After the funeral of his recently deceased father, a young mechanic ends up being plagued by intense nightmares. Nightmares so vivid, he starts to suffer from severe sleep deprivation, depression, fear attacks and slight reality loss. Visiting numerous psychologists didn't help much. Even less traditional therapy such as wingwave coaching or hypnosis didn't reveal the cause of his troubles. He suffers until contacted by a less conventional psychologist who offers him a possible but dangerous solution. His theory suggests that the vibrant nightmares are a defense mechanism to hide a surpressed memory within his subconciousness under the disturbing images. An experimental machina should allow the protagonist to wander through his dreams in full awareness without waking up. Traveling inside his own mind. However, if he dies within this highly drug influenced trip...he might remain comatose for the rest of his life.

Fight, solve puzzles and survive through abstract dreamscapes to uncover the true source of your nightmares burried within the depths of your subconciousness.

Adapt or perish.

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11 comments by Serygala on Aug 24th, 2012

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Hey there! I hope you remember this game because its been a little eternity since the last update. I must apologize for that but I have been rather preoccupied (again) and most progress I made does not statisfy me just yet ...at all. You might anticipate some major progress but I'm afraid I can't show you anything new or particulary interesting at this moment. It just felt like its time to send a little lifebeep out there...to show that this is still alive :)


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You may not believe me but even though I have a lot of experience in this genre, mixing horror with surrealism in FPSC is extremely hard! There is a fine line between eerie and engaging and boring/ineffective and detaching. Having the constant threat of hitting the memory cap in mind, I made a lot of nice assets and levels and deleted them again as they where simply not "do-able".

There are some good news aswell though :)

I did dig in my collection of models and found some cool character models. I've put some efforts in these assets and would like to present them to you:

You think you can handle this guy? ;)

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At this moment, I'm not sure what monsters and fiends will make it in the final release but I can tell you that I will try a lot more to make the models I already have look threatening and creative and to create new ones to match the games theme.

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I tweaked the shotgun so you have gunlag, reoil, shader effects and you will only reload as much shells as you fired.

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The screenshots might be a bit dark. Its a roadside motel by night from a memory sequence.

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This game is going to send you back to school...

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Alright! Thats it for this update! I hope you haven't lost interest and I certainly want to read your feedback.


If you like what I'm doing and you want to support me or if you have too much money you can donate to the production of this and future games by donating to my paypal account

on an unrelated note: this website keeps playing the sound of a hyperhappy voice yelling "oh my god! no way!!"... whats that about? :D

-Adrien

Post comment Comments  (30 - 40 of 56)
thehonestgamer
thehonestgamer Aug 25 2012, 7:15am says:

Hey mate I just read through your whole update, I havent actually played your first game yet but I plan on adding it to my growing Let's Plays on Youtube! Heres my site if your interested: Youtube.com

I cant wait until more progress is made on this title it looks just awesome, I will check back for more updates as they come!

+1 vote     reply to comment
Serygala
Serygala Aug 26 2012, 6:45am replied:

Hey there! Nice channel you have and I see you played "Hospice" games from some of my friends. Well, by "first game" I assume you mean "Euthanasia".:P If you want to play it, I will definately check out the video but keep in mind that its very raw and glitchy.

+1 vote     reply to comment
Schnuupi
Schnuupi Aug 15 2012, 6:34pm says:

Dude awesome work so far! I am utterly stumped at how you achieve this in FPSC! I've always been trying to make a similar styled game in FPSC but just can't figure out how to get shaders/lighting etc, models and such yeah but how do you manage such high quality shaders and such? :)

+2 votes     reply to comment
Serygala
Serygala Aug 26 2012, 6:43am replied:

Thank you! :D I would like to help you but your questions are a bit too general for me to answer as I dont know where to start. I'm always open to help new guys so feel free to send me a PM or Mail with detailed questions and I get right on it.

+1 vote     reply to comment
happykamper
happykamper Aug 6 2012, 4:21pm says:

Man, I can't believe that you haven't finished most of your games. They all look so amazing. Or, are they finished? Either way, this looks amazing, as well as all your other work.

+1 vote     reply to comment
Serygala
Serygala Aug 26 2012, 6:41am replied:

Not yet! Its not that easy to get things done in fpsc, but I do my best to finish them. Thanks for motivating me :)

+1 vote     reply to comment
NinjaStar21
NinjaStar21 Jul 22 2012, 1:41pm says:

dude this is like amnesia wow you have done a great job

+1 vote     reply to comment
Serygala
Serygala Jul 24 2012, 1:06pm replied:

how is this like amnesia?

0 votes     reply to comment
rottenhedgehog
rottenhedgehog Jun 25 2012, 12:03pm says:

I love the art style, can't wait to play it :D

+1 vote     reply to comment
Serygala
Serygala Jun 30 2012, 11:04am replied:

the demo will be released with the full version after september :)

+1 vote     reply to comment
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Catathrenia
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SerygalaCaffeine
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