BOH is a unique retro-flavoured puzzle-riddled dungeon crawler spiced up with thrilling action.
You move in claustrophobic, mysterious, dangerous battlefields searching for the Evil Masters, who throw countless enemies at you until you discover and face them in the final battle. Although your quests are made slightly less hard by the power-ups scattered all around, carrying out the missions demands lots of concentration and quick reflexes.
With BOH the fun never ends: new missions and themes can be added anytime and you can even create your own!
BOH has been created with lots of passion and care to offer, with its oldschool style, a fascinatingly different gaming experience.

Features:

  • immersive & thrilling gameplay
  • 48 missions + 12 secret missions to unlock
  • missions divided in 5 levels of difficulty
  • multi-phase missions
  • multi-floor battlefields of any size/shape
  • mind-blowing puzzles and deadly traps
  • many and varied power-ups
  • several different kinds of enemies
  • hand-pixelled 2D graphics
  • real-time field of vision and lighting
  • atmospheric audio and rich soundtrack
  • 7 themes
  • online world standings
  • possibility of creating missions and themes
  • Danish, Dutch, English, Finnish, French, German, Italian, Norwegian, Polish, Spanish and Swedish translations

BOH runs natively on AmigaOS, AROS, Linux, MacOS and Windows. It comes as a shrink-wrapped DVD box containing a pressed CD-ROM and a 24-page color printed English manual, or as a downloadable ISO image.

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4/4/2014: easy remember, the date of the 5th anniversary of BOH. There is no better way to celebrate the event than releasing a brand-new edition that majestically closes the incredible evolution the game underwent since its original release.

DESURA USERS: PLEASE READ THE NOTE AT THE BOTTOM BEFORE INSTALLING.

The 5th Anniversary Edition:

  • includes all the updates released previously;
  • reworks the video modes handling (full screen by default; window on 16-bit screens allowed; more robust; etc.);
  • adds the CRT and LCD pixel modes;
  • adds the 5x zoom;
  • adds 5 new missions, bringing the total to a massive 60;
  • assigns the pause to the [ESCAPE] key (instead of a specific key), which thus no longer causes the immediate abort of the current mission;
  • reworks the menu controls (more keys; do not depend anymore on the in-game controls configuration);
  • adds the emergency configuration reset (assigned to the key [F12]);
  • adds the screenshot functionality (assigned to the key [F1]);
  • makes quitting by means of [ALT]+[F4] available on all platforms;
  • sets the default URL for records submission to Retream.com (it is no longer necessary to specify such URL manually in the configuration file);
  • replaces the copy code with an email address for the records submission;
  • updates the manuals;
  • applies many other optimizations/changes/fixes, for more performance, polish and robustness.

The demos have been updated to reflect the changes.

IMPORTANT: Desura's automatic update process will trash your records; if you want to preserve them, please pack the missions directory and send it to boh@retream.com.

BOH 5th Anniversary Edition announced

BOH 5th Anniversary Edition announced

News 1 comment

This year BOH will turn 5, an event that will be celebrated with a brand-new, special edition that majestically closes the incredible evolution the game...

Fan-made mission "stay a while" released

Fan-made mission "stay a while" released

News 0 comments

The true BOH fan John Scolieri did it again: he created a brand-new mission that will for sure entertain all the gamers that crave for more exploration...

Fan-made mission "3min-33sec" released

Fan-made mission "3min-33sec" released

News 1 comment

Time is running out but you can still make it. Be brave! John Scolieri, a great BOH fan, has just created his first mission and is happy of sharing it...

BOH soundtrack released

BOH soundtrack released

News 0 comments

Today, thanks to the warm and positive feedback received, the game soundtrack is brought to everybody, in a deluxe package prepared with the same meticulous...

BOH demo (Windows)

BOH demo (Windows)

Demo 4 comments

Feature-packed demo of BOH, including 7 tutorial missions and 2 real missions.

BOH demo (Linux)

BOH demo (Linux)

Demo 7 comments

Feature-packed demo of BOH, including 7 tutorial missions and 2 real missions.

BOH demo (MacOS)

BOH demo (MacOS)

Demo 0 comments

Feature-packed demo of BOH, including 7 tutorial missions and 2 real missions.

BOH user's manual

BOH user's manual

Guides 0 comments

Official user's manual of the game. Indispensible to develop additional missions and themes, as the accompanying developer's manual is based on the concepts...

BOH developer's manual

BOH developer's manual

Guides 0 comments

Official developer's manual that explains how to create missions, themes and translations.

Post comment Comments  (50 - 60 of 60)
IceIYIaN
IceIYIaN

Looks like the player always looks to the north of the screen? Rather than Diablo or Zelda style aim/movement... Is this correct?

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saimo Creator
saimo

Yes, the player position is fixed: it's the rest that rotates around ;)

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IceIYIaN
IceIYIaN

Awesome. As far as I can tell, only your game and my mods use this camera system. I'm amazed more games don't use it. It's a ton of fun.

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Shpuld
Shpuld

Try Shadowgrounds.

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IceIYIaN
IceIYIaN

BOH and Elements of War aim at the north of the screen always. Looks like Shadowgrounds you can aim anywhere. Unless you mean it combines Diablo aim with Zelda movement, which I don't care for either of the three.

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saimo Creator
saimo

Glad you like it :)
Unless you've already done so, you can also try for yourself: just download the demo available on the website ;)

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IceIYIaN
IceIYIaN

I tried the demo, I don't like the fact that I couldn't use a mouse. I also couldn't turn and strafe at the same time.

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saimo Creator
saimo

First of all, thanks for trying the demo and the feedback.
BOH is meant to be retro also as regards the controls. I wanted it to be playable with just the direction keys plus a single button, and the mechanics to be exactly as they are. Actually, I did not even plan to include strafing, which I added only upon request from a friend (and, I must say, I was never happy with the fact that I had to expand the set of keys for such a thing - which, by the way, is not necessary at all to finish the game). Back in the day games at most offered 8 movement directions and you could only fire in front of you: they were (and are!) fun and playable. It's just a different kind of gameplay.
Of course, you are entitled to your own opinion :)
Just keep in mind that the less the action, the better, when playing BOH (in other words, action is not and must not become the central point of the game) ;)

Reply Good karma+1 vote
IceIYIaN
IceIYIaN

Well I make a mod called 1337 Board which offers over 9,000 hotkeys... The ability to not turn and strafe at the same time is a major turn off. If you're not going to add a mouse option to turn and shoot, I'd suggest adding a hotkey to make turning faster.

I'd like to see your config use Config.cfg (Quake/Half-Life/Call of Duty) - Although your system is fine as is... I'd like you to use that because then my mod might work in your game, lol...
bind "a" "+back"
bind "s" "+forward"

Using combo hotkeys would be great too. bind "ALT-Space" "+attack"
Usually combot keys use TAB/CapsLock/Shift/CTRL/ALT.

Also, hot about a hotkey to make the game act like classic top down view games like Zelda? Simply let go or toggle it to return to the normal camera system.

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saimo Creator
saimo

Controls: sorry, as said, the game is meant to have very, very simple - or better, basic - controls, so I won't add more keys (actually, I'm tempted to remove strafing altogether given that it's totally useless).

Configuration: sorry again, I have no reason to change that as it works and the user can easily reconfigure the keys from the menu. Moreover, the energies I'd spend to do that would be better used for making more themes and missions (which I plan to work on after I finish the current update).

Speed of turning: changing it would have a major impact on the gameplay as it has been calibrated together with the rest (running speed, spawning of enemies, characteristics of enemies, maps layout, etc.). Since currently the game is balanced exactly as I want, I won't touch that.

Camera: everything started precisely from the current graphical engine - it was an idea that had been lingering in my mind for years and that I decided to turn into something real just for fun; such idea became a characterizing aspect of the game, and I'm really fond of it. So, sorry once more, I'm not going to allow a different view.
By the way: Zelda uses a slightly slanted perspective, so also all graphics of each and every theme would need to be redrawn from scratch - that would be simply unfeasible.

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IceIYIaN
IceIYIaN

The view is the same in your game, Zelda, and Diablo. It's 2D from above. Your camera system allows rotation. I ment adding a hotkey to allow Zelda style movement or a hotkey to bring a mouse pointer you can aim/move like that. Then when you let go the player returns to looking at the top of the screen.

Your hotkeys menu doesn't have to change at all. What I'm asking for a config.cfg change. All you gotta do is change your engine from Configuration.txt to Config.cfg looking something like this:

bind "A" "+back"
bind "S" "+forward"
bind "D" "+moveleft"
bind "F" "+moveright"
bind "SPACE" "+Attack"
Name "Death"
Theme "Default"
Volume "1.0"

Then any unknown command that a user could put in it, just have the game remove it from the config or simply overlook it.

But yeah that could be some work... It's a request though.

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saimo Creator
saimo

Sorry for the late reply - been very busy.

As for the view: BOH, Zelda and Diablo all use a different perspective - BOH is overhead, perfectly perpendicular; Zelda is overhead with skewing; Diablo is isometric. What you suggest requires new graphics. And, anyway, as already explained, the current view is what I wanted right from the start.

As for the configuration: please refer to my previous answer.
Moreover, looking at the bigger picture, consider this exampe: it's as if you can choose and sign the players for a basketball team, decide how to arrange them on the field, decide their workout routines and so on, but then all you focus on is recycling the uniforms of your favourite football team... Out of the metaphor: you'd like to change the sprites? You can. You'd like to change the tiles? You can. You'd like to change the sound effects? You can. You'd like to change the music? You can. You'd like to change all of those? You can. You'd like to create your own missions? You can. You'd just like to translate the game to your dialect? Well, you can (provided it requires only ISO 8859-1 characters)! So, why wasting time on a thing as useless as re-using the configuration file from some other totally unrelated game? ;)

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IceIYIaN
IceIYIaN

No, it doesn't require new graphics. In Zelda when you press up, you move up. When you press down, you move down. In Diablo, you move towards where the mouse curser is. I'm just saying you could add these options. Not that it matters, always pointing to the north of the screen is the best sky camera system IMHO.

Hotkeys/Configs matter ;) But you won't even allow turning/strafing at the same time... wtb +mlook

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saimo Creator
saimo

Camera: ah, right. Sorry, when replying for the first time regarding the camera subject, I did get what you meant (and, in fact, my answer referred to that), but then my mind went off track (perspective issue) and I got lost :p Apologies again.
As for the matter itself, besides what I said in the previous reply, I don't believe that the rotational system would be intuitive in combination with the fixed camera - I should add 8-ways controls, but that would affect the gameplay negatively a lot.

Strafing + turning: no, for the reasons already explained. Actually, every time I hear about that combo, I'm tempted to remove strafing altogether! It's useless and it only makes the code more complicated, takes precious space in the user's manual and, above all, requires more work when creating themes (as more graphics are needed).
The next time around anybody asks for that, that will be the time strafing will be gone for good ;)
And - erm - could you tell me what "wtb + mlook", means please?

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IceIYIaN
IceIYIaN

Strafing and turning is just so important. I understand you want basic controls, but you limit your game so much in terms of gameplay that most players will be put off. I guess you should just remove strafing cause it was beyond annoying in your game when turning would cancel it out.

Wanting to Buy +mlook (wtb I guess is from WoW/MMORPG's)
+mlook is the hotkey/console command/config.cfg for turing mouse look on.
Quake/Half-Life/Call of Duty/-ANY- game/mod that uses Quake's Config.cfg has that command.

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saimo Creator
saimo

Strafing: when I say it's useless, I do mean it. It isn't "just so important" at all: all missions can be finished without it. I never use it. Others - who even managed to finish all missions - never use it.
The matter of fact is that it *is* usless. Of course, preference is subjective: there are people who don't use it (like me), there are people who are happy with it (like the friend who requested the feature in first place), there are people who are not happy with it (like you). The hypothetical choices are 3:
1. add turning;
2. tell users "if you like it use it, otherwise ignore it";
3. remove strafing altogether.
The first is excluded because of what already explained; the second is reasonable, but might be perceived as a little bit rude and would not put all discussions to rest anyway; the third is the way I'll probably take with the next update (if there will be one, that is).

wtb + mlook: thanks for the explanation - I'm not into that sort of stuff :p

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IceIYIaN
IceIYIaN

It's 2009 and you made a -computer- game. We expect mouse use. Moving forward, strafing, and turning all at the same time.

It's only useless in your game cause when you try to do more than turn it cancels out your actions making you just stand there. Anybody who's played a FPS'er is just gonna /cringe and /quit.

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saimo Creator
saimo

I'm sorry, but neither the year nor what people are used to means that BOH should have a different gameplay: it is the way it is because that's how I want it to be. Of course, people are free to like or dislike it. F.ex., some have suggested that the resolution should be higher and/or that graphics should be 3D [because that's what people are used to nowadays]: well, no, I want it to be LORES and 2D. Like it or dislike it, but don't ask me to change BOH to make it look like some other game. BOH is BOH ;)

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IceIYIaN
IceIYIaN

Well that's graphics. That is harder to change, depending. Moving forward, strafing, and turning... That's probably just a slight change to your codebase and would make it more enjoyable for all involved.

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BOH
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saimo
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Highest Rated (5 agree) 10/10

good gameplay!

Dec 1 2010 by Gabriele91

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