This is not copying nzp! We are making a nazi zombies for every game like Cod WAW, Cod BO, Cod BO 2! All of the maps and everything!Updates will be posted frequently, I Currently don't know when this game will be released!
This game isn't getting off the ******* ground, what a crappy indie. If your going to build a game, build it in something you know and/or can learn quickly. Unity is so easy even you 12 year olds can do it. I would rather play the game with a computer or mobile phone than a pop. Then you can do fine tuning and enhance graphics and speed. Then you can step up from your "placeholders" and use Creative Commons stuff. Trust me, you guys are embarrassing your company's name. Drop the project and create a new page. I really dig the foreign name. I'm assuming you guys are making a custom game that doesn't copy nzp. Which is great. We were promised an update 1-2 months ago, never got em. Do something right for a change. Quake isn't working out, step up and make a popular PC, Mac and Linux game. Then get the android and iOS license. I'll play it! PLEASE follow my advice... I think you will like the outcome better. Maybe get that one dude who's building that TranZit zombies portable to help you develop some code.
Sorry i'm awake its just that my internet has been cut off and no one is answering all of my questions on what's happening to the team but i'll post a sound update don't worry,i'm really sorry.I am really trying my best to make this and not give up.
I am just a sound director.I don't know coding i know how to get textures but i don't know how to make a map.
True that brotha. I got some code you all can borrow if you want.
Very Awesome man! I was waiting for this! Please for the PC Make a cool graphics and not be buggy :)
All games are buggy. You can't make a game bug-free.
i dont can wait this game
I think he means he cant wait for the game?!?! Im really not too sure myself.
Psvita cant be modded, but you could get a psm contract and make your own engine. Then you can have it on psn for like 99 cents and make a little money.
Probably because Quake 2 engines on PSP arent as developed as say Kurok and Proquake 4.71/4.72u so we are sticking with the quake engine for now. Though after this, we may be considering a HD port for Vita? But I really can't say much about that until we actually finish the PSP version.
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