Brink of Extinction is a challenging tower defense game set in the ruins of human civilization. Battle swarms of insects over 15 campaign levels and 6 endless mode levels. At your disposal you have an arsenal of brutal weapons, ranging from machine gun turrets to plasma and rail turrets. Following dramatic changes to the eco system, insects started mutating, growing into large and vicious creatures. You lead an advanced group of human survivors tasked with the collection of resources and protection of the remaining human populous. Gather 67 achievements to unlock the entire achievement display area, a trip through the different scenes encountered in the game. View turrets and enemies in detail as you encounter and unlock them in the campaign, and learn about their respective weaknesses and strengths.

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Sale and upcoming update

Sale and upcoming update

News

A short post about the current Steam sale (75%) and upcoming update.

Version Fire Spider live

Version Fire Spider live

News

Version Fire Spider is now live and fixes a bunch of performance issues.

Version Blitz Ant now live!

Version Blitz Ant now live!

News

Details surrounding version Blitz Ant of Brink of Extinction, released on Steam and GameJolt now!

Version Blitz Ant features

Version Blitz Ant features

News

An overview of what has gone into version Blitz Ant as I begin final testing.

BoE waypoint system: How insects find their way

BoE waypoint system: How insects find their way

Client Side Coding Tutorial

A detailed write-up on how I made the waypoint system in BoE.

Brink of Extinction, where it's been and where it's going. Part III

Brink of Extinction, where it's been and where it's going. Part III

News

The future of BoE and some experiences I've gained about being an indiedev having released my first game.

Lower price on Steam

Lower price on Steam

News

Brink of Extinction gets a permanent price drop to $9.99.

Brink of Extinction, where it's been and where it's going. Part II

Brink of Extinction, where it's been and where it's going. Part II

News

In this article I continue describing how Brink of Extinction has evolved during development.

Brink of Extinction, where it's been and where it's going

Brink of Extinction, where it's been and where it's going

News

Since I developed this game without much public display, this is a bit of a look back at what it used to be, and what it became.

Turret textures in Brink of Extinction

Turret textures in Brink of Extinction

Textures Tutorial

A short step by step display of how I made the textures for the turrets in Brink of Extinction.

The Hexagon

The Hexagon

News

Brink of Extinction will receive another update in mid/late February.

Upcoming give-away

Upcoming give-away

News

There will be a 20 code give-away in roughly a day and 9 hours.

January 1st update and patch

January 1st update and patch

News

A delayed post about the changes made to the game with the Jan 1st update.

Update on the update

Update on the update

News

Just a brief update on the state of the BoE update.

Nerfs and buffs in the upcoming update

Nerfs and buffs in the upcoming update

News

Some info about the rebalancing of turrets in the upcoming BoE update

Upcoming update

Upcoming update

News

What's up and coming in BoE! Short progress report.

The music of swarms of insects

The music of swarms of insects

Music Tutorial

A description of how I composed the music for Brink of Extinction.

The making of the (skins of the) enemies of BoE

The making of the (skins of the) enemies of BoE

Textures Tutorial

A short article about some texturing tricks I used.