Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.
This is a pack which contains the best custom skins off the internet for all armies as well as custom sounds for the weapon effects.
Due to great demand I have released an addon for my Zero Hour MakeOver pack which contains urban city style/snow camouflage skins for the GLA infantry...
4 new units, 1 for each faction and 2 for China. They're all heavy experimentals, mostly artillery. Vehicle factories needed switchable commandsets to...
L@@K Again. This is map pack version 3 for C&C Generals Zero Hour. It has brand new maps and improved old ones.
NOTE: Check out my profile for the latest downloads, a newer version is now available. Just 2 maps for Generals Zero Hour with 2 and 4 player modes, making...
Please note that the latest version of DF (1.3) includes a fully working installation file for this mappack. So unless you are still hanging on to the...
Our Map Pack I Maps Include; Sand Island - E.V.E. Icy Waters - CrazyKenny The Core - Lord_Atlantis Sand, Cities and Canyons - CrazyKenny
our Map pack III Maps include; Sidewinder - CrazyKenny Contamination - CrazyKenny Burning Crusade - Lord_Atlantis Star Island - =Hawkeye=
Installer version of the MidEast Crisis 1.2.
Isotx 2006 (www.isotx.com) ------------Bhones MidEast Crisis MapPack!-------------- MeC Mapper Bhones has released his mappack including 4 new maps...
This map is for those of you who like a battle where you get loads of build space tech buildings and one way into your base. seriously there are about...
This is my first attempted C&C generals zero hour map which took me quite a long time to do. Reason being my first go with the software and plus had...
This is my first map pack. It consists of 4 skirmish/multiplayer maps for C&C zero hour. Also inside is a readme telling you where to put the maps...