Call of Duty: World at War completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen in WWII.
"Hill" is a brand new map for Call of Duty: World at War by Cornrow Wallace. The map takes place around a large (accessible) hill with foliage-heavy terrain on one side, a beach on the other, and a man-made cave through the middle for a fast way around. The design is based on a fiction pacific island. Teams are American/Japanese. There are no vehicles. Artillery and dog killstreaks are fully supported.