Here is an overview of features we are implementing into the game:

  • An Alterable Grid Battle System - battles will take place on 2 sets of 4x4 tiles where players can change the tiles to different elements, place objects and summons onto the field to fight for you. Think a fusion between FFX and Mega Man Battle Network. The focus in the battles, will be utilizing the synergy of elements between abilities and tile types to create devastating combos, as well as moving and positioning your characters to adapt to the situation.
  • Day and Night/ Schedule System - every NPC will have their own life throughout the day as they move around, going about their daily business. You'll be able find different monsters, NPC's and events, appearing at different times of the day giving each area many different faces to explore.
  • Guild Hall - SImilar to Suikoden headquarters, you'll be spending time in a guild hall where party members you acquire throughout the game or characters you recruit throughout the world will hang out. Recruitable characters will give small perks that will effect your gameplay such as access to new items. We want you to have a good time, so we will be incorporating a lot of events, mini games, and fun character dialogue that you can experience in the Guild Hall.
  • Banter - One thing we liked about games like Dragon Age and the Tales series was the amount of dialogue between characters, developing them further than most games. We want to do the same thing with Braven Arts by providing our own banter system through optional dialogue as your party members express their opinions and thoughts of the situation throughout the game.
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Kickstarter

News

Hey guys, we released just recently released our Kickstarter and you can find it here: Kickstarter.com. You can find a lot of details about the systems in the game and look out for updates for a closer look at new zones, characters, and full depth explanations about the features in the game.

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