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Bloxia is a survival game that doesn't feature zombies, nor unlimited resources, nor bunches of inventory space. Everything in Bloxia is limited and definite.

As you try to build a new boat after shipwrecking, you must maintain your hunger and thirst, whilst fending of all dangers that await you on the island, using no more than just two inventory slots! Level up and advance further as you start to learn more and more...

But once you've built your boat, you're not done yet... Your guy isn't the best sailor in the world, and will most likely crash again, until you can build a boat so amazing, you won't be able to crash every again. But beware, the difficulty will rise slowly, as enemies get tougher and more different worlds become available to you, providing even more tough and interesting challenges...

Can you make it out alive of boat crashing hell? In this perma-death, restricted survival game, where the game can change any minute, no one is certain of their success...

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01100010 01101111 01110100

News

Whee! The voting has ended! With a stunning result of 2 entire votes, this week's new feature is going to be the "01100010 01101111 01110100" option! This means I'll be implementing Basic Robotry into Bloxia this week, which features copper, electrical processing units and even a basic storage robot!

C'mon people, I know you're out there! We can do better than 2 votes!

Why don't you vote this week?: Strawpoll.me

But what have I done last week, then? I didn't add in anything spectacular, as that is something I'm going to focus on this week. However, some of the things I've modified last week really change the gameplay, so they still deserve some attention.

A while ago I talked to a friend who suffers from motion sickness. He always hates how he can't play the newest games for longer then 5 minutes, because he'll get ill. I sat him behind my game and after ~15 min. or so he had to quit. I hadn't really considered motion sickness before, and having him look into it was a great development asset.

His suggestion was to up the FOV (Field Of View). Most games provide this as a slider, however, I want the game to be consistent and fair for everyone, so everyone should get the same FOV. Look at some screenshots of the new view, below.

The FOV improvements apparantly helped! He was capable of playing for about an hour, before feeling nauseous, which is a ~400% improvement!

Having the camera further away from the player seemed to have really helped out. Besides, this also benefits everyone, as you'll get to see a little more of the world too. However, this comes with a little performance drop. I'll have that covered as soon as possible.

Another small adjustment made today is something which has to do with archery. Previously, you would rotate your guy around and shoot in that direction, which was akward to control. With the newly crafted system, you can properly aim, by simply pointing at the enemy with your mouse.

Drawing the bow was never this easy. This allows for more fun during the hunt for the precious skin of deer, and, in the future, meat from standlers. It makes archery a lot easier, although you still need a bit of skill to perfectly manage where your arrow is going.

I've also made some adjustements to the arrows themselves, such as increasing their bounding box and changing the arc they make when shot. This allows for some better 'arrow physics', which looks and feels a lot better.

Some other small adjustments can also be found. For instance, I've flattened the XP curve slightly, which means that you'll need less XP to level up. This allows you to easier get to the better gear. For instance, to reach iron tools, the minimum level requirement is 10, which equals ~210 XP (with 5 XP per enemy kill / tree chop / etc.). However, now, you only need ~60 XP, which is considerably less, but still requires some effort to get to.

Doing these tweaks allows me to open up paths to more cool stuff, such as robots. Expect to see those coming at Monday, and don't forget to vote!

Have a nice week everyone and see you guys Monday!

May the community decide...

May the community decide...

News

The first, actually scheduled, weekly blog is here! And it features a poll for the community to vote for the next feature...

Washing out...

Washing out...

News

I talk about the new weather feature and the changes made to the block building system today. Oh, and I give away a season pass or something...

Let's put a roof on!

Let's put a roof on!

News

I've added a feature into the game which allows you to build roofs! Check it out!

Armor up!

Armor up!

News

I add armor into the game, and discuss how it works and why it is so overpowered (but still kind of balanced).

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Quackertree Creator
Quackertree - - 12 comments

To everyone!

If you've got an amazing suggestion, cool idea, or something in general I should add into Bloxia: Then PLEASE comment! No idea is too grand, too ridiculous or too weird; Everything is allowed!

Whether you want a bazooka, a new realm or simply a cat, give a comment and tell me what I should add next! I WILL ADD ALMOST EVERY SINGLE SUGGESTION (+ you'll get a shoutout in my blog).

So don't be shy, and send me all of your ideas! I'd really love to hear from you guys!

Reply Good karma+1 vote
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