A side-scrolling tactical 2D shooter that sets out to be challenging and to some extent realistic. The goal is to resolve situations where armed suspects and hostages are involved -- with as little bloodshed as possible. Inspiration is taken from the Police Quest and Rainbow Six series, while I add my own touch of blood and gore.
The news of this week is animations! I have the foundation of the animation system in place. See it in action!
Posted by isbeorn on Nov 21st, 2011
It's time for another update — the second in two weeks!
Since the last time I have overcome a problem with trigonometry that held me back from making character animations. With that out of the way I have made the foundation of an animation system. The characters will soon look much more alive!
At the moment I can only create the animations by editing text files, so I should really put some time into making an editor to ease up the creation process.
Have a look at this video featuring the few pieces of animation I managed to do in between all the coding this weekend, playing on "spontaneously" dying characters (there's no sound — sorry!):
I should mention that these animations are very roughly made, the quality will improve with an editor that let's me see what I'm doing in real-time!
Other things on the to-do list are to enable playing animations individually on separate body parts, so that the characters can walk and reload a weapon at the same time for instance. And I will also make arms holding weapons aim these toward their targets — the aiming will not be driven by animation like it was in this video.
Please leave a comment and let me know what you think!