Bushido: Legend of the Samurai is an Action/Melee Combat game set during during the turbulent feudal period of medieval Japan.

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Media RSS Feed Report media In-game Screenshot 3 - Kamioka Castle scene (view original)
In-game Screenshot 3 - Kamioka Castle scene
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ahmedmed
ahmedmed Apr 22 2014, 4:49pm says:

little blood over here and there ,some dismembered heads and limbs

and the scenery will be perfect ;p

+4 votes     reply to comment
Doyle_138
Doyle_138 Apr 22 2014, 4:56pm says:

A better picture resolution would be nice. :)

+5 votes     reply to comment
Alberto309
Alberto309 Apr 22 2014, 6:14pm says:

Cool!

But, isn't that tree a bit too "blocky"?

+3 votes     reply to comment
LumenLumen
LumenLumen Apr 23 2014, 5:44am replied:

The tree looks fine, at least for me. The definition went to the sides;Even though it sacrifices height segments, it keeps the overall form of a tree and cuts down on the tri-count. It's coming along nicely, though the flora in the back in front of the gate seem to lack variation in size. I love it all though.

+2 votes     reply to comment
Alberto309
Alberto309 Apr 23 2014, 11:05am replied:

Agreed with everything. But if you look at that tree and the rock next to it, you can clearly see a big difference in tricount (or smoothing groups if that matter). It should maintain a specific detail to match the overall environmental detail, imho.

+2 votes     reply to comment
LumenLumen
LumenLumen Apr 23 2014, 1:01pm replied:

I believe that is what's called consistency and yea, you're totally right about that. I don't know the intentions of the tree itself, but usually fauna, in the tree category, is placed in clusters and such. I mean, I'd love for there to be that extra bit of resolution in the mesh, but ultimately the artist had his or her reasons. As for the the little rocks, they're generally sharp corners and UV splits(If needed[Boosts vertice count and makes proper hard-surface)] It's probably just the many darker tones of color and surface detail in the texture that emulate smooth corner transitions.

+2 votes     reply to comment
Alberto309
Alberto309 Apr 23 2014, 5:23pm replied:

Yeah. You're probably right. Let me ask Kieran then. :P

+1 vote     reply to comment
Kieran88
Kieran88 Apr 23 2014, 5:26pm replied:

I didn't work on this scene btw but we did purchase the trees and rocks etc. from the unity asset store

+3 votes     reply to comment
Alberto309
Alberto309 Apr 23 2014, 5:37pm replied:

Thanks for pointing that out mate. :)

+1 vote     reply to comment
vol4ok
vol4ok Apr 24 2014, 7:06am says:

Damn i just had a shower.... now i've got to take a shower again.

+1 vote     reply to comment
Kill3rCat
Kill3rCat Apr 26 2014, 10:01pm says:

Damn. Those 3 screens are beautiful. Each pixel represents a step closer to the finished product, but it's also pleasant to see the progress you fine gents are making. Very decent of you to give us updates. :)

PS: I think RoyalWatcher has a broken jaw.

+3 votes     reply to comment
sam.ibbitson Author
sam.ibbitson Apr 28 2014, 1:15pm says:

Thanks for all the comments guys!!

+1 vote   reply to comment
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Description

A shot from our new Kamioka Castle scene.

Image Details
Type
Demonstration
Date
Apr 22nd, 2014
Size
620×451
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