Brunelleschi: Age of Architects is a web-based multiplayer strategy game set in the early 1500s, and features innovative gameplay, a player driven economy, and multiple playstyles to suit casual or committed gamers. Brunelleschi will always be free to play, and has no barriers between 'paid' content and free content. The unique 'Sovereign' and 'Minister' mechanics of the game will encourage teamwork not previously seen in this type of city-building game. Complex warfare and diplomacy mechanics will create unlimited replayability, as will the hundreds of buildings and dozens of districts.

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Every player leader has their own style. Each person who chooses to be a Sovereign will end up with a unique settlement guided by their personal perspective on gaming and ruling. You will find settlements with neat matching rows of exactly the same buildings, named in ascending fashion. You sill also find settlement scattered with random useful buildings, with residents and production buildings in every district. Some sovereigns will rule through many ministers, others will try to lead the entire settlement by themselves. Perhaps most influentially, sovereigns will each find the size of settlement that is most comfortable for them.

Not every settlement will be trying to climb it's way into the ranks of 'biggest' or containing the most high ranking districts. Many will find a particular size and combination of districts to be fun and easy to run, and this number often comes well before 13 at the top. Rank 3 is a good place to settle if you like providing for the agricultural needs of your region. Ranks 5 and 6 are very comfortable for a sovereign who just wants an independent production chain. The higher ranks become more appealing to production specialists, who want the best troops, gear or transport. Thus, production-based settlements will find themselves trying to raise their settlement rank to reach the high ranking districts that provide bonuses and buildings for their preferred crafts. Some settlements will try to follow the best path to huge piles of gold, while perfectionist sovereigns may actually demolish lower ranking districts in order to make room for more high ranking districts.

The primary testing settlement of Testopia, ruled alone by Noble I, has settled comfortably at Rank 5. In this state, the settlement has finally become self-sufficient. Residencies are sorted reasonably, with peasants split between Town Square Cottages and Central Commons Tenements. Yeomen and Peers are housed solely in the Residential District, within Houses and Villas. There is a little residual residency in the Fields. The Fields and Forest, and Mines districts provide much of the raw material needed for the settlement, with a little extra coming from the Inner Courtyard. The Fishing Outpost is used primarily to produce Fillets to support the Pastures which produce the necessary Livestock for the Butcher and the Weavers. The Mineral Mines to Mints balance is almost correct, so Testopia is producing currency. It is also finally producing Paper, providing for Libraries and additional research spots.

This recent shift toward balance has allowed Testopia to start considering the Happiness of it's residents. Buildings with NPC and Player residents create more demand for district happiness, so Testopia focused on the Fields, Town Square, Residential and Central Commons districts. Within each you can check the individual happiness scores and create buildings that provide for your lowest scores. With a mostly complete production chain, a Rank 5 settlement should be more than capable of (eventually) producing enough to build the basic happiness buildings. Keep in mind, higher ranking districts tend to provide settlement-wide happiness bonuses. Every decision when ruling your settlement is a stylistic choice.


Testopia is not the only example of Brunelleschi leadership, and other settlements are more regularly tended and less used for arcane testing purposes. Testlandia, Slowland and Construction Land are also primarily testing settlements and have been managed unconventionally for this purpose. Players are encouraged to explore other settlements before deciding to start their own, or to stake a flag in the wilderness and boldly start from scratch. The Leaderboards offer a variety of ways to compare your settlements and personal scores and can be checked through the 'Info' tab on the top bar of the Brune UI.

Brunelleschi: What Happens to Abandoned Settlements?

Brunelleschi: What Happens to Abandoned Settlements?

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The governments of Brunelleschi are entirely player built and run, but what happens when your rulers stop logging in?

The New Wave - of Updates

The New Wave - of Updates

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The Brunellechi MMO client is back in production! Check out the new Wardrobe feature in the Alpha 2.1.31 update and watch for more updates coming soon.

Power of Play Event Complete!

Power of Play Event Complete!

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Angel Parker the community manager puts together a blog about Power Of Play event.

N00b-Friendly Starter Guide

N00b-Friendly Starter Guide

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Community Manager Angel lays out how to get started in the vast world of Brunelleschi.

RSS feed Files
BruneClient Alpha 2.1.35

BruneClient Alpha 2.1.35

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With this update, players in the main map are once again seen with all of their currently equipped gear. Likewise, players can choose to view themselves...

BruneClient Alpha 2.1.34

BruneClient Alpha 2.1.34

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This update displays basic database communication! Every time any player hits the new button, the number will go up.

BruneClient Alpha 2.1.33

BruneClient Alpha 2.1.33

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This update includes a large number of bug fixes. A new camera script has been added, a few visual glitches have been fixed and building web signs work...

BruneClient Alpha 2.1.31 r

BruneClient Alpha 2.1.31 r

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This update adds the Wardrobe feature. With Wardrobe, players can explore their characters without loading the full map.

Comments
igal2001
igal2001

Will it be like wurm online?

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mmitchum Creator
mmitchum

There aren't a lot of similarities to Wurm, beyond the ability to construct individual Settlements. We use a Class based / XP system, and have a much more structured progression than Wurm. As of yet there are no plans to include, for example, terrain deformation/modification in Brune. Our game includes things like Research and Political Systems which aren't present in Wurm.

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igal2001
igal2001

ok,thanks you for the answer.

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Mihot
Mihot

Looks great! Tracking

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TheElPadrino
TheElPadrino

Tracking

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chenming
chenming

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Brunelleschi
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Latest tweets from @aesopgames, @ageofarchitects

BruneMobile v0.0.0.9 is available now on Google Play: #BruneGame #indiedev #gamedev #edtech Play.google.com T.co

9hours 3mins ago by ageofarchitects

Should you start as a sovereign or hero? Check our blog here to see the benefits: Brunegame.blogspot.com #indiedev T.co

Jul 23 2016 by ageofarchitects

RT @MultiAxisMatt: New #BruneGame #GameDev Blog: Summer '16 Technical Push Ift.tt #indiedev #garagedev #edtech #mmorpg

Jul 21 2016 by ageofarchitects

We're continuing to test the mathematics of BruneGame.com, stop by and check out the game free! #indiedev T.co

Jul 21 2016 by ageofarchitects

RT @MultiAxisMatt: Improving Server responsiveness and working on latency, lag, and general UI improvements for the Web-Client. T.co

Jul 20 2016 by ageofarchitects

RT @MultiAxisMatt: Some new functionality for the Server / 3d client interface, should add vibrancy to settlements #indiedev #brunegame T.co

Jul 20 2016 by ageofarchitects

Check our newest blog: How To Prevent Inflation in our Markets Brunegame.blogspot.com #BruneGame #indiedev #PHP7 T.co

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RT @formalsheep: #indieprize showing at #casualconnect! So many great games here (shout out to neighbors @VividHelix and @DissonEnt) T.co

Jul 18 2016 by ageofarchitects

RT @gamebrew_io: BruneGame! 3D social strategy game set in the Renaissance. Also has Oculus support. Gamebrew.io #gaming #oculus #gamedev

Jul 18 2016 by ageofarchitects

RT @MultiAxisMatt: Working on some upgraded animations for the #BruneGame PC Client Indiedb.com #indiedev #gamedev #MMORPG T.co

Jul 18 2016 by ageofarchitects

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