In this video you will learn how to get a World at War Multi-Mod-Menu. This menu works on both Zombies and Multiplayer. Things this menu allows you to...
Powered by Call of Duty® 4: Modern Warfare technology, Call of Duty: World at War brings an uncensored edge to combat, as soldiers face the most harrowing and climatic European and Pacific battles in which an enemy, who knows no surrender and no retreat, will fight to the last breath, unleashing an arsenal of lethal surprising tactics. Peril and danger lurk throughout the battlefield as players combat the unknown risk of the new chaos of battle.
From the remains of Russia and the ruins of Berlin, to the beach and jungles of the deadly Pacific Theater, the volatile action takes on added depth as players employ new features that previously were only-available in multiplayer, including perks, rankings and online stats in up-to full four-player cooperative gameplay. New infantry and vehicle-based weapons, like the potent flamethrower, bring the battlefield ablaze.
This project is closed since 2011 but we are still playing a lot and aside I could not add a single line of code without crash the game because I crossed all the limits of the engine, I decide to start several optimizations and improvements in the code to open space to let me come back to work into this mod again.
After several hours of studing the code I found out some weird ways to open some free space, which aside is minimal it's enough to do few amazing things and improvements that I wanted to do for many time. A beta version is already online at Blood Culture servers and everyone is loving the improvements. A topic was open in the forums with the progress of this new version.
Bots still impossible to this version since I'll need to code them to each of the 42 gametypes, something impossible to do with the space that I have available to work right now, but might be a solution in the way... something EPIC is coming again to Call of Duty series.
The first big improvement it's the Airborne Mode which is already working and we are doing the final tests. This new mode simply add more 38 new gametypes to Frontlines. Come to the servers to test them with us. We play every Sunday @ 20:00h GMT-3 since 2008, but also have matches on Tuesday and Friday with less players. You are all welcome to join us!
Main Features in this update:
More news in the next weeks...
Highest Rated (5 agree) 8/10
One of the few Call of duty games I actually loved. It brought out the grim and brutal nature of World War II, had two diverse campaigns, and most of the weapons felt satisfying.
NO I DONT GIVE A SHIT ABOUT NAZI ZOMBIES
Jul 27 2011, 10:32am by Kastrenzo
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