Features


  • 2-4 player battles
  • Use the level layout to your advantage
  • 4 characters, each with unique play styles
  • Choose between 4 powers that plays a key role in the way you play
  • 'Paint' the level with persistent blood and gore
  • Level up to unlock artifacts which further customizes the way you play
  • 4 large locations that forces players to adapt to the layout as players traverse the level
  • Capture towers to gain a strategic advantage


    Please note that at this stage there is no online multiplayer!

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An update long overdue!

News

Hello,
Yes it's been a while. No the project isn't dead nor has the progress slowed down. I guess I've been so busy that I decided to prioritise development over social media presence for a long time now.

A whole lot has changed and I'm probably gonna forget a whole bunch of it. First of all, the game is no longer planned for steam but consoles only to begin with. The game will no longer be available for download either except for chosen volunteer testers.

After doing some larger real life tests with new players, problems I didn't foresee started to occur and the game started to take on a slightly new shape. Thanks to the testing the game is already a much more enjoyable experience especially for new players.

2 new characters have been added making it a total of 6 characters. Another 2 characters and the roster will be complete.

Terathyn

Acid character with a big heavy tail, his acid goes through platforms with diminished damage for each penetration. Prototype art, he will most likely not be insect inspired in final art.

Terathyn

Groob

Small alien uses high tech tentacles to control the corpse of a large turtle.
He is the slowest of all characters, his shell provides some damage reduction. Again rough prototype art, needs to look more like a turtle in final art.

Groob

I've also created a final character select UI layout with prototype art.

CharacterSelect


All controls have been completely reworked to be more intuitive and less complicated. In general, the game is just easier to understand and it could easily be improved on that front still. Since the game introduces multiple new mechanics that hasn't been seen in fighting games before, explaining these mechanics purely through gameplay has been one of the biggest challenges. Clarity is the last major missing piece before I can put the game on lock-down.

Unfortunately, not much has happened final art/sound/music wise. As long as I kept finding things that needed to be changed, I felt like there was no point in continuing with production. This was ultimately the right choice as I found a few things that would've changed the art significantly. One thing I have worked on for final art is a fur shader and painting tools for Unity.

Here are some work in progress images of the first character art, which uses the realtime fur i created.

Skarr 20

Skarr 21


Skarr 22


Skarr 19


Skarr 16


The business plan has changed a couple of times also. Currently this will be free to play. You will be able to earn coins by playing matches that you can use to unlock skins. These coins can be bought with real money too. It's still up for debate whether some characters should also be locked and have them playable on rotation. I'm not sure how the gaming community sees this, things can easily cause so much hate if not done right with free to play and I would hate the "pay to win" sentence used in connection with Blood Brawl.

I'm not gonna lie, it's hard not to feel extremely fatigued at this point. I've been working on this for over 4 years, mostly completely alone. When working on it alone at home, the motivation just drops daily. Then I'll have a test with other people and seeing them having fun will get me all pumped up again. So for me the tests were not just valuable for exposing problems, but they gave me the much needed motivation that normally kills so many indie games.

On a last note, I started twitch streaming while developing if anyone should be interested. I mostly do it for motivational purpose, but it's not a bad place to check out the current state of the game right now :-)

TwitchLogo


Blood Brawl 0.0.3.6 released!

Blood Brawl 0.0.3.6 released!

News

0.0.3.6 introduces new camera, the remaining 28 artifacts, new improved blood effects, new post processes and many gameplay tweaks.

DevLog #5 - Bots

DevLog #5 - Bots

News

New devlog showcasing the bots that has just been added in Blood Brawl 0.0.3.0.

Blood Brawl 0.0.3.0 released!

Blood Brawl 0.0.3.0 released!

News

0.0.3.0 introduces bots, keyboard support, quickfire ability, stump ability, various bug fixes and better performance.

4 matches from 2.0!

4 matches from 2.0!

News

Watch 4 matches from the latest prototype build that demonstrates how 1v1 matches will be in the final release.

Add file RSS Files
BloodBrawl 0 0 3 6

BloodBrawl 0 0 3 6

Demo

0.0.3.6 introduces new camera, the remaining 28 artifacts, new improved blood effects, new post processes and many gameplay tweaks.

Blood Brawl 0.0.3.0

Blood Brawl 0.0.3.0

Demo

Blood Brawl 0.0.3.0 is a prototype build. All graphics, sounds and music is placeholder. Bugs and crashes may occur.

Blood Brawl 0.0.2.0

Blood Brawl 0.0.2.0

Demo

Blood Brawl 2.0 is still a prototype. All graphics, sounds and music is placeholder. Bugs and crashes may occur. There is no keyboard support, no online...

Blood Brawl 0.0.1.5

Blood Brawl 0.0.1.5

Demo

This build is still only just a prototype, expect some bugs! Note that all graphics and sounds are temporary.

Post comment Comments
ahmeddark369
ahmeddark369 - - 2 comments

Is this discontinued?

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Guest
Guest - - 689,207 comments

This looks really cool so far. Will there be other monster-type characters?

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ScarabGames Creator
ScarabGames - - 48 comments

Currently there's 5 characters and 3 more characters planned for release. Every character will be a new species so Horik will be the only human. So yes :)

Reply Good karma+1 vote
Armcoon
Armcoon - - 798 comments

Look nice, I tracking. :D

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shujahaider77
shujahaider77 - - 39 comments

is there a way to play aainst cpu/ai?

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ScarabGames Creator
ScarabGames - - 48 comments

The latest version of Blood Brawl now has bots ;)

Reply Good karma+1 vote
ScarabGames Creator
ScarabGames - - 48 comments

Unfortunately no. But It's on the to do list :)

Reply Good karma+1 vote
shujahaider77
shujahaider77 - - 39 comments

o ok thx for the reply

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ScarabGames Creator
ScarabGames - - 48 comments

No problem :)

Reply Good karma+1 vote
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Latest posts from @scarabdevs

More progress in my fur shader :) #gamedev #indiedev #madewithunity T.co

Nov 15 2018

A close up of the hand :) #gamedev #indiedev #madewithunity T.co

Nov 12 2018

Another work in progress of the the fur and first character art. #gamedev #indiedev #madewithunity T.co

Nov 12 2018

Another prototype character done, bringing the total up to 6. Only two left to go :D #gamedev #indiedevT.co

Nov 11 2018

Another step forward on the fur tool. I can now paint the length and direction of the fur inside unity. #gamedevT.co

Nov 7 2018

More work on the realtime fur :) #gamedev #indiedev #madewithunity T.co

Nov 2 2018

The beginning of a fur shader/tool #gamedev #indiedev #madewithunity T.co

Oct 31 2018

Final character select UI layout with temp graphics. #gamedev #indiedev #madewithunity T.co

Oct 12 2018

New placeholder character : Terathyn #gamedev #indiedev #madewithunity T.co

Sep 17 2018