Single & Multiplayer Action Adventure
Blood Frontier is collaborative effort with art assets/direction by Anthony "Acord" Cord, and engine/gameplay enhancements by Quinton "quin" Reeves. It is a total conversion based on Cube Engine 2 (Sauerbraten), the simplicity of which is carried over and expanded upon. The project itself works closely with this community, for a full list of people who have contributed see the Credits. For licensing information, please see the License.
Blood Frontier Alpha 2 finally released after one year of solid development.
Posted by Quin on Jul 26th, 2008 digg this super bookmark
Finally, after a heap of delay, Blood Frontier Alpha 2 is out. the Cube Engine Forums, the parent game and engine project for Blood Frontier, Co-Author Anthony "Acord" Cord made the announcement.
This release feels really good - way more solid. The graphics are a huge improvement, and I've replaced almost everything in the whole project at least once, maybe more. The gameplay is super solid, you can add bots in to play online. The models are *almost* professional quality. I'm getting there, dammit. There are now a lot more modes, including mutators a la unreal. If you like CTF, try mayhem - it swaps the team spawns and results in some fairly maniacal firefights.
The online AI is the beginning of implementing monsters as well - once completed, this sucker will be multi-player online co-op against hordes of the undead. Due to the fact that it utilizes an altered P2P system, the more people you have online, the more bots you can add without lag - at least until your processor gets hot.
Very, very graphics intensive. Everything has normal mapping, parallax mapping, specularity mapping etc. That is something that'll need to wait until Alpha 3 though(hopefully NOT another year-long wait). For now, I'm taking a much deserved break from my PC for awhile. One nice thing: Now we have the ability to release the occasional patch, instead of needing a full release.
Control cheat sheet:
Lemme hear your comments. Keep in mind it is still unfinished.
Big thanks to Eihrul for the huge amount of help(seriously, he got bugged a *lot*, and this release would be nowhere near as good without his help), Verbalshadow for the excellent interface graphics, Hirato for his endless scripting and menu tweaking, Pundit for the sound help, our hosts, and all the people who dropped by and gave feedback/criticism/entertainment.
Super special thanks to Quin for possessing the amazing capability of putting up with a zillion tweaks and changes and experiments, as well as my screwed up sense of humor. There would be no Blood Frontier without you. If I missed anybody, I blame it on a severe and prolonged lack of sleep, and apologize from the bottom of my heart.
AND DON'T FORGET TO OPEN THE CORRECT PORTS.
You can download Blood Frontier from the Sourceforge File Releases for the project. Enjoy, and be sure to drop by our IRC channel to give suggestions, comments, playtest, or just plain hang out with us.
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