So after diving headfirst into some rather clever shader code by Kalle over at the Badlogic Games forums I am integrating a modified version of it into Carrier Squadron. This will definitely be in the next version of the game, along with some other new features I will be revealing in detail later.
Since this is a shader-based effect, there are differences in appearance between the desktop and Android versions of the game – even between different Android devices! So to compensate, I had to split the original shader scripts used between the two platforms while adding in additional parameters to further adjust luminance/saturation. There will be a bloom/glow adjustment setting in-game, with an option to turn it off for older devices...so yes, your original Droid won't be left out in the update.