A Rogue-like-like First Person Shooter styled after the over-the-top 3d shooters from the mid-1990s.
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Dogs are universally reviled as video game enemies. Seriously, there is no game where dogs have featured as an enemy where they aren't unbelievably frustrating! From the original Quake dogs, which liked to blindside you while you were trying to dodge blaster fire, the Red Alert dogs, bane of engineers everywhere, and even the dogs of Call of Duty, known for being considerably more lethal than the horde of gun-welding professional soldiers you waded through to get there, as they completely ignore your regenerating health in order to just bite your face off. (Best part of those games if you ask me!)
So, with that fine tradition in mind, we present our take on the dog, affectionately known as "Those F***ing Dogs!". Animal enemies like this occasionally show up to support human enemies, trading the "intelligence" and weaponry of homo sapian for speed, small size and programing designed to be as rage-inducing as possible. For example, dogs stay out of sight of the front door, only attacking when you walk by. Thanks to their small size and great speed, you probably won't notice them until they are actively chewing on your jugular.
Of course, they have their weaknesses. They are singleminded, so co-op players can easily deal with them, they have essentially no health, and they have a hilarious habit of chasing after grenades. This last one is especially exploitable with the Bomb Dog variation, which explodes upon death. Coming in five flavours (explosive, fire, ice, shock and acid) they normally serve as more difficult dogs that are risky to kill with melee or other short-range weapons. However, if you manage to detonate them close to their buddies...