BOH demo (Windows)
Jan 28, 2010 Demo 4 commentsFeature-packed demo of BOH, including 7 tutorial missions and 2 real missions.
BOH is a unique retro-flavoured puzzle-riddled maze game spiced up with thrilling action.
You move in claustrophobic, mysterious, dangerous battlefields searching for the Evil Masters, who throw countless enemies at you until you discover and face them in the final battle. Although your quests are made slightly less hard by the power-ups scattered all around, carrying out the missions demands lots of concentration and quick reflexes.
With BOH the fun never ends: new missions and themes can be added anytime and you can even create your own!
BOH has been created with lots of passion and care to offer, with its oldschool style, a fascinatingly different gaming experience.
Features:
BOH runs natively on AmigaOS, AROS, Linux, MacOS and Windows. It comes as a shrink-wrapped DVD box containing a pressed CD-ROM and a 24-page color printed English manual, or as a downloadable ISO image.
1 comment by saimo on Nov 20th, 2012
John Scolieri, a great BOH fan, has just created his first mission and is happy of sharing it with all the BOH fans around the world!
The BOH website proudly makes it available to everybody for free download from Bohthegame.com - download the mission file from the "MISCELLANEOUS" section, put it in your missions folder and enjoy!
Feature-packed demo of BOH, including 7 tutorial missions and 2 real missions.
Feature-packed demo of BOH, including 7 tutorial missions and 2 real missions.
Feature-packed demo of BOH, including 7 tutorial missions and 2 real missions.
Official user's manual of the game. Indispensible to develop additional missions and themes, as the accompanying developer's manual is based on the concepts...
Official developer's manual that explains how to create missions, themes and translations.
Latest tweets from
It can take up to a few hours for tweets to begin appearing.
Dude... it's not Zelda or Diablo. It's BOH. It's his game, and the controls are for his game. Go play Zelda if you want to face different directions.
Try Shadowgrounds.
BOH and Elements of War aim at the north of the screen always. Looks like Shadowgrounds you can aim anywhere. Unless you mean it combines Diablo aim with Zelda movement, which I don't care for either of the three.
No, it doesn't require new graphics. In Zelda when you press up, you move up. When you press down, you move down. In Diablo, you move towards where the mouse curser is. I'm just saying you could add these options. Not that it matters, always pointing to the north of the screen is the best sky camera system IMHO.
Hotkeys/Configs matter ;) But you won't even allow turning/strafing at the same time... wtb +mlook
Camera: ah, right. Sorry, when replying for the first time regarding the camera subject, I did get what you meant (and, in fact, my answer referred to that), but then my mind went off track (perspective issue) and I got lost :p Apologies again.
As for the matter itself, besides what I said in the previous reply, I don't believe that the rotational system would be intuitive in combination with the fixed camera - I should add 8-ways controls, but that would affect the gameplay negatively a lot.
Strafing + turning: no, for the reasons already explained. Actually, every time I hear about that combo, I'm tempted to remove strafing altogether! It's useless and it only makes the code more complicated, takes precious space in the user's manual and, above all, requires more work when creating themes (as more graphics are needed).
The next time around anybody asks for that, that will be the time strafing will be gone for good ;)
And - erm - could you tell me what "wtb + mlook", means please?
Strafing and turning is just so important. I understand you want basic controls, but you limit your game so much in terms of gameplay that most players will be put off. I guess you should just remove strafing cause it was beyond annoying in your game when turning would cancel it out.
Wanting to Buy +mlook (wtb I guess is from WoW/MMORPG's)
+mlook is the hotkey/console command/config.cfg for turing mouse look on.
Quake/Half-Life/Call of Duty/-ANY- game/mod that uses Quake's Config.cfg has that command.
Strafing: when I say it's useless, I do mean it. It isn't "just so important" at all: all missions can be finished without it. I never use it. Others - who even managed to finish all missions - never use it.
The matter of fact is that it *is* usless. Of course, preference is subjective: there are people who don't use it (like me), there are people who are happy with it (like the friend who requested the feature in first place), there are people who are not happy with it (like you). The hypothetical choices are 3:
1. add turning;
2. tell users "if you like it use it, otherwise ignore it";
3. remove strafing altogether.
The first is excluded because of what already explained; the second is reasonable, but might be perceived as a little bit rude and would not put all discussions to rest anyway; the third is the way I'll probably take with the next update (if there will be one, that is).
wtb + mlook: thanks for the explanation - I'm not into that sort of stuff :p
It's 2009 and you made a -computer- game. We expect mouse use. Moving forward, strafing, and turning all at the same time.
It's only useless in your game cause when you try to do more than turn it cancels out your actions making you just stand there. Anybody who's played a FPS'er is just gonna /cringe and /quit.
I'm sorry, but neither the year nor what people are used to means that BOH should have a different gameplay: it is the way it is because that's how I want it to be. Of course, people are free to like or dislike it. F.ex., some have suggested that the resolution should be higher and/or that graphics should be 3D [because that's what people are used to nowadays]: well, no, I want it to be LORES and 2D. Like it or dislike it, but don't ask me to change BOH to make it look like some other game. BOH is BOH ;)
Well that's graphics. That is harder to change, depending. Moving forward, strafing, and turning... That's probably just a slight change to your codebase and would make it more enjoyable for all involved.