Try the latest prototype build and let us know what you think!
BloodBrawl 0 0 3 6



Features


  • 2-4 player battles
  • Use the level layout to your advantage
  • 4 characters, each with unique play styles
  • Choose between 4 powers that plays a key role in the way you play
  • 'Paint' the level with persistent blood and gore
  • Level up to unlock artifacts which further customizes the way you play
  • 4 large locations that forces players to adapt to the layout as players traverse the level
  • Capture towers to gain a strategic advantage


    Please note that at this stage there is no online multiplayer!

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0.0.3.6 is here!

BloodBrawl 0 0 3 6




0.0.3.6 introduces 28 new artifacts, which completes the number of ways you can build your fighter for final release. The biggest change in 3.6 is the camera, it now zooms in and out and rotates to follow the action. Because of this, there is now a visible boundary created by the gravity orb... Which leads to the next change, it is no longer possible for no one to possess the gravity orb. Someone is always in possession of the camera, making gravity orb domination a more important aspect of a match.

The blood effects are now simulated fluids rendered into spritesheets. This is more of a research on the workflow that will be used for the final blood effect.

Regarding the worries on the amount of content for release : 4 heroes, 4 blood stones, 4 levels and 43 artifacts may not seem that much but as long as I am working on this alone, this is unfortunately already a ton of work for the quality that I'm trying to achieve. Even a lot of the code is placeholder, especially the movement and combat system will need a lot of polish to get it to a fluid and enjoyable state. I plan to release more content if the game does well however.

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0.0.3.6 is still just a very well fleshed out prototype, all graphics and sounds are placeholder and you may occasionally experience bugs and crashes!

BloodBrawl 0 0 3 6

As always, any feedback is appreciated!

DevLog #5 - Bots

DevLog #5 - Bots

News 2 comments

New devlog showcasing the bots that has just been added in Blood Brawl 0.0.3.0.

Blood Brawl 0.0.3.0 released!

Blood Brawl 0.0.3.0 released!

News

0.0.3.0 introduces bots, keyboard support, quickfire ability, stump ability, various bug fixes and better performance.

4 matches from 2.0!

4 matches from 2.0!

News

Watch 4 matches from the latest prototype build that demonstrates how 1v1 matches will be in the final release.

DevLog #4 - Towers and Gravity Orbs

DevLog #4 - Towers and Gravity Orbs

News

New devlog showcasing the towers and gravity orbs mechanics in Blood Hunters.

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BloodBrawl 0 0 3 6

BloodBrawl 0 0 3 6

Demo

0.0.3.6 introduces new camera, the remaining 28 artifacts, new improved blood effects, new post processes and many gameplay tweaks.

Blood Brawl 0.0.3.0

Blood Brawl 0.0.3.0

Demo

Blood Brawl 0.0.3.0 is a prototype build. All graphics, sounds and music is placeholder. Bugs and crashes may occur.

Blood Brawl 0.0.2.0

Blood Brawl 0.0.2.0

Demo

Blood Brawl 2.0 is still a prototype. All graphics, sounds and music is placeholder. Bugs and crashes may occur. There is no keyboard support, no online...

Blood Brawl 0.0.1.5

Blood Brawl 0.0.1.5

Demo

This build is still only just a prototype, expect some bugs! Note that all graphics and sounds are temporary.

Comments
Armcoon
Armcoon

Look nice, I tracking. :D

Reply Good karma Bad karma+1 vote
shujahaider77
shujahaider77

is there a way to play aainst cpu/ai?

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ScarabGames Creator
ScarabGames

The latest version of Blood Brawl now has bots ;)

Reply Good karma+1 vote
ScarabGames Creator
ScarabGames

Unfortunately no. But It's on the to do list :)

Reply Good karma+1 vote
shujahaider77
shujahaider77

o ok thx for the reply

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ScarabGames Creator
ScarabGames

No problem :)

Reply Good karma+1 vote
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Blood Brawl
Platforms
Windows
Creator
ScarabGames
Engine
Unity
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Homepage
Scarab-games.com
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Style
Genre
Fighting
Theme
Sci-Fi
Players
Multiplayer
Project
Indie
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Latest tweets from @scarabdevs

Another background prop, not a power up :P #gamedev #indiedev #madewithunity T.co

Aug 15 2017

Sneak peak ;) #gamedev #indiedev #madewithunity T.co

Aug 8 2017

Slowly progressing with the earth level :) #gamedev #indiedev #madewithunity T.co

Aug 4 2017

Another asset finished :) #gamedev #indiedev #madewithunity T.co

Jul 19 2017

Relentless! #gamedev #indiedev #madewithunity T.co

May 31 2017

Never look down! #gamedev #indiedev #madewithunity T.co

May 19 2017

Bifurcation! #gamedev #indiedev #madewithunity T.co

May 18 2017

Stop that spinning right now! #gamedev #indiedev #madewithunity T.co

May 16 2017

Big bloody mess! #gamedev #indiedev #madewithunity T.co

May 15 2017

It's all fun and games until someone gibs. #gamedev #indiedev #madewithunity T.co

May 11 2017

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