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Bloody Trapland is a fast-paced multiplayer platformer where the levels are filled with dozens of dangerous traps and tricky jumps that stand in your way! Play co-op with your friends or take on the challenges on your own. With support for both local and online multiplayer. • 100+ levels. • 1-4 Players. • Three different game modes. • co-op only and secret areas. • Online scoreboard. • 4 playable characters. • Unique soundtrack. • Hours and hours of gametime. This is a challenging, yet simple game that anyone can enjoy, whether you're a casual or a hardcore gamer.
4 comments by Torshall on Jan 14th, 2013
Did you know that Bloody Trapland is on Greenlight?
We are currently trying to get the game released on Steam, and we need your help!

Greenlight is Steams tool to let the gamers vote forward the next games to be released, so if you would like to see Bloody Trapland on Steam, please vote for us!
Also note that all Desura keys will be added to steam, so if you get the game pre-release on steam you will be able to add it to your steam library later, for free!
See you in the Traplands!
I fixwd thw issue but now my CD-Key is invalid for some reason and i dont know why.I just want to play this game :(
hey, try just copy/pasting in you're cd-key to the game, and if you are still having trouble contact me with here on Desura with a PM
I purchased the game and when i go to play it it loads the demo.Someone help me
Hi, Uh why cant i play this? somebody help me!!
Hey,
I'll be glad to help you out if you give me some more details on whats happening.
you may also PM me directly if you prefer.
Anyone interested in how this game looks. Check this video I made. Enjoy! ^_^
Youtube.com
How did you play it? It doesnt work for me!
Just wondering, what were your block dimension when building this game 64-64? Im creating a game kinda like this and its my first time so I just want to know kinda what to aim for. Thanks!
Cool! It's a lot of fun creating games.
Try thinking of it this way, how big do you want your character to be compared to your tiles?
how many tiles would you like to use in a level screen?
and also a important factor, how much detail are you aiming for in your tiles?
More pixels = more working space
(This often comes down too what kind o platformer/game feeling you are aiming for)
But to answer your question, yes they are 64x64 :)
Thanks for the tips!
What I want to do is make it so people can go full screen with it. So if someone has 1920x1080 resolution they can go full screen but not make the game zoom out but make the picture bigger. Idk how to explain it lol. Im sure I will figure it out in time :P