Brink is an immersive first-person shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character whether playing alone, with your friends, or against others online. You decide the combat role you want to assume in the world of Brink as you fight to save yourself and mankind’s last refuge. Brink offers a compelling mix of dynamic battlefields, extensive customization options, and an innovative control system that will keep you coming back for more.
I fell in love with BRINK when i first saw it's humble page on steam. Far before it was on everyone's eye. When i pre-ordered it at gamestop, i had the great feeling of anticipation one gets a the night before Christmas. In my mind, the game could not fail. Then i played it. I ran, jumped and shot my way through the campaign in less than three days, i maxed our my single player upgrades in a week, and started playing online a few days later. The mechanics worked well, the visuals were to die for, but when i finished the game, it left me unsatisfied. I thought it was going to leave me awestruck, like the end of BioShock. I thought it would leave me insane with anticipation for the sequel, like Half-Life. But when i finished... i just... finished. That was it. It just ended. not even gracefully. It was action-action-action, escort-escort-escort, protect-protect-protect, over. I thought i was going to be playing a fun alternative to fallout, an action packed alternative to mirrors edge. But what i got was the ability to move like a parkour feind, but not the area to do so. The maps were almost those of corridor shooters. The game had so much potential. But it wasted it. I love the idea, and maybe the sequel will be better, but repetitive objectives(capture the enemy health depot, set up turret, blow up door, hack computer), tight maps, and meaningless campaign weigh down the otherwise great graphics and mechanics.