Breaking The Rules: The Roman Tournament is a third-person single and multiplayer brawl fighting game.
In the city of Rome has been organized a tournament which brings together the most fearsome fighters of the world.
Try your hand into a bloody battle completely physic-based!
Defeat your opponents, scale up the charts, play with four friends on your PC, or fight online against up to 12 players.
Who will win the title?
Who will be the best at "Breaking the rules"?
And remember, The last man standing WINS!


  • Advanced Fighting System completely ragdoll based, using Havok animation and physic for the whole collision system and for animation/physic blending.
  • FCS ( Fast Combo System ) concatenates attacks boosting attack power.
  • Dynamic stamina management that affects gameplay.
  • Co-op techniques like grab, and hold enemy.
  • 8 charismatic wrestlers, inspired to icons of pop culture of '70, '80. '90 and 2000s. Each one with his own particular style of combat, each one available in two different suits.
  • Realistic rendering with DOF, HDR FSAA, Motion Blur, particle effects and more.
  • Melee weapons and environment objects like chairs, tables, baseball sticks.
  • As the fight goes on, the effects on the players appears clearly visible with blood, cuts, bllod stains on the floor etc...less is the energy, slower become player movements and accuracy decreases too.
  • Multiplayer battles with up to 12 players. Multiplayer modes include Classic Brawl, and Team Battle.
  • Local Multiplayer brawl up to 4 players on the same machine
  • Classic 1vs 1 Arcade Mode
  • Team Battle Modes: Balanced ( 2vs2, 3vs3, 4vs4 ), Double dragon ( 2 vs all ) and Titan ( 1 vs all )
  • This BTR installment is totally set in Rome. Explore 8 of the most beautiful scenarios of the eternal city, faithfully reproduced, like “Piazza di Spagna” or “Ponte S. Angelo”!.

Minimum System Requirements:

  • Operating system: Windows 2000/ME/XP/Vista/Windows 7
  • CPU: 2.1Ghz or higher Multi-core or multiple processors at 2GHz or above recommended
  • RAM: 512MB minimum; 2GB recommended
  • Hard Disk Space: 900 MB
  • Video: Graphics card—Shader Model 2.0 (SM2.0) minimum; SM 3.0 with 512MB and above recommended
  • Sound Card: Direct X-compatible sound card
  • DirectX®: Directx 9c
  • Controller Support: Xbox360 gamepad and compatible commercial gamepads
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5 comments by TheBTRStudios on Aug 31st, 2012

There is no doubt that, like many other developers, we also had trouble trying to get our games onto Steam.
Being out from the popular DD platform forced us to stop updating the game.
The launch of Steam Greenlight (TM) gives now to devs like us a new chance of getting games on Steam.

This is our page.
If you like Breaking The rules and want to see it updated and patched even more, vote for us!

Media RSS Feed Latest Video
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Breaking The Rules - T.r.T. - DEMO

Breaking The Rules - T.r.T. - DEMO

Jun 22, 2011 Demo 4 comments

After thinking a bit (and have received a lot of requests from the community), we decided it would be a good idea to release a demo to the public. The...

Breaking the Rules Manual

Breaking the Rules Manual

Jun 12, 2011 Guides 5 comments

"Breaking The Rules" is a third-person action/fighting game. Learn all of the key combos for each of the characters.

Post comment Comments  (40 - 50 of 107)
Dirt_Diggller Jun 25 2011, 7:23am says:

The Devs seem quite active here, so I'll post this here. I have a PS2 controller and use an adapter to get it working on my PC using the motionnjoy drivers. But I can't seem to rotate the camera up and down. I also cant seem to get some of the other controls to work. If I can get this to work I'll buy the full game as it seems pretty fun.

+2 votes     reply to comment
Dirt_Diggller Jun 25 2011, 7:44am replied:

Oh well, I've bought it anyways =D.
I'm using the Xbox 360 emulator on the program and seems to work fine. But can some one tell me how to pick up objects?

+2 votes     reply to comment
TheBTRStudios Creator
TheBTRStudios Jun 25 2011, 4:43pm replied:

hi dirt,

refer to for all the combos and controller commands, in-game description coming soon.

Regarding your ps2 controller, you could try to invert axis in options->controls. We managed to make a ps2 + adapter work this way.

Let me know if it works.

+4 votes   reply to comment
Dirt_Diggller Jun 26 2011, 6:02am replied:

Thanks for the quick reply. Will you be adding in counter attacks? and maybe some inertia based attacks (such as running and jumping into someone to deal more damage) Otherwise I'm having fun so far. Need to revise for Physics tomorrow though =(

+2 votes     reply to comment
SgtCbb Jun 21 2011, 3:39pm says:

pay for indie unfinished amateur game? **** no. It should be free and pay if you want premium stuff.

-4 votes     reply to comment
cinco Jun 21 2011, 4:54pm replied:

you're kind of stupid.

+3 votes     reply to comment
macacos2 Jun 21 2011, 6:19pm replied:

I'd rather get free updates for an unreleased retail game than having to pay a monthly fee to enjoy a "free game".

+4 votes     reply to comment
Res1 Jun 18 2011, 12:49am says:

What i find would be very cool would be this running off of endorphin. and one more thing thats a glitch. When i looks off into the distance in the game it starts to lag like mad! no its not my computer as it is very powerful.

+1 vote     reply to comment
TheBTRStudios Creator
TheBTRStudios Jun 18 2011, 3:24am replied:

Hi Reserrection,

please post a detailed description of the glitch here ( including steps to reproduce, which mapoccurs etc... )

and we will be happy to help.

Also what do you mean for "running of of endorphin"? You mean characters becoming tired and breath after they take damage?


+1 vote   reply to comment
Argoon Jun 19 2011, 3:54pm replied:

Fantastic work guys.

Just a curiosity, i found out that you guys were making a 3rd person shooter using the C4 engine, i saw your name on the C4 site, is it still being worked on and why is this game not made on it? I'm asking because i'm thinking on buying it.

+3 votes     reply to comment
Res1 Jun 18 2011, 10:40am replied:

No endorphin is a Physics engine that makes the characters Fuelled by ragdolls completely. It is exactly what you have dont but a bit more of an efficiant way. Im thinking its either endorphin or Euphoria. Look it up. it could help the game alot!

+2 votes     reply to comment
TheBTRStudios Creator
TheBTRStudios Jun 18 2011, 12:32pm replied:

maybe you intend Natural Motion's euphoria engine

endorphin is simply their offline tool.
dynamic blending between ragdoll and animations at runtime is obtained by people who use natural motion's tech using euphoria.

We do the very same thing using havok technology, very affordable ( and free ).
This technique ( blending phisics and animation at runtime ) is called unofficially "active ragdoll".
We started with very stiff setup in the first release to avoid bugs, and crashes due to overshgooting of controllers so in the 1.0 you notice it a bit less.
But if you download latest patch 1.2.0 you' ll see this effect a lot more visible during get hit and combat attacks because we stabilized it a lot so we could increase values.

+2 votes   reply to comment
Res1 Jun 19 2011, 2:10am replied:

I downloaded the 1.20 patch today and damn. What you have done seem Much more effeciant and better than Euphoria. Very well done guys!

+3 votes     reply to comment
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Breaking The Rules
Developer & Publisher
BTR Studios
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Release Date
Released Jun 12, 2011
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70 votes submitted.

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Ratings closed.

Highest Rated (2 agree) 10/10

Graphics are OK. Obviously Doesn't pretend to be Crysis-like but looks like a mid-2000 game. ( first games of next-gen if you get the idea ). The controlls are a little bit hard, but the artificial inteligence is very smart. But the great part of the game is physics. Ragdoll physics of this game is incredible. It's even better than big name studios titles that usually use it only for ko's. Here ragdolls are always present in the fight and thanks to them you can feel every hit as little bit different…

Jun 20 2011, 6:52am by RabbitFreak

Lowest Rated (3 agree) 1/10

While I admire the developers attempt to create a ragdoll beat-em-up, I have to say, that this is simply the worst indie title I have ever played. The controls are incredbily clunky and sluggish. Combat is difficult and there are almost no combos at all. The combos that do exsist are simply punch, punch, or kick, kick, kick. "Special" moves are difficult to pull off, and certain characters are simply better to play than others due to their knock up and knock down capabilities. Characters have spines…

Aug 29 2011, 6:25am by MiahHman

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