Burnstar is an action puzzle game in which your goal is to burn everything! Use explosives to solve your problems alone or with a friend in co-op or build your own puzzles with our level editor!

Burnstar captures the feel of old school action puzzle games of the past, but with a modern twist. Inspired by classics such as The Legend of Zelda: A Link to the Past and Bombastic, in Burnstar you move a character around the puzzle board, solving puzzles by creating huge chains of explosions while avoiding hazards and being burned to a crisp. Like a true puzzle game, Burnstar takes great care to pace itself – you learn the mechanics through playing the game without being force-fed tutorials.

- Burn everything and avoid death to clear the levels
- Perfect levels to access secret levels and characters
- Local Co-op supported in every level
- Multiple characters with unique abilities
- Build your own content with the level editor

Each level is a puzzle that builds off the mechanics you’ve learned from previous puzzles. You select a character from a list of characters, and then run around the level collecting explosives and planting them at key locations to set off huge chains of explosions. Study the puzzles carefully to find the best spots to set the limited amount of explosives you have in order to burn as much of the level as possible. You’ll want to avoid traps, hazards, and being burned to a crisp by fire and explosions. The better you do, the more likely you are to find and unlock secret characters and levels.

Burnstar is also up on Steam Greenlight! Go vote for us and help us get this game in your hands!

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0 comments by Nerve_Software on Oct 9th, 2013

Labs has had a lot of visual love thrown at it in the last couple of weeks. Visually it has gone from having no art and using only the dev set, to using a temp pre-alpha art set, to the near final awesome art set. I say near final, because there is always polish to do. And after that polish, more polish that people will want to do.

Now, onto the shots! We’ve got the dev set first, showing the barren wastelands that are block-out levels. These are great for designing maps and doing quick changes to gameplay, but are no where near visually ready to ship in a game.

DevBlog: Labs Art Progress

Next up we have the placeholder art done by non-artists to get a feel for what the art might look like. While the art team is working on bigger tasks and other environments, this temp set helps us get a quick set of assets together that we will need and shows a rough concept of what is wanted.

DevBlog: Labs Art Progress

Finally we have the finished product. The art team jumps in, replaces all the temp assets, and adds extra visual props to sprinkle around in the non-playable space.

DevBlog: Labs Art Progress

The next big goal will be adding some extra sub-themes to labs, like were added to the Forest Environment to break up the major visual theme and give the player some new things to look at. We’ll put up some comparison side by side shots of those when we've got them ready for the public eye, and possibly even a new video soon, so stay tuned!

Please vote for us on Steam Greenlight so that we can get Burnstar released on Steam! If you have already voted, please help spread the word by sharing the link!

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Burnstar Pre-Alpha Demo!

Burnstar Pre-Alpha Demo!

Aug 22, 2013 Demo 0 comments

Welcome to the Burnstar Pre-Alpha demo! 15 Levels, Single Player, Local Co-Op.

Post comment Comments
Gn0meSlice Nov 4 2013, 1:30pm says:

Looks definitely awesome. Tracking! Is there any point in hoping for a GameStick or OUYA release?

+1 vote     reply to comment
Squibbons Sep 14 2013, 1:33pm says:

Don't give up on Multiplayer PvP totally. We've tested a sort of FFA multiplayer in house, and it's something we've discussed coming back to to polish. We don't have network support outside of local co-op just yet, but there isn't any reason down the road we couldn't add it.

Have you tried the demo yet to see how well the Saturn Bomberman style multiplayer would fit in your mind?

+2 votes     reply to comment
argony Sep 14 2013, 11:05am says:

Multiplayer PvP would be cool, just like Saturn Bomberman, 12 Player on a Map, bombing each others :D, would be cool if there isn option to play with 8 players offline or something ^^

but i think its just a dream :X

+2 votes     reply to comment
*Flame* Aug 28 2013, 1:59am says:

Looks pretty darn cool :)

+3 votes     reply to comment
hihi21 Aug 28 2013, 12:58am says:

Reminds me of portal, the cubes..ahh, companion cube :) The characters also remind me of tf2, pyro's kids?

+2 votes     reply to comment
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Latest tweets from @burnstargame

Nerve is hiring! We are currently looking for Environment Artists! Check out the following link for more... T.co

Nov 1 2013, 2:49pm

Hey all! Our apologies about going silent the last couple of weeks. We have been hard at work getting a lot of... T.co

Oct 30 2013, 1:16pm

Happy Wednesday! Let's celebrate with a new DevBlog! We want to show you how the art is progressing for the... T.co

Oct 9 2013, 7:20pm

Another great DevBlog is up on our site! This one talks about some art progression, specifically for the Slide... T.co

Sep 27 2013, 12:47pm

Burnstar is on Steam Greenlight! Please take the time to vote if you haven't already! We have recently... T.co

Sep 24 2013, 2:20pm

We have posted another in-depth DevBlog over on our site! This one gives you some insight on what all it takes to... T.co

Sep 19 2013, 11:22am

Another IndieDB Update! Check it out! T.co

Sep 15 2013, 3:54am

New Blog post up on the Burnstar DevBlog! This time the subject is about Indie Publishing. Check it out:... T.co

Sep 12 2013, 3:14pm

Final Update on Kickstarter: Thanks Everyone! T.co T.co

Sep 9 2013, 11:51am

The Dallas Morning News has mentioned us in an article they did about local businesses using Kickstarter! Check... T.co

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