Call of Duty, wildly recognized as one of the greatest World War 2 games, gets a face lift with this sequel. The sequel to Call of Duty, the 2003 Game of the Year and winner of more than 80 awards, Call of Duty 2 offers more immense, more intense, more realistic battles than ever before, thanks to the stunning visuals of the new Call of Duty 2 engine.
Fashions for Call of Duty 2 bots adding in the multiuser game. Fashions it is intended only for one person creating a server (see "Start" č "Remarks"), i.e. normal work a fashion is guaranteed, if anybody except for the player its created does not join a server.These bots, as alive. Full illusion of game with alive players. Such yet was not. Bots are able to run, jump, jump over obstacles, to throw pomegranates, to sit in an ambush.
MeatBot for Call of Duty 2
==================
The name : MeatBot (MBot)
The version : 0.91
Date : May 5, 2009
The author : Maks Deryabin aka Spec
Modified : botskiller16
Updated : botskiller16
E-Mail : nyikosgergo15@hotmail.com
Xfire : nagymama4ever
Start
===========
- In a folder with game create a label for CoD2MP_s.exe
- In adjustments{options} of a label in a field "Object" add the following line: +set fs_game mbot +exec mbot.cfg
- We start for game through the created label.
- Further we create the usual (not allocated) server through the menu " To create a server " or with the help of a console command
/map .
Supported gametypes
==================
- Team Deathmath (tdm)
- Headquarters (hq)
- Capture the Flag (ctf)
- UT Domination (utd)
- Enhanced Headquarters (ehq)
- Hold the Flag (htf)
- V.I.P. (vip)-------------- 'the best' :-)
- Capture the Flag Back (ctfb)
New in this version 0.91:
==================
- The system waypoints is changed, now it began more flexible
- Bots have learned to jump
- Bots have learned to get and get obstacles (mantle)
- Bots have learned to get on a vertical ladder
- Animation of run of a bot is added
- Animation of a jump and falling downwards is added
- Animation to get through obstacles is added
- Animation to get on a vertical ladder is added
- Now bots recharge the weapon if patrons on zero
- Now the amount a pomegranate at bots not infinite, and depends on type of the weapon
- It is added scoring run of bots, a landing, to get on a vertical ladder
- The bug with colliding the player by a bot is corrected
- Bots spawned all standard map and 50 custom maps
- 999 ammunitions go with all weapons. (at the bots)
- Into Thompson into a collection 30 ammunitions. (at the bots)
- Into M1 Garand into a collection 10 ammunitions. (at the bots)
- Into PPsH42 into a collection 50 ammunitions.
- Into BAR into a collection 30 ammunitions. (at the bots)
- 1 smoke bombshell goes with all weapons (because of the bots sticking together).
- The bombshell of the bots falls down now.
- The bots a bar and Bren use it weapons.
- There is not map smoke on the maps.
- Bots used all weapons (PPsH42 and SVT40 too)
- Bots speed fixed
- With Bots supported new gametype (ehq, htf, vip, ctfb)
- For Bots different his skill (easy, novice, normal, hard, expert, veteran)
- Bots select a weapon really, to the map decently
- 2 new language (Hungarian, English)
Aki magyar, és ezt olvassa, van magyar verzió is, olvassa azt!!
Let who has a some kind of new waypoints send it to me, and even may make, or you do a new version,
or who can make it, that the beta game types, let the bots follow the reset of the circle again,
I would be glad about it very much, and the bots would be playing in 10-14 game types then.
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