You assume the role of team leader in the tactical response team of a major city police force. Your work is to plan and carry out tactical entry in barricade and hostage situations with least possible loss of life the desired outcome.

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stevie231
stevie231 - - 79 comments

Nice to see the game even more finished. However, shouldn't the glock be a little bit larger? It looks so small during gameplay, but maybe that's me.

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isbeorn Author
isbeorn - - 837 comments

Yes it looks small but it should be correct. I think it is because the hands are so chunky and they cover it too much. Thanks for pointing that out I will adjust it!

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stevie231
stevie231 - - 79 comments

no problem ;)

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Cantalouper
Cantalouper - - 91 comments

DEMO? :D

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isbeorn Author
isbeorn - - 837 comments

Closer than closer than ever! (Trademark)

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Cantalouper
Cantalouper - - 91 comments

At this point it looks way better than demo 3

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isbeorn Author
isbeorn - - 837 comments

Thanks, I think so too :)

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UltimateHeron
UltimateHeron - - 21 comments

I feel like there should be more gore caused by wounds. As for now, I almost can't see any wound marks on characters. Or its just me idk.
That I'm saying is that there were more blood on characters if you shoot them on old engine.
I hope you know what I mean, sorry for my broken english :p

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isbeorn Author
isbeorn - - 837 comments

I understand, yes that's one of the things I haven't done in Unity yet. What I want to do is make blood stream down over the clothes or skin. I know how I would go about it but it's not on the top of my list at the moment. I'll get to it eventually. :)

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Description

Today I added some options for controlling which weapons the opponents spawn with in the sandbox mode. Also I worked on some bugs with the AI.