Breaking The Rules: The Roman Tournament is a third-person single and multiplayer brawl fighting game.
In the city of Rome has been organized a tournament which brings together the most fearsome fighters of the world.
Try your hand into a bloody battle completely physic-based!
Defeat your opponents, scale up the charts, play with four friends on your PC, or fight online against up to 12 players.
Who will win the title?
Who will be the best at "Breaking the rules"?
And remember, The last man standing WINS!


  • Advanced Fighting System completely ragdoll based, using Havok animation and physic for the whole collision system and for animation/physic blending.
  • FCS ( Fast Combo System ) concatenates attacks boosting attack power.
  • Dynamic stamina management that affects gameplay.
  • Co-op techniques like grab, and hold enemy.
  • 8 charismatic wrestlers, inspired to icons of pop culture of '70, '80. '90 and 2000s. Each one with his own particular style of combat, each one available in two different suits.
  • Realistic rendering with DOF, HDR FSAA, Motion Blur, particle effects and more.
  • Melee weapons and environment objects like chairs, tables, baseball sticks.
  • As the fight goes on, the effects on the players appears clearly visible with blood, cuts, bllod stains on the floor etc...less is the energy, slower become player movements and accuracy decreases too.
  • Multiplayer battles with up to 12 players. Multiplayer modes include Classic Brawl, and Team Battle.
  • Local Multiplayer brawl up to 4 players on the same machine
  • Classic 1vs 1 Arcade Mode
  • Team Battle Modes: Balanced ( 2vs2, 3vs3, 4vs4 ), Double dragon ( 2 vs all ) and Titan ( 1 vs all )
  • This BTR installment is totally set in Rome. Explore 8 of the most beautiful scenarios of the eternal city, faithfully reproduced, like “Piazza di Spagna” or “Ponte S. Angelo”!.

Minimum System Requirements:

  • Operating system: Windows 2000/ME/XP/Vista/Windows 7
  • CPU: 2.1Ghz or higher Multi-core or multiple processors at 2GHz or above recommended
  • RAM: 512MB minimum; 2GB recommended
  • Hard Disk Space: 900 MB
  • Video: Graphics card—Shader Model 2.0 (SM2.0) minimum; SM 3.0 with 512MB and above recommended
  • Sound Card: Direct X-compatible sound card
  • DirectX®: Directx 9c
  • Controller Support: Xbox360 gamepad and compatible commercial gamepads
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5 comments by TheBTRStudios on Aug 31st, 2012

There is no doubt that, like many other developers, we also had trouble trying to get our games onto Steam.
Being out from the popular DD platform forced us to stop updating the game.
The launch of Steam Greenlight (TM) gives now to devs like us a new chance of getting games on Steam.

This is our page.
If you like Breaking The rules and want to see it updated and patched even more, vote for us!

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Breaking The Rules - T.r.T. - DEMO

Breaking The Rules - T.r.T. - DEMO

Jun 22, 2011 Demo 4 comments

After thinking a bit (and have received a lot of requests from the community), we decided it would be a good idea to release a demo to the public. The...

Breaking the Rules Manual

Breaking the Rules Manual

Jun 12, 2011 Guides 5 comments

"Breaking The Rules" is a third-person action/fighting game. Learn all of the key combos for each of the characters.

Post comment Comments  (90 - 100 of 107)
Elementalist May 7 2011 says:

Are you planning on supporting modding with this game? While the realistic approach is rather neat as well, I will preorder in a heartbeat if I know that somewhere down the line, I or someone else can work on a mod that will make it akin to something more like Mortal Kombat or Soul Caliber.

+1 vote     reply to comment
TheBTRStudios Creator
TheBTRStudios May 7 2011 replied:

Hello friends.

You touched a key topic.
This game not only can be modded, but rather
it was BORN to be modded.

We thought from the beginning a concept simple yet scalable, and extensible, that could easily be modified by a community.

So we certainly plan to make available to enthusiasts and fans tools to unleash their creativity.

But, how sure many of you know, the tools used by a small team of six people who work daily in the same room communicating by voice, have not, unfortunately, the same stability, flexibility, accuracy , usability and documentation of tools of famous games that have been used by thousands of modders.

Currently, our tools are not mature to be made ​​available to the community. To make this possible we need to consolidate, re-engineer and especially document them.

But that will be possible only after we have reached a minimum of financial security that concerns our future.

BTR project is our most important, and since we are also publishers of ourselves we are not bound to other subjects, so if things go well the first thing we'll do is continue to support and improve the game for long time after the release of June, the second to release our dev tools.


+1 vote   reply to comment
Elementalist May 8 2011 replied:

Completely understandable for your situation. Sounds like you've got a plan, and I hope you can follow through with getting development tools out.

Also, preordered. :)

+2 votes     reply to comment
N3mix May 7 2011 says:

This is a great game, I can't wait to buy it.
But it would be awesome if you guys could teach us or release some tools to make our own characters and stages, it would be like Mugen. xD

+1 vote     reply to comment
Res1 May 7 2011 says:

Definate buy from me!

+3 votes     reply to comment
RabbitFreak Apr 21 2011 says:


+3 votes     reply to comment
Stupideye Apr 17 2011 says:

It's interesting that you guys chose Gamebryo, I found it quite painful to work with while doing my own project. Good luck with the mod.

+4 votes     reply to comment
cinco Apr 3 2011 buried:


breaking the rules of good taste

-8 votes     reply to comment
SinKing Mar 13 2011 says:

Just a practical question: why use Gamebryo? I researched the engine a bit and don't understand why you chose it. Would be interesting to hear.

+2 votes     reply to comment
TheBTRStudios Creator
TheBTRStudios Mar 14 2011 replied:

Hello Jimmy,

happy to answer your question, but first I have to preface something.
Our game is entirely based on two libraries Havok physic and, above all, Havok animation.
This is necessary to obtain the most functionality for the gameplay, not least the ability to "mix" of continuous animations and physics.

That said, whatever was the 3D engine we have chosen, it would be used only as a rendering engine. The animation, collision handling, and physics, now common in many 3d engines would have been completely bypassed by the Havok libraries.

So with these requirements, between January and May 2010 I started to look for a 3D engine with these features (in order of importance):
- Ease of seamless integration with Havok physics and animation engine.
(This would, as said, to "gut" or completely bypass the physics and animations "native" and replacing them with Havok)
- Performance and beauty of the rendering.
- Artist friendly and documented.
- Price.
- Portability on xbox360 and ps3

Assessed about 10 engines (as it was their status in May 2010), the choice fell on Gamebryo 3.1.1


+7 votes   reply to comment
half-life Mar 12 2011 says:

reminds me of the Yakuza games. wicked!! :D

+2 votes     reply to comment
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Breaking The Rules
Developer & Publisher
BTR Studios
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Release Date
Released 2011
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70 votes submitted.

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Ratings closed.

Highest Rated (2 agree) 10/10

Graphics are OK. Obviously Doesn't pretend to be Crysis-like but looks like a mid-2000 game. ( first games of next-gen if you get the idea ). The controlls are a little bit hard, but the artificial inteligence is very smart. But the great part of the game is physics. Ragdoll physics of this game is incredible. It's even better than big name studios titles that usually use it only for ko's. Here ragdolls are always present in the fight and thanks to them you can feel every hit as little bit different…

Jun 20 2011 by RabbitFreak

Lowest Rated (3 agree) 1/10

While I admire the developers attempt to create a ragdoll beat-em-up, I have to say, that this is simply the worst indie title I have ever played. The controls are incredbily clunky and sluggish. Combat is difficult and there are almost no combos at all. The combos that do exsist are simply punch, punch, or kick, kick, kick. "Special" moves are difficult to pull off, and certain characters are simply better to play than others due to their knock up and knock down capabilities. Characters have spines…

Aug 29 2011 by MiahHman

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