Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time's strangeness that creates the puzzles.
Besides the awesome original features, the great puzzles and the funkstalgic references to good ol' games, I believe games like Braid bring to the table, something that's been missing or at least there's not enough of it.
There's something beyond my rational comprehension about it, I just can't put my finger on it, and that's the whole point.
This is a game that stayed with me, not only in my mind, and I don't think it will ever go away. Just like a great piece of art.
It's an incredible, revolutionary puzzle platformer. There is no other game like this, no Limbo, no Anti-Chamber, not even Portal. (Portal has other strengths that Braid does not have, but the puzzles in this one are even stronger.)
The game's not flawless, the graphics of the main character and enemies are a bit daunting and the story is very much up it's own a**, but none of this makes the puzzles less genius.
Everybody *needs* to play this game, no matter what.