Cargo Lander is the project name of this lunar lander style game, with asteroid themed levels, mostly. The game has two modes, and upon completion unlocks two more modes. Classic Lander, and Cargo Lander. In Classic Lander mode the goal is to land on all landing pads in the level to complete it, where the only major skill the player has to rely on is flight, navigation, and landing, while in Cargo Lander mode gameplay is more action oriented from start, the goal is to transport cargo from pad A to pad B, and to do that the player must survive, and solve mini-puzzles to reach the other end. And beware, space is filled with unknown dangers, and obstacles just waiting for an inexperienced pilot to drift their way.

Post news Report RSS Biggest update yet!

We present you our biggest update yet! Textured ship, laser doors, force field doors, reinforced doors, triggers, ship gravity neutralizer, blinking arrows for starting help in direction and more coming in the next update tomorrow!

Posted by on

First we'd like to apologize for the delay with the textured ship update, unexpected things got in the way as they often do, but to make it up to you in this update we've added even more content!

Ship is finally textured!

Textured Ship

Old ship standing next to the new one.

Textured Ship

A little flight test.

Textured Ship
Textured Ship

Chilling on the sattelitte...

Textured Ship

Force field doors. Used to keep ships, and other electronically powered machines in or out of areas. However non-powered objects can pass through. Player needs to locate the trigger corresponding to that door to open it by flying/standing in its vicinity and pressing Ctrl or F, or, for example, pick up an object and drop it through the force field onto the trigger on the other side thus linking the trigger to the ship through the object and allowing the player to activate it from further distances or unreachable areas.

Lasers, Force field doors, and more.

Ship with the trigger on the right.

Lasers, Force field doors, and more.

And whats a game without photon laser beams! Same as the force field doors except flying into them destroys the ship. Also they're shinny.

Lasers, Force field doors, and more.

Laser output trigger. Red when ship is away and can't use it.

Lasers, Force field doors, and more.

Blue when ship is in vicinity and can turn off the lasers.

Lasers, Force field doors, and more.

Reinforced Doors. To pass through those bad boys the player has to land on one or carefully maneuver up to one door, and press keys Up/Down + Ctrl or F to activate the push thrusters on the ship for an extra boost, and push the doors open!

Lasers, Force field doors, and more.

Lasers, Force field doors, and more.

Ship Gravity Neutralizer or SGN. What's that, you say? Well its exactly what it sounds like! Kind of..
When the player presses Shift it activates the SGN which neutralizes the effect of gravity on the ship for a specific amount of time, making the ship to float freely and allowing the player more control over the ship for precise movement in tricky, hard to pass spaces in levels.

Just simple flashing light arrows at the starting pad pointing towards the first cargo pad or landing pads.

Arrow

Next update brings:
- 2 Gun Turrets!
- New Fuel Station!
- The First Enemy, Boomer!
- More Signs!
- And more improvements and models!

That is all for today, be sure to check for the next update tomorrow. :)

Lasers, Force field doors, and more.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: