Brunelleschi: Age of Architects is a web-based multiplayer strategy game set in the early 1500s, and features innovative gameplay, a player driven economy, and multiple playstyles to suit casual or committed gamers. Brunelleschi will always be free to play, and has no barriers between 'paid' content and free content. The unique 'Sovereign' and 'Minister' mechanics of the game will encourage teamwork not previously seen in this type of city-building game. Complex warfare and diplomacy mechanics will create unlimited replayability, as will the hundreds of buildings and dozens of districts.
Characters and Settlements can form relationships, but the mechanics they use are very distinct. Settlements have Standings, a numeric representation of their relationship, that is separate from but linked to their Diplomatic status. You can see that even though my official relations with Opher Thyre are Neutral, the current standings are quite low (indicated by the red text). Mousing over reveals that Discordia's standings with Opher Thyre are -2255! This would be sufficient to launch a full conquest war, but we would have to stage up toward that level of conflict. This isn't modern warfare, after all, the speed of military logistics was rather slower in the pre-Napoleonic days. These Standing are affected by things like Duels, Forum Votes, Denunciations, Praises, and other diplomatic actions. You'll need positive standings to initiate things like Trade Treaties or Defense Pacts, and negative standings to begin Wars or Embargoes. This means that the Citizens of a Settlement can prevent their Sovereigns from taking diplomatic paths they don't support.
The relations between Settlements have a huge effect on the commercial interaction between Citizens of those settlements, as well as determining the military actions that are available between them.
Each Relation Category has an Escalation and De-escalation action which can be performed by the Sovereign or a suitable higher-ranking Minister. These Relations can only change once per 24 hour period, meaning that an Alliance represents not only military protection, but a several day long buffer against aggression. The prices in Platinum are split evenly between participants in friendly Relations, while the price of War is borne by the aggressor alone. The military mechanics of Alliance are complex enough to warrant their own post, but among the benefits of higher-level friendship is Tourism, and full Allies can participate in one another's wars of Aggression, while members of a Friendship or Defensive pact will only be able to fight in defensive conflicts.
Next time I'll discuss some Game Objectives, and what sort of goals you might find to pursue in a world as complex as the Mythic Renaissance. Thanks for reading and please remember to invite your friends to play at BruneGame.com
Apr 11 2014, 9:23am by multiaxismatt
Apr 11 2014, 7:20am by multiaxismatt
Apr 11 2014, 3:29am by multiaxismatt
This should have been announced 9 days ago, everyone's heads would have exploded. T.co
Apr 10 2014, 12:42pm by multiaxismatt
Relentless commitment to completion is quickly becoming the most important trait for game developers. T.co
Apr 9 2014, 9:22pm by multiaxismatt
Apr 8 2014, 11:09pm by multiaxismatt
Brunelleschi's back in the Top 100 at Indie DB Brunelleschi: Age of Architects by Aesop Games T.co
Apr 8 2014, 2:07am by multiaxismatt
Fresh Wok Port Angeles is great game development fuel. At Aesop Games we treat ourselves to their delicious and... T.co
Apr 7 2014, 10:34pm by multiaxismatt
Brunelleschi Unity Models T.co
Apr 7 2014, 7:25pm by multiaxismatt