The war that changed the world rages on, with 13 all-new single-player missions, 11 new multiplayer maps, and more intense action than ever before.
Award-winning developer Gray Matter Interactive Studios follows up on the success of Infinity Ward's Call of Duty - winner of over 80 Game of the year and 50 Editors' Choice Awards worldwide - with Call of Duty: United Offensive. This next chapter in the Call of Duty franchise raises the brand's trademark cinematic intensity to new heights with over 13 new single-player levels, plus an enhanced multiplayer experience featuring new maps and 3 new modes of play.
Players will look once again through the eyes of American, British and Russian soldiers, as they are thrust alongside their squad mates into more authentic action across Fortress Europe’s most historic battlefields - this time with new weather and pyrotechnic effects, character abilities such as sprinting and cooking-off grenades, and weapons including flamethrowers and portable machine guns.
Go online for the ultimate battle between Axis and Allied powers, now including tank vs. tank combat as well as tank-and-foot-solider combined arms action.
**This is a SHORTENED VERSION of our July Update, please visit our site for the full article with ALL OF THE NEW SCREENS!**
Upon the Burning Sands has kicked into first gear this past month, welcoming new mod team members, creating awesome models and textures, and most of all, going all-out on our maps! Forum article here.
First, we welcomed 8 new modders to our team. From the Hero's Hour modification, HH AnnoYeD and HH phantomdentist, as well as BR3NT and Marcus, who are working together on the UtBS Map "The Airstrip at Sidi Rizegh." We also welcomed [126th] Magnus, working on the newly created UtBS Map "The Port of Benghazi," one of the well-known AfterHourz modellers behind Barbarossa-- Lex, the creator of the new map "Kriegstadt," EvilHobo and the highly talented modeller, Shola. As you will see in our screens, many of the guys jumped right in with the team!
Since we were joined by our new modders, progress has been flying along, and we are still confident in a late-summer, early fall release at our current rate of progress. The current map lineup has a total of 6 maps in progress, with another 2 planned to be finished by release. Our vehicles have been getting modelled and skinned extremely quickly, and our current map texture count is over 250 original textures, not including reskins. But why just tell you about the astounding progress we have been making? Get ready for the storm and check out our website at Blackwatermods.com for over 35 new screens!!
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