BOH demo (Windows)
Jan 28, 2010 Demo 4 commentsFeature-packed demo of BOH, including 7 tutorial missions and 2 real missions.
BOH is a unique retro-flavoured puzzle-riddled maze game spiced up with thrilling action.
You move in claustrophobic, mysterious, dangerous battlefields searching for the Evil Masters, who throw countless enemies at you until you discover and face them in the final battle. Although your quests are made slightly less hard by the power-ups scattered all around, carrying out the missions demands lots of concentration and quick reflexes.
With BOH the fun never ends: new missions and themes can be added anytime and you can even create your own!
BOH has been created with lots of passion and care to offer, with its oldschool style, a fascinatingly different gaming experience.
Features:
BOH runs natively on AmigaOS, AROS, Linux, MacOS and Windows. It comes as a shrink-wrapped DVD box containing a pressed CD-ROM and a 24-page color printed English manual, or as a downloadable ISO image.
1 comment by saimo on Nov 20th, 2012
John Scolieri, a great BOH fan, has just created his first mission and is happy of sharing it with all the BOH fans around the world!
The BOH website proudly makes it available to everybody for free download from Bohthegame.com - download the mission file from the "MISCELLANEOUS" section, put it in your missions folder and enjoy!
Feature-packed demo of BOH, including 7 tutorial missions and 2 real missions.
Feature-packed demo of BOH, including 7 tutorial missions and 2 real missions.
Feature-packed demo of BOH, including 7 tutorial missions and 2 real missions.
Official user's manual of the game. Indispensible to develop additional missions and themes, as the accompanying developer's manual is based on the concepts...
Official developer's manual that explains how to create missions, themes and translations.
Latest tweets from
It can take up to a few hours for tweets to begin appearing.
best supported game ever. A lot of dlcs after the release
I agree with mude... the developer really showed a lot of love for this game... updates coming for years!!
mude89, I can only say... thank you :)
Really interesting game. Played the demo - the 'Harder and Harder' mission got a little too hard for me!
I have to say my favorite parts of the game are the different themes (Castle and Vector are my favorites) and the presentation. By presentation I mean that the "always facing up" and rotating the map combined with the lighting and field of vision is really cool.
The main part I didn't like is the constant respawning enemies coming from every direction, but that may just be because I'm not very good at turning around and killing them fast enough. The atmosphere of the game made me wish I could just slow down and think about what to do next, but the enemies wouldn't leave me alone long enough for that.
That's just my feeling about it though. It seems like it's pretty well balanced and hard enough to be a fun challenge for someone who likes action games more than I do. If you ever made a game like this that was more puzzle and mystery instead of puzzle and action I'd really like to play it ^^.
JohnColburn, thanks for playing the demo and sharing your thoughts :)
"tougher and tougher" mission: yes, that mission is really hard. Starts easy, gets tough. It's meant to show how deep the game can go. But please keep in mind that not all missions are that though - indeed, the difficulty of "tougher and tougher" is rated "very hard", but the full game, besides the "very hard" missions, has tens of missions with lower difficulty (namely, "very easy", "easy", "average", "hard").
Graphic system: glad you liked it :)
Respawning: yes, the respawning is meant to have exactly the effect you experienced, that is, pressuring the player while he's trying to find the right path in the maze. However - this is a general advice I always give to everybody - one should never fear enemies too much, nor, even more importantly, spend time fighting them: the less time is spent fighiting, the better! ;)
Difficulty in general: (hint) have you tried to set the game difficulty to "easy" from the options menu? This is what it does (taken from the user's manual): "The 'easy' option reduces the enemies spawning rate, increases the weapons power by 1 LP and allows to restart from the last phase played" - this greatly helps especially in missions like "tougher and tougher" ;)
Ah, forgot to mention: of course one's shooting skills improve with practice, so don't worry too much about not being good enough right from the start ;)
Ah, that 'easy' setting sounds like exactly the right thing! I gave up on "Harder and Harder" because I could get to the third phase, but then I'd get stuck or killed and have to start over from the very beginning. I'll have to give it another try with the difficulty turned down.
Have fun!
Hey, today is BOH's birthday! It was released exactly one year ago, so Happy Birthday to BOH...
... and Happy Easter to all!
To who likes secrets
Easter is coming and - guess what - there are two Easter eggs hidden in BOH, but nobody found them yet... who will be the first? ;)
(If nobody manages to discover them and anybody is interested, I'll reveal them on Easter.)