Caveman Craig 2 is a unique survival/RTS game featuring Craig, a tribal leader. It's your job to lead Craig as he builds up his clan and conquers the 4 tribes of boggdrop. Set in a prehistoric world, you decide the fate of man as you hunt, gather and prepare your way to victory. Teach your cavemen new skills and watch as they contribute to the survival of your people. Gather your brave warriors to fend off a dino-frenzy, or use special skills to outsmart the rival tribes. It's your call in this hilarious caveman classic!

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Take down checkpoints FAST (Games : Caveman Craig 2 : Forum : Strategies, Hints and Tips : Take down checkpoints FAST) Locked
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Mar 22 2012 Anchor

Hey guys,
A lot of players have expressed frustration in taking down checkpoints.. it certainly is a difficult task when your hunters like throwing rocks at flesh and bones and not so much at stone. Craig is left to single handedly take down the checkpoints while his army defends him from enemy cavemen and dinosaurs.

SO, what can you do to cream through checkpoints?

I would suggest you experiment with some of the XP rewards. The earthquake is available immediately and affects the checkpoints if they are on screen (bet you didn't know that!). There are two rewards that you can unlock with two of the harder achievements that can double and triple the efficiency in taking down enemy checkpoints.

Who else has advice?

-Rhys

Mar 27 2012 Anchor

When you say "Bet you didn't know that!" that says to me you wanted to have players experiment with the XP rewards as a design decision and have the joy of discovering that but if players are getting frustrated, might I make the suggestion of hinting at that in the description of the special. Right now it says "Earthquake: An earthquake that scares away all the dinosaurs!" you could instead say "Earthquake: An earthquake that will scare dinosaurs and enemies when the ground shifts dangerously!" or something like that.

Perhaps lowering the cost of the special as well? Lower cost specials are more likely to be used more often, IMHO, especially in a experimental fashion.

Mar 27 2012 Anchor

Worth noting.
Also, the hints on the main menu can actually be quite useful. And you can click on them to see another. They often mention second uses of rewards or weaknesses in dinosaurs, etc.

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