Breaking The Rules: The Roman Tournament is a third-person single and multiplayer brawl fighting game.
In the city of Rome has been organized a tournament which brings together the most fearsome fighters of the world.
Try your hand into a bloody battle completely physic-based!
Defeat your opponents, scale up the charts, play with four friends on your PC, or fight online against up to 12 players.
Who will win the title?
Who will be the best at "Breaking the rules"?
And remember, The last man standing WINS!


  • Advanced Fighting System completely ragdoll based, using Havok animation and physic for the whole collision system and for animation/physic blending.
  • FCS ( Fast Combo System ) concatenates attacks boosting attack power.
  • Dynamic stamina management that affects gameplay.
  • Co-op techniques like grab, and hold enemy.
  • 8 charismatic wrestlers, inspired to icons of pop culture of '70, '80. '90 and 2000s. Each one with his own particular style of combat, each one available in two different suits.
  • Realistic rendering with DOF, HDR FSAA, Motion Blur, particle effects and more.
  • Melee weapons and environment objects like chairs, tables, baseball sticks.
  • As the fight goes on, the effects on the players appears clearly visible with blood, cuts, bllod stains on the floor etc...less is the energy, slower become player movements and accuracy decreases too.
  • Multiplayer battles with up to 12 players. Multiplayer modes include Classic Brawl, and Team Battle.
  • Local Multiplayer brawl up to 4 players on the same machine
  • Classic 1vs 1 Arcade Mode
  • Team Battle Modes: Balanced ( 2vs2, 3vs3, 4vs4 ), Double dragon ( 2 vs all ) and Titan ( 1 vs all )
  • This BTR installment is totally set in Rome. Explore 8 of the most beautiful scenarios of the eternal city, faithfully reproduced, like “Piazza di Spagna” or “Ponte S. Angelo”!.

Minimum System Requirements:

  • Operating system: Windows 2000/ME/XP/Vista/Windows 7
  • CPU: 2.1Ghz or higher Multi-core or multiple processors at 2GHz or above recommended
  • RAM: 512MB minimum; 2GB recommended
  • Hard Disk Space: 900 MB
  • Video: Graphics card—Shader Model 2.0 (SM2.0) minimum; SM 3.0 with 512MB and above recommended
  • Sound Card: Direct X-compatible sound card
  • DirectX®: Directx 9c
  • Controller Support: Xbox360 gamepad and compatible commercial gamepads
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5 comments by TheBTRStudios on Aug 31st, 2012

There is no doubt that, like many other developers, we also had trouble trying to get our games onto Steam.
Being out from the popular DD platform forced us to stop updating the game.
The launch of Steam Greenlight (TM) gives now to devs like us a new chance of getting games on Steam.

This is our page.
If you like Breaking The rules and want to see it updated and patched even more, vote for us!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Breaking The Rules - T.r.T. - DEMO

Breaking The Rules - T.r.T. - DEMO

Jun 22, 2011 Demo 4 comments

After thinking a bit (and have received a lot of requests from the community), we decided it would be a good idea to release a demo to the public. The...

Breaking the Rules Manual

Breaking the Rules Manual

Jun 12, 2011 Guides 5 comments

"Breaking The Rules" is a third-person action/fighting game. Learn all of the key combos for each of the characters.

Post comment Comments  (80 - 90 of 107)
N3mix May 14 2011, 5:32am says:

Hey i bought this but when i go to desura or moddb it tells me to buy it again... how can i be sure that i bought it?
i mean i bought it on desura and is there nothing that shows me that i bought it?
i got a screen at the end that i succesfully bought it

+2 votes     reply to comment
N3mix May 14 2011, 9:36am replied:

oh i checked my mail and i got a purchase history i see i bought it :D

+1 vote     reply to comment
N3mix May 14 2011, 5:16am says:

Preordered! June 13 :D Yay I can't wait to play this game.
4 June is my birthday 14 June is my brothers birthday.

Guys can you show off the tools to get the characters ingame and the maps?
Here are some stuff from a mod called ESForces i want to add in BTR some characters and maps

+1 vote     reply to comment
N3mix May 11 2011, 4:41pm says:

Can you add directinput gamepad support like for Logitech Cordless Rumblepad 2?

+1 vote     reply to comment
TheBTRStudios Creator
TheBTRStudios May 13 2011, 1:25pm replied:

Hi NemixXx,

all Gamepad XInput compatible ( Xbox 360 or compatible ones ) are supported, but many directInput ones works too ( we did many test with a ps2 pad with a PC converter usb adapter for example ).

+1 vote   reply to comment
mude89 May 11 2011, 7:53am says:

Nice improvements, the game looks fun, I need a DEMO!

+1 vote     reply to comment
N3mix May 10 2011, 6:35pm says:

Ooooh, I'm so going to pre-order this in 1 or 2 days. xD I'll have the money by then.
I can't wait to add my 3D Dragonball Characters in it.

+2 votes     reply to comment
N3mix May 10 2011, 1:00pm says:

Will this game have a Versus Mode, Player VS Player, and please add Gamepad Support.

+1 vote     reply to comment
TheBTRStudios Creator
TheBTRStudios May 10 2011, 3:59pm replied:

Hi Nemixx,
this game has everything you mentioned right now!

(Also, about gamepad, it was designed from beginning to play with a pad, although also keyboard is supported! )

+1 vote   reply to comment
CiroContinisio May 8 2011, 7:41am says:

I see a lot of improvements too from the videos, especially on animations and contacts... very good!

+3 votes     reply to comment
Elementalist May 7 2011, 5:48pm says:

Are you planning on supporting modding with this game? While the realistic approach is rather neat as well, I will preorder in a heartbeat if I know that somewhere down the line, I or someone else can work on a mod that will make it akin to something more like Mortal Kombat or Soul Caliber.

+1 vote     reply to comment
TheBTRStudios Creator
TheBTRStudios May 7 2011, 8:34pm replied:

Hello friends.

You touched a key topic.
This game not only can be modded, but rather
it was BORN to be modded.

We thought from the beginning a concept simple yet scalable, and extensible, that could easily be modified by a community.

So we certainly plan to make available to enthusiasts and fans tools to unleash their creativity.

But, how sure many of you know, the tools used by a small team of six people who work daily in the same room communicating by voice, have not, unfortunately, the same stability, flexibility, accuracy , usability and documentation of tools of famous games that have been used by thousands of modders.

Currently, our tools are not mature to be made ​​available to the community. To make this possible we need to consolidate, re-engineer and especially document them.

But that will be possible only after we have reached a minimum of financial security that concerns our future.

BTR project is our most important, and since we are also publishers of ourselves we are not bound to other subjects, so if things go well the first thing we'll do is continue to support and improve the game for long time after the release of June, the second to release our dev tools.


+1 vote   reply to comment
Elementalist May 8 2011, 12:10pm replied:

Completely understandable for your situation. Sounds like you've got a plan, and I hope you can follow through with getting development tools out.

Also, preordered. :)

+2 votes     reply to comment
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Breaking The Rules
Developer & Publisher
BTR Studios
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Release Date
Released Jun 12, 2011
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70 votes submitted.

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Ratings closed.

Highest Rated (2 agree) 10/10

Graphics are OK. Obviously Doesn't pretend to be Crysis-like but looks like a mid-2000 game. ( first games of next-gen if you get the idea ). The controlls are a little bit hard, but the artificial inteligence is very smart. But the great part of the game is physics. Ragdoll physics of this game is incredible. It's even better than big name studios titles that usually use it only for ko's. Here ragdolls are always present in the fight and thanks to them you can feel every hit as little bit different…

Jun 20 2011, 6:52am by RabbitFreak

Lowest Rated (3 agree) 1/10

While I admire the developers attempt to create a ragdoll beat-em-up, I have to say, that this is simply the worst indie title I have ever played. The controls are incredbily clunky and sluggish. Combat is difficult and there are almost no combos at all. The combos that do exsist are simply punch, punch, or kick, kick, kick. "Special" moves are difficult to pull off, and certain characters are simply better to play than others due to their knock up and knock down capabilities. Characters have spines…

Aug 29 2011, 6:25am by MiahHman

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