Imagine following situation: You are stranded on an island, far, far away from any known country, and know you´re only task is to survive... It will be a first person Role-Playing-Adventure-Simulation Game (with more than one island, hopefully) where we hope to implement building shacks, later huts, trading with the natives and dealing with the nature... Be:


Caught in paradise



Current game version: 0.1.5a
Plans for version 0.2.0a:

  • Collecting branches and stones       [DONE]     (0.1.1a)
  • New crafting menu                        [DONE]     (0.1.2a)
  • Basis equipment (Axe)                    [DONE]     (0.1.3a)
  • Cut down trees                             [DONE]     (0.1.4a)
  • Random generated nature              [DONE]     (0.1.5a)
  • Wood as buildind material               [WIP/10%] (0.1.6a)
  • New crafting options (torches, etc) [planned] (0.1.7a)
  • Building menu = possibilty to build   [planned] (0.1.8a)
  • of course: saving all new features    [planned] (0.1.9a)

Note: All numbers are approximately!
If you've got some skill and free time for helping with an indie game, just write us a PM. (But only if you are really willing to spend time for it and are old enough to be taken serious).

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Cut down trees Cut down trees Version 0.1a!
Blog RSS Feed Report abuse Latest News: Version 0.1a finished!

2 comments by Phoinix on Feb 11th, 2012

Good News,

we just finished work on version 0.1 of alpha. Which means a small step towards completion, but a large one towards beta.
This new version contains a lot of new functions, gameplay elements and items. You want examples?
We...
              -added a sleeping function (again)
              -added options in both main and in-game menu
              -improved the day-night-cycle
              -added a save/load system!
              -added a basic crafting system
              -and a lot more...
            
As you can see, we are making good progress, we actually are at a point where we want people to tell us what they think of the game so far, in other words:
We are looking for testers!
Since someone already applied for testing on Windows, for the moment all we need is a Mac user to see if all of our stuff is working fine on a Mac as well. Still, for all you Windows users out there, you'll get your chance too, once our project has become bigger =)
Also, since we still are only a two-man-team, we are once again asking for help, but this time only for 3d artists, since all of the seven who ever offered "help" never did anything, so Phoinix just started to learn coding by himself, and as you can see, he got quite good at it. If you want to help with some modeling, just shoot us a PM (and only a PM, since somehow our mail adress got f*cked up -.-) and we'll answer as soon as we can. And as soon as we've fixed this problem of ours, we will let you know.

Note: text was written by Highrider. Thank him for his good english knowledge!

Finally, thanks for 140+ trackers, and all of you for supporting us,

Check out the image box for new screenshots:

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Comments  (0 - 10 of 43)
kulane
kulane May 19 2012, 1:09am says:

this game could be so deep ,,recipes for foods that give different small timed bonuses or the like. Crafting of course but the deeper the better. Tanning and dying for armor and or clothes. fishing would be awesome ,even different skill sets for pole or spear fishing,,same for hunting,could be mini games in game even.. Then add ons ,raiding parties,,pirates,,multiplayer,, ok ok im dreaming again.

+1 vote     reply to comment
averagebob155
averagebob155 Apr 15 2012, 1:33pm says:

I cant wait!

+1 vote     reply to comment
kulane
kulane Apr 10 2012, 8:22pm says:

I saw a comment on natives and would like to say the more interaction the better--- trading, fighting, helping,quests,village expansion marriage whatever. Sorry I missed your messsage back in march Phoinix
plse keep this idea going.

+1 vote     reply to comment
KOYK_GR
KOYK_GR Feb 27 2012, 5:36pm says:

it will be cool if you cold control a tribe in the future! build some tree walls ect.

+2 votes     reply to comment
azaptyE
azaptyE Feb 12 2012, 3:03pm says:

Now all we're missing are secret research stations and plane wreckage.

+5 votes     reply to comment
Giamme
Giamme Feb 12 2012, 12:06pm says:

I like the theme ^^

+2 votes     reply to comment
Waddlesticks
Waddlesticks Jan 30 2012, 7:31pm says:

Sent an email... Forgot to add a subject name... Haha

+1 vote     reply to comment
Jaywolf359
Jaywolf359 Jan 24 2012, 5:19pm says:

Good concept, I've been tracking for awhile. I'm impressed with the work and the coding improvements.

+3 votes     reply to comment
Rossi97
Rossi97 Jan 22 2012, 6:58pm says:

Any ETA to when this will come out?

+1 vote     reply to comment
Highrider
Highrider Jan 24 2012, 11:07am replied:

Nope, but we'll make a news soon which should explain some things.

+1 vote     reply to comment
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Caught in Paradise
Platforms
Windows, Mac, Web
Developer & Publisher
Warlord Interactive
Engine
Unity
Contact
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Release Date
TBD
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Style
Genre
Role Playing
Theme
Various
Players
Single Player
Project
Indie
Statistics
Rank
1,684 of 6,687
Last Update
1 month ago
Watchers
197 members
News
4