-rifle concept. After refining the railgun to be as light and cheap as possible, the so-called "Railrifle X-4" was introduced to the grunts of the WEA AT division in 2043, and thus the Phalanx was born. The technology advancements of the Phalanx don't just stop at their weapon, their battlesuits are an advanced project by the Cynopolies Nano-Engineering division, developed as an alternative to exosuits. Equipped with special nano-fibers capable of augmenting the trooper's physical strength, it allows them to carry the still relatively heavy railrifle, without the bothersome feeling normally associated with wearing an exosuit. In addition, the Nano-fiber cape they wear is designed to act as a shield against shell explosions and shrapnel, giving Phalanxes a far greater survivability against tank gun fire then regular grunts. While their hooded appearance and long rifles makes them look like snipers, Phalanx soldiers lack the marksmanship training making them ineffective against infantry and aircraft.

WEA Lancer

As aircraft become more and more advanced, so do the weapons built to eliminate these "pests of the sky". The Lancer Missile System is the latest "man-portable sam site" developed by the WEA. After going through a few failed prototypes, including AA photon cannons, Ztech enginners stuck with a design made up of an oversized missile fired from a simple shoulder mounted launcher coupled with an advanced miniature radar and targeting system worn like a backpack. As usual, WEA infantry exo-suits allow the "Lancers", as they've been called, to carry these monsters and their ammunition with ease, and the explosives packed into one Lancer missile offer quite an explosive punch against aircraft.

Well that's all we have for this update.

Want more info? Head to our website!

Comments and suggestions? Post them in the forums!

Want to help out, but can't mod? Make us popular!

and we'll see you in the next update.

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GLA Modification (Update)
C&C Generals: Zero Hour

GLA Modification (Update)

Oct 23, 2014 Armageddon - The Final Hour Patch 0 comments

The GLA faction has been altered in order for the AI to build different units and structures, so as to provide for a challenge.

Zero Hour Reborn 6.25 Fix
C&C Generals: Zero Hour

Zero Hour Reborn 6.25 Fix

Oct 20, 2014 C&C Generals: Zero Hour Patch 2 comments

Fixed Version of Zero Hour Reborn 6.25 The Change log are below

Enhanced OST (No Mod Required)
C&C Generals: Zero Hour

Enhanced OST (No Mod Required)

Oct 19, 2014 C&C Generals Zero Hour : Enhanced Music 0 comments

This is a selection of tracks from the Enhanced OST, but modified to work with vanilla Zero Hour (and most other mods). Just copy the "Audio" folder (make...

Middle East Conflict 2 one Link
C&C Generals: Zero Hour

Middle East Conflict 2 one Link

Oct 16, 2014 Middle East Conflict 2 Full Version 9 comments

I re-upload the Mod as one rar File ... just open and start the Game .!!

Middle East Conflict 2
C&C Generals: Zero Hour

Middle East Conflict 2

Oct 16, 2014 Middle East Conflict 2 Installer Tool 0 comments

Sorry moddb I cant upload the game again so i upload file containing the links .!

Condition Zero Beta Patch Version0.5.5
C&C Generals: Zero Hour

Condition Zero Beta Patch Version0.5.5

Oct 15, 2014 Command and Conquer: Condition Zero Patch 2 comments

Does not requires version 0.51, but you must have version 0.5 first

Post comment Comments  (480 - 490 of 667)
Marine31 Oct 17 2009, 5:40am says:

HEY!!!What the damn hell happen to the mod section here??!!ITS GONE!!!!

+1 vote     reply to comment
cronos35 Oct 17 2009, 7:05pm replied:

what do you mean gone? it's still there..

+1 vote     reply to comment
Bug_WarLord Oct 1 2009, 1:05pm says:

Well.Bungie just destroyed one good mod(I did see and got to beta) was halogen...that was a good mod :( but the morons at microsoft and bungie had to clam copyright when they didn't even make halowars(Halgen was mad before halo wars was begining)So i think bungie should just stop WITH ONLY Compyrighting halo's all good don't really care about them...Activision and and infintiy i do care about...But u forgot one more :).Treyarch!They made those zombies and thats what i really i hate coz they missed up a other good game(Not mod).Age of mytholoy.That was the most funnest game ever.great online play.but they bought out esnbile studios.(Which is robot)But i think robot is makeing a new AOE or AOM.Hopfuly.

+1 vote     reply to comment
Tore29 Oct 3 2009, 5:46pm replied:

uhmm. Bungie loved Halogen.

It was Microsoft which sent the cease and desist order.

+4 votes     reply to comment
cronos35 Oct 7 2009, 8:23am replied:

well then **** you microsoft!!

+5 votes     reply to comment
cronos35 Oct 3 2009, 4:29am replied:

you have a copy of halogen beta?

+1 vote     reply to comment
cronos35 Oct 2 2009, 6:41pm replied:

hmm... if only bungie and microsoft studios didn't stop halogen, it would have made it's way to mod db. i saw the trailer of the mod and it was perfect. units had good texturing, the game also had great particle effects and more. curse you bungie for stopping this mod on it's tracks!

+1 vote     reply to comment
Samster01 Oct 7 2009, 12:09pm replied:

Actually Halogen had an extremely popular moddb page and website. But they had to delete them when Microsoft sent the cease and desist order.

The team that made Halogen started working on a new mod, Asylum.

Here's the official forum the mod uses:

- Sam

+1 vote     reply to comment
cronos35 Oct 10 2009, 5:43am replied:

looks like another promising mod. hope they get here soon.

+1 vote     reply to comment
cronos35 Oct 17 2009, 7:07pm replied:

does EA know what they're doing?

+1 vote     reply to comment
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C&C Generals: Zero Hour
Developer & Publisher
Electronic Arts
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Release Date
Released Sep 25, 2003
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Highest Rated (18 agree) 10/10

From modder's perspective, Zero Hour is the C&C game with the best modding capability and it's also easy to learn. It have a lot of nice additions from the classic C&C Generals.

Mar 9 2012, 8:49am by n5p29

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