Blue Libra Demo
Oct 16, 2011 Demo 0 commentsBlue Libra is a multiplatform (Windows/MacOS/iPad and iPhone in the near future) space strategy game. Player takes command of the last Libra class space...
Command last of the Libra class carriers and avenge the fall of your home world in this space real time strategy game. Build a variety of crafts, conquer planets and space stations and travel the universe. You will face a single player campaign filled with exciting battles depicted with unique art style. Upgrade your ships between missions and combine them into unstoppable fleets. Survival of your race depends on your actions Commander!
3 comments by OratorGames on Feb 9th, 2012
Blue Libra has been warmly welcomed by iPad and iPhone users. We are now proud to present the game for Android operating systems.
You can download the game from the android market for free: here.
We would like to thank everyone for their support, we've received numerous letters asking for the Android version, it helped us port the game.
At the same time, we're offering a promotion for the standard PC version of the game sold here on Desura. Until 21st of February you can get the game 25% cheaper!
Blue Libra is a multiplatform (Windows/MacOS/iPad and iPhone in the near future) space strategy game. Player takes command of the last Libra class space...
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I can't change screen resolution (Linux) which makes the game unplayable because it sees my dual monitor setup as one big monitor.
Enjoyed the game. Couple questions:
1) How do you select the Libra to move to a place when there are ships surrounding it?
2) Can you manually turn off production (100% turn off) for planets in the back corner, so that the main frontline bases are the only ones producing ships?
3) I've found that swarming the enemy with fighters is quite effective. Is there value in using other ship types?
Then again, don't bother in replying. That works too.
I'd buy this if there was a 64bit build.
Hey guys, check out the review we did for this game!
Indiebase.net
Also some other bugs in the demo:
- In the tutorial mission - exit when the station did appear and my ships started to capture it - returned to the game - the station was not on its place and nothing happened for a long time - had to restart the mission.
- Now - passed 2 missions in the galaxy (captured 2 1st planets), the 3rd planet is red - did exit the game, now returned and can't click anywhere in the Galaxy screen - just nothing happens -> can't start the mission with the last red planet.
really, I just can't split the fleet into 2 parts - 9 of 10 times it just goes here and there and 1 time it really splits. I just have to go here and there with one big army until other parts are produces on other planets. Anyone knows the secret I'm not catching?
The gesture you have to do must start outside of the fleet icon. Try to start cutting more far away.
>- Now - passed 2 missions in the galaxy (captured 2 1st planets), the 3rd planet is red - did exit the game, now returned and can't click anywhere in the Galaxy screen - just nothing happens -> can't start the mission with the last red planet.
Please disregard this 2nd issue - I can see now that I have finished 3 missions including the tutorial, so the demo is over.
This game is really great! Tried the demo and going to by the full version. But it has really annoying problems with "one-click" mouse control. Sometimes I want to move the fleet which is on the planet or under the libra and receive instant "ship production" menu instead, it is really hard to devide flee into 2 parts - it draws the waypoint instead most of the time etc.
There should be some modifiers like "ctrl+mouse" - show ship production menu, "shift+mouse" - draw libra waypoint, "alt+mouse" - divide fleet into parts etc. to save from situations when smart action gesturing fails to work and action gestures theirselves should be also improved.
I am running linux 64 bit.